
'83 is a 40v40 squad based, objective focused online tactical first person shooter set in a Cold-War-Gone-Hot scenario. It's designed with 'accessible realism' for the most enjoyable, but still hardcore experience that gets you to the action fast, without losing the lethality of war.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 4 → 4.71/day in the week after.
About
It's 1983. The tensions between NATO and the USSR have reached their breaking point, and the Cold War has quickly turned into an all-out conflict across Europe. Take the side of NATO or Warsaw Pact forces in an authentic, realistic, yet accessible online first person tactical shooter. Welcome to '83!
🪖 40 vs 40 large scale battles with infantry, vehicles, tanks and fire missions
🪖 30 to 40 minute matches that take you straight to action
🪖 Objective focused, squad-based team gameplay
🪖 Team Commanders guide their faction to victory in an RTS-style metagame
🪖 Era authentic weapons and equipment with realistic handling and lethality
🪖 Spiritual successor to Rising Storm 2 Vietnam
Need to know more? Let's go! 👇
When we say that '83 is a spiritual successor to the Rising Storm series, it's not only the accessible realism approach that makes '83 worth that title. Members of our team have worked on all previous Rising Storm titles, and also on the Red Orchestra franchise. Some of us have been in the biz of developing accessible realism games for the past 15 years.
It's just what we do best.
Games in the tactical/mil-sim shooter genre are usually a huge time sink. Everybody loves Tarkov and Arma but... not everyone can game 100 hours a week, or afford to prep for a match for XYZ minutes - only to die instantly!
'83 is mindful of your time. It skips the dull parts commonly present in realistic games, takes you to action fast, but does not neglect the lethality of war.
You can absolutely still die fast, but should that happen, you're back in business within a minute or two. You might want to avoid the dying though, your squad needs you and every death matters, as the matches are only 30-40 minutes long!
The tactical aspect of '83 lies in the objective focused flow of every match that simply requires teamwork to win. Clutch situations when capturing key objectives on the map can be solved with smart flanks, diversions, or well-timed fire missions, all coordinated across multiple squads within a team.
As with any tactical shooter, the selection of gear matters and can make a difference in '83. However, the point is not to experience gear fear. You can customize your loadout, but there are predefined classes (including a team commander!) that set some boundaries in order to strike a balance across factions.
There is a large selection of weapons and other gadgets, each meticulously designed and animated according to their real life counterpart. Also, the weapons behave in a realistic way: the barrels and suppressors overheat when rapid firing, machineguns are better deployed on a stable surface, and bullets don't magically teleport in between magazines when you reload a half-empty one.
Sounds like a game you want to play? Great!
Please add '83 to your Steam wishlist, and let's stay in touch!
Engagement
Reviews
Themes across 137 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
-Gameplay design- Take control of an area and move on to the next part of the map if you succeed as attacker. Rounds are 30-40 minutes, I think? Long enough if you have a job and a huge backlog! :) Although I love Arma, Squad 44 and Hell Let Loose, those games feel like a study sometimes. This game is easier to get into. -Presentation- Decent graphics and I like it! The maps are well made. The sound design is very good. -Feel- This game feels old fashioned in a very good way. This brings back good memories of half life 1 mods. There are no dopamine bombs in this game to trick people into grinding. This is: play = fun. The game itself = why you want to play this. Bought on 1st of juli 2026. At European daytime I see mostly empty servers, but when there are people in the servers, this is a fun game! When it's 1vs1 or 2vs2, it's a really scary game. And it's all about listening to sounds around you... Some people who say it lacks content, might rate it 7/10, I think. And a 7 is not bad, remember that. Lots of games that are a 7 can be perfectly fine and is something you can buy, if you like it. To me this is a 8/10. Because this game already gives me a very good experience: good gameplay, interesting atmosphere, chill players who i've encountered so far, nice maps, good sound design. A well made game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 30 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, Russian*languages with full audio support
Hours played at review time, across 137 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Im vgl zu RS2 Vietnam spielt es sich auch deutlich schlechter, das Movement ist verzögerter, der Rückstoß fühlt sich unorganischer an, die UI wurde verschlimmbessert und die Gegner sieht man viel zu schlecht. Leider spielen das Spiel zu Wenige um Erfahrung zum Gameplay zu sammeln. Sollte sich die Situation verbessern würde ich das Spiel definitiv nochmal in Erwägung ziehen. Zurzeit würde ich mit dem Kauf warten
라이징스톰 베트남에 비해 너무 케주얼해짐 좀 봐야할듯
The servers look empty. no players at all, just an empty map.
I see alot of potential in it, nice realism
빨리 업뎃해라 사람 다빠졋다
low tech combat! 1983, no aimpoint, no laser, no c-clamp!! only fun!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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