
Farm management simulation game! Create the most awesome farm!
Modeled estimate, not a reported figure. How we estimate →
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Sums Steam only; PlayStation, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 46reviews | 54% | — | $13.7K |
| $13.99 | 42ratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
本来打算玩完这个就玩刚买的水上乐园和森丘露营地,结果这玩意肝了一万年还没能竞赛全通,导致另两个游戏完全没开,成功退款并且改买周年捆包。舒服了!仿佛赚了一个亿。
[h1] 让我们打造世界一流的牧场吧! [/h1] 开罗出品,必出精品!虽然已经体验过好几部开罗作品,但是只要再套上一个足够有趣的题材,那种让人上头的沉迷感就分毫未减。这一次我们将接手一家小牧场,从种植花卉、培育农作物、饲养小动物起步,再通过合理规划牧场布局,建造设施来吸引游客,最终打造世界一流的牧场吧! [h2] 游戏玩法 [/h2] 本作的游戏玩法依旧是沿用开罗经典的模拟经营玩法框架,不过结合牧场题材设计出的特色玩法依旧值得体验。 首先牧场经营要从种植花卉、蔬果等作物开始,之后再逐步引入养殖各种动物们,收获的作物不仅售卖赚钱还可以用来参加竞赛。其次在这里开罗系列一脉相承的相性加成在本作依旧有所体现,所以通过合理规划牧场布局建造各种设施来提升牧场效率与游客吸引力也是相当重要的。当然,牧场的运转也不能光靠我们一人运转,我们还可以雇佣员工分配至对应岗位,并且因为员工能力直接影响动植物培育效率与商店运营收益,所以也要定期培训提升技能哦。 当牧场魅力达到一定程度后还会开启更多有趣玩法,比如参加各类竞赛,赢得比赛不仅能赢得奖金、稀有道具与装扮,还可以提升牧场名气以吸引更多游客;其次如拔河、滚球等一些小游戏也是相当有趣的,偶尔玩一下还是不错的。 说了这么多其实游戏目标还是为了吸引游客,因为游客不仅能带来经济收益,还可以带来一个关键资源——照片。照片用途广泛,既可在商店购买能改变天气等特殊效果的有趣道具,也能制作强化员工能力的装备。所以努力提升比赛成绩与游客满意度吧。 [h2] 游戏槽点 [/h2] 在我看来本作最大的槽点还是肝度,由于游戏里大部分物品的数值都是根据培养时间上涨的,导致数值成长以来长时间的挂机,想要解锁全内容没有个几十上百小时恐怕是完不成的,再加上开罗一贯的后期内容重复的问题,让游戏中后期的体验不佳,以至于我曾经因此弃坑;其次作为手游移植,UI适配和操作逻辑基本都是生搬硬套,玩起来还是稍显别扭。 [h2] 总结 [/h2] 《像素牧场物语》是一款内容极其丰富、但门槛也相当高的开罗式模拟经营游戏。其游戏内容相当丰富,集种植、养殖、观光、竞赛于一体,相当有趣和耐玩,但是也不可否认肝度过高也是导致游戏评价不佳的因素之一,推荐喜欢模拟经营玩法且不介意较长游戏流程的玩家入手体验,至于开罗老粉?闭眼入还有什么好说的=w= [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $4.99 |
| 30ratings |
| 85% |
| — |
| not modelled |
| $14.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
좀 취향이 아닌듯...ㅠ
8-Bit Farm is a fun and engaging game, offering a simple yet enjoyable farming experience.
[h1] [b] 清新广阔的电子牧场-可爱的动物,美丽花田和新鲜蔬果[/b][/h1] [h2] 截止本评测发布时原价为38,史低为[b]17.86[/b],惯例推荐等捆绑包,全成就时间是我玩过的开罗系列里最长的没有之一,一周目就花了接近17个小时,此时成就只做了两个还是三个,在高速模式下玩到60年才全成就,差不多30小时了,因为我并没有开多周目继承,如果多周目的话时间应该会短一点,不要像我一样在一个档追求完美收集,我已经吃不下了(悲)[/h2] 因为是特别早期的作品,本作的难度在整个系列中堪称最难,开局极易暴毙,所以我很少见的全程跟着攻略走但是依旧时不时破产,而且发育缓慢,即便是周目通关后依旧资金流也跟不上花费的速度,更不要说商店的部分升级价格有多高了,攒几年的钱才把地买了,但是发展又是和土地面积绑定的,各种强化系统环环相扣,让人玩的难受,但是你又不能说不好玩,设计的其实很丰富,可玩性很高,作物和设施种类也是很多的,音乐和美术没有缺点。所以综上所诉,我还是推荐大家玩的,但是真心建议看一下攻略并且继承周目,多周目的数据更好刷。 以上,感谢制作组的努力,也祝大家玩的愉快。
this game is like dota 2 for me. great graphics, i LOVE (1) of the characters, and the animals bring me so much joy regardless of their shapes and sizes. but as a big kairosoft lover, the game is something that i am a bit conflicted about since it can become very repetitive after a few hours of gameplay (think bonbon cakery when ya struggle with unlocking new things because you need to fill up thousands of points), and it is not truly casual when you consider that aspect. the festivals, specifically the ones where you play a fun version of candy crush, is immense creative and fun but can feel tiring with clunky control; and they are unavoidable if you want to have money to keep your farm afloat! anyway, beyond all of that, this is still truly one of the games that i click on whenever i get too overwhelmed by the world and need a 30-minute-cool-down the way people used to tune in sitcoms on cable networks in the 2000s. lovely game for the price but be prepared to start grinding against yourself.
屎,不要买。(把大胃王大赛打通25关就能解锁开罗君解锁最后一个成就。) 我对开罗游戏的定位是内容量不大的单线程经营小游戏,需要动一点脑子就能玩的很舒服,并且全流程体验不会很困难。但这作要素过多,什么都塞,但本身体量又不大,导致这多出来的游戏时长全是重复的建了拆拆了建,重复打三消堆出来的。贴纸的收集有上限,道具的加成特别迷,我就这点贴纸怎么舍得买员工的养成道具。一劳永逸的建设是不可能的,不拆花健水果蔬菜就打不过竞赛大赛,打不过竞赛大赛就开不了科技扩不了地,扩不了地开不了科技就打不过竞赛大赛。服了,一根筋两头堵。 最后是满地图,大米猕猴桃交替种过的大胃王,从来没有觉得玩开罗游戏开心过。TnT
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