
8Doors is a story-driven Metroidvania-style action platformer heavily influenced by Korean folktales. Play as ‘Arum’, a brave girl that has entered the realm of the afterlife in search of her father’s soul and guide her through the '8 Doors of Purgatory' to solve the mysteries that lie deep within.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 14 → 0.25/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 951reviews | 79% | — | $60.1K |
| $5.99−70% | 126ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Это отвратительно :( Единственный + этой "игры" - графика,всё остальное полный шлак. Управление ужас, платформинг душный, прерывание анимации удара отсутсвует (что на боссах просто кошмар), побег начинаешь сначала и все кнопки на пути,тоже нажимаешь заново.
便宜游戏,便宜美术,便宜设计,便宜剧情。有点像4399里的小游戏。有点虎头蛇尾的,开始玩的时候,骑蛤蟆的创新表现还可以,让人一乐,但后面就越来越无聊了,有种作者是凑合能整个游戏就行的态度。 如果作者能够在美术,剧情,战斗系统任何一个方面再下点心,这将是佳作,非常可惜。 类银要素都有,但没有亮点记忆点,比较差的一档,如果时间多可以玩玩。
流程到一半,发生存档BUG,进游戏收集品和任务回档,这游戏自动云存档是摆设,要在游戏里生成云存档才有用,29小时白玩了呀,全成就后改好评,游戏还可以,就是这恶性BUG导致游戏体验很糟糕。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Aug 5 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Simplified Chinese, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, French
| $19.99 |
| 122ratings |
| 88% |
| — |
| not modelled |
| $3.99−80% | 40ratings | 84% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
a short, wholesome metroidvania! surprisingly various weapons and upgrades for a little game. decent music and actually a not bad story. bosses were fine. overall it was a standard experience. i loved the game and replayed it to get 100% achievement. its not as smooth as those popular metroidvania games but its definitely worth the try.
진엔딩 못보고 일반엔딩만 클리어함 좋은 점은.... 생각보다 레벨 디자인은 괜찮았음 적당히 난이도 있고 보스도 재밌었음 아쉬운 점 나열하면 지도의 진행 방향 표시가 죽거나 게임 나갔다 들어오면 사라짐(그 와중에 서브퀘는 단축키로 해놓음) 레버 상호 작용했을 때 어떤 문 열렸는지 직관적 안내가 없고, 닫힐 필요가 없는 문을 왜 다시 닫을 수 있게 하는지 모르겠음. 상점에서 물건 살 때 보통 z를 두 번 누르면 그 물건이 사질텐데 이 게임은 구매를 취소함 특성 찍을 때도 그냥 방향키 누르면 옆으로 가지면 되지 뭘 스토리 상 대단한 구분이라고 esc를 누르고 옆으로 옮기고 다시 z누르고 하는 답답함이 있음 숨겨진 부분 찾아도 다시 오면 가려져 있어서 지도 열어서 벽 더듬어야 함 무기의 종류는 많은 반면, 플랫포머 요소를 제외하고 부채를 얻기 전 대부분의 상황에서 공속 빠른 단검이 좋은 효율을 발휘함. 지하수로 같은 경우에는 느린 공격 속도의 가로등을 활용하기 좋은 보스가 나와주는 등, 다양한 무기 사용을 유도했으면 좋았겠다는 아쉬움이 남음 보스 간에 무기 2타 3타 휘두르기, 돌진하기와 같은 겹치는 공격이 많고, 대부분의 보스에 있는 2페이즈는 확실히 성의 없이 만든 모습. 이 게임에서 가장 절망적이었던 순간은 우산 얻고 진행되는 플랫포머 구간 있는데 그거 딱 보면서 이 게임은 딱 출시를 위한 출시를 했다고 생각함 몹과 맵의 디자인은 호불호의 영역이라고 생각하고 어느 정도는 개성으로 봐줄 수도 있다고 생각함 그 모든 것들을 다 그렇다 쳐도 그 부분 디자인은 보는 순간 짜증이 몰려옴 자기가 만든 게임에 애정이 있으면 그렇게 만들 수가 있나? 선이라도 예쁘게 처리하던지 대충 만들어 놓고 복사해서 붙여 놓고 끊어지게 띡띡띡 에스컬레이터 마냥 만들어 놓는데 그걸 게임 끝날때까지 우려먹음 게임 디자인 중 제일 신경 쓴 티가 나는 부분이 얼음 맵 npc 있는 곳에 있던 상호작용도 없는 병기들이었음.
♥♥♥ хз бесплатно досталось
Lovely game. A bit challenging but manageable. Nice story and aesthetics. Not too long.
Exploring a hand drawn afterlife offers a generally great metroidvania experience. The monochromatic backgrounds with red accents create a distinctive look, and navigating platforms while avoiding hazards requires some careful timing that feels satisfying enough. Side scrolling combat is fairly responsive, and unlocking new abilities makes revisiting earlier areas feel worthwhile. The progression system keeps things moving at a steady pace, and the boss encounters provide a reasonable challenge without being overwhelming. Taking short breaks from work to explore the darker environments can make the day feel a bit lighter, and instrumental metal tracks fit the tone reasonably well.
難易度ノーマルで達成度100%トゥルーエンドまでやって約12時間。 ボス戦の多くはギミックなしの真っ向勝負で嫌いじゃないんですが、敵のライフが基本的に表示されないため自分の攻撃がどのくらい効いているかが分からず無駄に硬く感じてしまいます。 被ダメが大きく回復はセーブポイントで補充できる薬だけなのでアクション苦手な人には少しつらいかもしれません。 マップ探索して色々と強化すれば少し楽になりますが、各エリアがそこそこ広いくせに門以外のワープ手段がないのは結構なストレスでした。 メニューからタイトルに戻ると進行状況はそのままで最後のセーブポイントに戻るのを疑似ワープにできなくもないですが… そのへんが気にならない人にはまあいいんじゃないでしょうか。
非常好玩 劇情方面也很棒 會友想不到的結果
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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