
From the team that brought you 8-Bit Armies comes a new fantasy RTS as fast-paced and friendly as the original! 8-BIT HORDES is a colorful strategy-arcade game that is easy to learn for players of all skill levels. Collect resources, build up and defend your base, amass your army of orcs or humans and ultimately crush your opponents!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 15 → 0.14/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 539reviews | 82% | — | $287.9K |
| $2.24−85% | 194ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
8-Bit Hordes 8/10 The base gameplay in Hordes is the same as the rest of Petroglyph's "8-bit" line, so expect to play something that feels loosely like Command and Conquer, but this time with a bit of WarCraft mixed in. Unfortunately a lot of the issues with pathfinding, destroying terrain, workers going insane, etc, do persist as well. The positives also carry over. For a lower budget game, the micro in more open spaces works fine, hotkeying through big deathballs works well, and the C&C type UI is extremely intuitive, especially for newer players. The campaign takes place after 8-Bit armies, and has some of the same drawbacks(lack of production value, no real story, no cutscenes, but there are a lot of scenarios to play through, and trying for 3 stars on all the missions is pretty engaging, and gave me good reason to go back and retry earlier levels. The benefits from 3 staring the missions are ridiculously overpowering, however, for some missions like the finale of the Lightbringer(humans) campaign, it's probably worth it. If you're newer to RTS games, I would like to note that there isn't really a perceptible difference between normal and hard difficulty. Getting bronze on most missions is very easy, but even during a few missions on the standard difficulty for the Lightbringers, you'll hit inconsistent challenge spikes that aren't mitigated by dropping difficulty. You'll be able to finish everything in the game without issue, just know that things might get grindy or attritional at times, and not in the best way. For the most part, though, the missions are good.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Hungarian, Polish, Italian, Spanish - Spain, Arabic, Dutch +2 more
| $14.99 |
| 44ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
only buy it if you don't own the others 8-bits. This is a full copy paste of the others. Why the orcs are in a wagon to go to the mine? Why can't they push it? why is it not Goblins going? Defo a lack on immagination on this one.
I've finished almost all of the possible campaign content for this game, and I would highly recommend it, though with a few caveats. The base gameplay in Hordes is the same as the rest of Petroglyph's "8-bit" line, so expect to play something that feels loosely like Command and Conquer, but this time with a bit of WarCraft mixed in. Unfortunately a lot of the issues with pathfinding, destroying terrain, workers going insane, etc, do persist as well. The positives also carry over. For a lower budget game, the micro in more open spaces works fine, hotkeying through big deathballs works well, and the C&C type UI is extremely intuitive, especially for newer players. The campaign takes place after 8-Bit armies, and has some of the same drawbacks(lack of production value, no real story, no cutscenes, but there are a lot of scenarios to play through, and trying for 3 stars on all the missions is pretty engaging, and gave me good reason to go back and retry earlier levels. The benefits from 3 staring the missions are ridiculously overpowering, however, for some missions like the finale of the Lightbringer(humans) campaign, it's probably worth it. If you're newer to RTS games, I would like to note that there isn't really a perceptible difference between normal and hard difficulty. Getting bronze on most missions is very easy, but even during a few missions on the standard difficulty for the Lightbringers, you'll hit inconsistent challenge spikes that aren't mitigated by dropping difficulty. You'll be able to finish everything in the game without issue, just know that things might get grindy or attritional at times, and not in the best way. For the most part, though, the missions are good. If you can get this game for something like 5-10 CAD, that would be my recommendation. 20 CAD is too much for what's here, but this game is a very good time investment, even if the level of production doesn't, in my opinion, command its regular asking price. For multiplayer, I would have recommended something like 8-Bit Armies: Arena in the past, but as it's been delisted, if you're just into that element of the game, I would pick up the 8-Bit Armies game first as I believe that's the most competitive/balanced, then look into picking up these expansions if you want more factions to play with your friends or something. If you're a fan of C&C and Petroglyph/Westwood RTS games, you already have this game. If you're looking for something to dip your feet into an RTS and learn the controls, this or any of the 8-bit games would be great as a low-cost introduction to dip your toes, without being too shallow. If you want a more premium experience, this definitely isn't for you, and you'd want to look at StarCraft 2, Grey Goo, or the first Company of Heroes game for a game with a bit more production values. Early C&C games are super easy to obtain, and there's even a remastered version on steam of the first titles. C&C 3 is also pretty good and still runs as far as I'm tracking, though don't quote me on that. Age of Empires is still popular and updated. This game will seem very average and will not match the titans of the genre, make sure that you don't buy this instead of the bigger ticket games if you'd prefer that. This isn't a blockbuster big ticket RTS, but that's clearly not what it's billing itself as, and the mix of C&C building with WarCraft type units is charming, and recommended for fans of this studio.
a love letter to RTS games from 90' ..
One of the best RTS in recent years shows that simplicity is the power. 8-bit Hordes commemorates the first Command & Conquer game, features an addictive gameplay and has a great chance to charm the community.
Reminds me of Warcraft, a game from my youth. Very fun to play.
Played the game for 6 hours and encountered many bugs that I see from other 8bit Army games. My camera gets broken sometimes and I cant scroll downwards, it just gets stuck and It doesnt matter If I press ESC or not, I jsut have to spam every single key for it to reset. This happens ONLY for the S button (When i want to scroll the camera down) sometimes. I cant queue buildings which really defeats the whole purpose of the game, since my Army has 0 IQ and I have to babysit every single little action. These dev's idea of challenge is to spread you out thin, Im looking at one corner and trying to build something, by the time I go back, all of my army is gone, because there were like 3 bombers. So, I deserve to lose all my army and those 20 minutes just by 3 sneak bombers? Two campaigns in a row? My soldiers are brain dead, they keep running forwards even when attacked, I have to MANUALLY command each little thing manually and its really discouraging for new players. I just keep losing my army and have 0 control over it. I dont think Ill ever play this game or come back to it, and Im a big fan of strategy games, and Ive got to say, this game has potential, but execution is very poor and some things aren't thought through. When the player starts feeling that the game isnt fair, thats when the game has lost that player. Making it unfair and difficult is easy, making it fair and challenging is real difficult and I can see which direction the devs went. Im sorry that I don't like it, but its real frustrating playing with unfinished AI and against unfair AI
people are saying that this is just reskin of previous game, and it's kinda true, but game still feels different. Maybe it's balance or specific units. I definitely recommend to give a shot for this game, but maybe not for full price. Music is still awesome, keep it up, Frank!
A delightful RTS, haven't had one this satisfyingly snappy since Dune 2000.
Игра кусок дерьма, не советую играть. Лучше бы она вообще не выходила.
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Players by region
Where this game's players are, estimated from review languages.
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