
'83 is a 40v40 squad based, objective focused online tactical first person shooter set in a Cold-War-Gone-Hot scenario. It's designed with 'accessible realism' for the most enjoyable, but still hardcore experience that gets you to the action fast, without losing the lethality of war.
Modeled estimate, not a reported figure. How we estimate →
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About
It's 1983. The tensions between NATO and the USSR have reached their breaking point, and the Cold War has quickly turned into an all-out conflict across Europe. Take the side of NATO or Warsaw Pact forces in an authentic, realistic, yet accessible online first person tactical shooter. Welcome to '83!
🪖 40 vs 40 large scale battles with infantry, vehicles, tanks and fire missions
🪖 30 to 40 minute matches that take you straight to action
🪖 Objective focused, squad-based team gameplay
🪖 Team Commanders guide their faction to victory in an RTS-style metagame
🪖 Era authentic weapons and equipment with realistic handling and lethality
🪖 Spiritual successor to Rising Storm 2 Vietnam
Need to know more? Let's go! 👇
When we say that '83 is a spiritual successor to the Rising Storm series, it's not only the accessible realism approach that makes '83 worth that title. Members of our team have worked on all previous Rising Storm titles, and also on the Red Orchestra franchise. Some of us have been in the biz of developing accessible realism games for the past 15 years.
It's just what we do best.
Games in the tactical/mil-sim shooter genre are usually a huge time sink. Everybody loves Tarkov and Arma but... not everyone can game 100 hours a week, or afford to prep for a match for XYZ minutes - only to die instantly!
'83 is mindful of your time. It skips the dull parts commonly present in realistic games, takes you to action fast, but does not neglect the lethality of war.
You can absolutely still die fast, but should that happen, you're back in business within a minute or two. You might want to avoid the dying though, your squad needs you and every death matters, as the matches are only 30-40 minutes long!
The tactical aspect of '83 lies in the objective focused flow of every match that simply requires teamwork to win. Clutch situations when capturing key objectives on the map can be solved with smart flanks, diversions, or well-timed fire missions, all coordinated across multiple squads within a team.
As with any tactical shooter, the selection of gear matters and can make a difference in '83. However, the point is not to experience gear fear. You can customize your loadout, but there are predefined classes (including a team commander!) that set some boundaries in order to strike a balance across factions.
There is a large selection of weapons and other gadgets, each meticulously designed and animated according to their real life counterpart. Also, the weapons behave in a realistic way: the barrels and suppressors overheat when rapid firing, machineguns are better deployed on a stable surface, and bullets don't magically teleport in between magazines when you reload a half-empty one.
Sounds like a game you want to play? Great!
Please add '83 to your Steam wishlist, and let's stay in touch!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
発表された時、めっちゃ期待していました。 気づいたら発売してて、その頃には誰も遊んでいませんでした。 24時間のピークプレイヤー数20人とかなので、現状もはやマルチプレイゲームとしては機能していません。 残念ですが、Botなどの追加がない限りは撃ち合いは楽しめないと思います。 現状できることは一人でマップを散歩することと射撃場で的撃ちすることくらいです。 どっかの有名な人が宣伝してくれて爆発的に流行ったりしないかしら。
Good.... When there is a player base.
Im vgl zu RS2 Vietnam spielt es sich auch deutlich schlechter, das Movement ist verzögerter, der Rückstoß fühlt sich unorganischer an, die UI wurde verschlimmbessert und die Gegner sieht man viel zu schlecht. Leider spielen das Spiel zu Wenige um Erfahrung zum Gameplay zu sammeln. Sollte sich die Situation verbessern würde ich das Spiel definitiv nochmal in Erwägung ziehen. Zurzeit würde ich mit dem Kauf warten
Studio Blue Dot Games apparently has no concept of game optimization (the FPS is horrendous) or marketing. The game looks great, but absolutely nobody is playing it. How can you market 40v40 battles when the game literally has a global player count of 0 to 10 people? (At the time of writing this review, there is exactly 1 active player online based on SteamDB). The player base cannot even populate a single server. It is a real shame, because the game looks great and has a lot of potential. The core issue is that absolutely nobody knows it exists. When a random player happens to buy it, they quickly realize the servers are dead, immediately stop playing, and in the worst-case scenario, just refund it and forget about it. Wasted potential. I would recommend this game... if it were actually playable.
Really want to like this game as is not a patch on Rs2 but will perservere with more players and development could be as good as the mighty rs2 fingers crossed
-Gameplay design- Take control of an area and move on to the next part of the map if you succeed as attacker. Rounds are 30-40 minutes, I think? Long enough if you have a job and a huge backlog! :) Although I love Arma, Squad 44 and Hell Let Loose, those games feel like a study sometimes. This game is easier to get into. -Presentation- Decent graphics and I like it! The maps are well made. The sound design is very good. -Feel- This game feels old fashioned in a very good way. This brings back good memories of half life 1 mods. There are no dopamine bombs in this game to trick people into grinding. This is: play = fun. The game itself = why you want to play this. Bought on 1st of juli 2026. At European daytime I see mostly empty servers, but when there are people in the servers, this is a fun game! When it's 1vs1 or 2vs2, it's a really scary game. And it's all about listening to sounds around you... Some people who say it lacks content, might rate it 7/10, I think. And a 7 is not bad, remember that. Lots of games that are a 7 can be perfectly fine and is something you can buy, if you like it. To me this is a 8/10. Because this game already gives me a very good experience: good gameplay, interesting atmosphere, chill players who i've encountered so far, nice maps, good sound design. A well made game.
low tech combat! 1983, no aimpoint, no laser, no c-clamp!! only fun!
Да, это все еще ОЧЕНЬ сыро, плохо оптимизировано и онлайн мизерный до остохуeния. Но пацаны, я вас прошу- купите игру, помогите разработчикам. Они подарили нам RS2 Vietnam, дайте им время и мы снова получим конфетку, я верю.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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