
'83 is a 40v40 squad based, objective focused online tactical first person shooter set in a Cold-War-Gone-Hot scenario. It's designed with 'accessible realism' for the most enjoyable, but still hardcore experience that gets you to the action fast, without losing the lethality of war.
Modeled estimate, not a reported figure. How we estimate →
Media

About
It's 1983. The tensions between NATO and the USSR have reached their breaking point, and the Cold War has quickly turned into an all-out conflict across Europe. Take the side of NATO or Warsaw Pact forces in an authentic, realistic, yet accessible online first person tactical shooter. Welcome to '83!
🪖 40 vs 40 large scale battles with infantry, vehicles, tanks and fire missions
🪖 30 to 40 minute matches that take you straight to action
🪖 Objective focused, squad-based team gameplay
🪖 Team Commanders guide their faction to victory in an RTS-style metagame
🪖 Era authentic weapons and equipment with realistic handling and lethality
🪖 Spiritual successor to Rising Storm 2 Vietnam
Need to know more? Let's go! 👇
When we say that '83 is a spiritual successor to the Rising Storm series, it's not only the accessible realism approach that makes '83 worth that title. Members of our team have worked on all previous Rising Storm titles, and also on the Red Orchestra franchise. Some of us have been in the biz of developing accessible realism games for the past 15 years.
It's just what we do best.
Games in the tactical/mil-sim shooter genre are usually a huge time sink. Everybody loves Tarkov and Arma but... not everyone can game 100 hours a week, or afford to prep for a match for XYZ minutes - only to die instantly!
'83 is mindful of your time. It skips the dull parts commonly present in realistic games, takes you to action fast, but does not neglect the lethality of war.
You can absolutely still die fast, but should that happen, you're back in business within a minute or two. You might want to avoid the dying though, your squad needs you and every death matters, as the matches are only 30-40 minutes long!
The tactical aspect of '83 lies in the objective focused flow of every match that simply requires teamwork to win. Clutch situations when capturing key objectives on the map can be solved with smart flanks, diversions, or well-timed fire missions, all coordinated across multiple squads within a team.
As with any tactical shooter, the selection of gear matters and can make a difference in '83. However, the point is not to experience gear fear. You can customize your loadout, but there are predefined classes (including a team commander!) that set some boundaries in order to strike a balance across factions.
There is a large selection of weapons and other gadgets, each meticulously designed and animated according to their real life counterpart. Also, the weapons behave in a realistic way: the barrels and suppressors overheat when rapid firing, machineguns are better deployed on a stable surface, and bullets don't magically teleport in between magazines when you reload a half-empty one.
Sounds like a game you want to play? Great!
Please add '83 to your Steam wishlist, and let's stay in touch!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Amazing game, but the servers are completely deadI am leaving a positive review because '83 absolutely deserves it as a game. The Cold War atmosphere is spot on, the gunplay feels amazing, and the tactical depth and map design have massive potential. The developers did a fantastic job, and this game has a lot of soul.However, it breaks my heart that it's impossible to fully experience it right now. I bought it during the Steam Summer Sale expecting a boost in population, but the reality is brutal — there are literally only 2 active players across all servers combined.Thumb up because the core game is great, but be warned that you won't find anyone to play with unless you bring your own squad. I truly hope the player base grows with the next update because this game deserves to be packed!
The gunplay is improved from the RS:2 feel. The game is fun and you all should hop in. Fridays and weekends there's at least one server where you can get a taste of full scale action.
Очень сыро, рекомендую авансом.
Le jeu est vide, personne en ligne donc injouable. Remboursement demandé.
This is the only review I think I have written. I swear this loop is fun there just needs to be more people! play this game, its fun and it deserves some players. Very reminiscent of the good ole RS2 Vietnam
About as dead as your grandma floating in a box down the river
発表された時、めっちゃ期待していました。 気づいたら発売してて、その頃には誰も遊んでいませんでした。 24時間のピークプレイヤー数20人とかなので、現状もはやマルチプレイゲームとしては機能していません。 残念ですが、Botなどの追加がない限りは撃ち合いは楽しめないと思います。 現状できることは一人でマップを散歩することと射撃場で的撃ちすることくらいです。 どっかの有名な人が宣伝してくれて爆発的に流行ったりしないかしら。
Ich kann '83 jedem ans Herz legen, der bereits Rising Storm 2: Vietnam geliebt hat. Das Spiel fängt die Atmosphäre hervorragend ein und vermittelt genau das Gefühl, das ich mir von einem taktischen Cold-War-Shooter erhofft habe. Soundkulisse, Karten und Gameplay harmonieren sehr gut miteinander und Teamplay wird sinnvoll belohnt. Auf meinem PC läuft das Spiel bereits ordentlich. Hier und da könnte die Performance zwar noch etwas besser sein, das dürfte aber vor allem der Unreal Engine 5 geschuldet sein. Mit weiterer Optimierung lässt sich hier sicher noch etwas herausholen. Was dem Spiel aktuell noch fehlt, ist vor allem mehr Content. Zusätzliche Karten und Waffen würden für mehr Abwechslung sorgen. Auch kosmetische Anpassungsmöglichkeiten, wie man sie aus Rising Storm 2: Vietnam kennt, wären wünschenswert, um den eigenen Soldaten etwas individueller gestalten zu können. Der größte Schwachpunkt ist derzeit allerdings die Spielerbasis. Viele Server sind gerade außerhalb der Hauptzeiten nur schwach besetzt. Ein Rangsystem würde langfristig sicherlich für mehr Motivation sorgen. Zusätzlich könnten Bots dabei helfen, leere Server zu füllen, bis genügend Spieler beigetreten sind. Darüber hinaus wären regelmäßige kostenlose Wochenenden aus meiner Sicht eine gute Möglichkeit, neue Spieler auf das Spiel aufmerksam zu machen und die Community wachsen zu lassen. Das Fundament stimmt. Jetzt braucht '83 vor allem mehr Inhalte und mehr Spieler. Wenn die Entwickler diesen Weg konsequent weitergehen, hat das Spiel aus meiner Sicht das Potenzial, ein würdiger Nachfolger von Rising Storm 2: Vietnam zu werden.
Game is dead. RS2 still has populated servers. Game design is not all that thought out for vehicle use. Gameplay is ok but the game is dead so I can't actually play beyond the hour I managed to once.
Да, это все еще ОЧЕНЬ сыро, плохо оптимизировано и онлайн мизерный до остохуeния. Но пацаны, я вас прошу- купите игру, помогите разработчикам. Они подарили нам RS2 Vietnam, дайте им время и мы снова получим конфетку, я верю.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Tape to Tape | $1.4M | 3.6K | 92% | $19.99 |
| Deep Sky Derelicts | $1.4M | 2.9K | 74% | $19.99 |
| Omerta - City of Gangsters | $1.4M | 2.4K | 67% | $14.99 |
| Might and Magic: Heroes VII – Trial by Fire | $1.4M | 1.7K | 66% | $29.99 |
| Super Battle Golf | $1.4M | 10.6K | 93% | $5.59 |
| Rising World | $1.4M | 5.9K | 86% | $10.04 |
Related
| Bodycam | $44.9M | 44.3K | 76% | $33.32 |
| Rising Storm 2: Vietnam | $3.6M | 59K | 87% | $2.49 |
| Squad | $167.2M | 178.2K | 83% | $39.99 |
| Hell Let Loose | $51.5M | 148.7K | 82% | $17.49 |
| Holdfast: Nations At War | $13.4M | 29.2K | 90% | $9.99 |
| War of Rights | $13.2M | 14.9K | 88% | $22.49 |