
What Ancients Begat is a complete (~15 hour) game of family generations surviving the rise of western civilization. Survival is the ultimate goal. The sub-goals, you choose, build their story.Experience an abstract telling of the lives of our earliest recorded ancestors.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
8 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An interesting concept at its core but it eventually gets rather repetitive. Potentially more enjoyable as a multiplayer game, but single-player it feels very empty. You have a system of having two characters you use to make tokens and children, and use those tokens to advance in inspiration, adventure, discovery, and training the children, which is a neat idea at first. There is a good amount of strategy involved in balancing out when you want to make new tokens, and when you want to use those tokens to avoid getting eaten by crocodiles, or to get the beads needed for advancement. The problem is because the tokens you receive are dependent upon what you trained the children up as, it can potentially take forever to advance at all i.e. if you trained them up with pottery but neglected forging, then pottery will turn up far more frequently during token making. This causes the game to become a slow trudge as you desperately wait forever for one of the less frequent tokens to turn up to give to the next generation, and start to try and balance them out. Problem there is the generation will often end before you've sufficiently done so, and the cycle begins anew. Perhaps it's just me, but this game really isn't to my taste. Not my kind of fun.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $610.4K | 1.6K | 66% | $15.99 | |
| $609.9K | 2.3K | 90% | $9.99 | |
| $610.5K | 1.3K | 90% | $12.99 | |
| $609.7K | 1.1K | 90% | $8.99 | |
| $609.6K | 1.3K | 91% | $12.99 | |
| $610.8K | 3.1K | 71% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4K | 65 | 95% | $1.99 | |
| $1K | 6 | 83% | $4.99 | |
| $103 | 2 | 100% | $2.99 | |
| $0 | 83 | 58% | Free | |
| $0 | 12 | 42% | Free | |
| — | 0 | — | — |
8 on sale2 answered “not sold”5 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 8: that day the store answered for this game elsewhere and gave no price in those. The 8 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 5 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is definitely not for everyone, but I found it to be interesting and fun... until I hit a late game bug that derailed my progress significantly. I'm going to play more, but it was quite frustrating to spend hours building up the economy only to have it bug out and fail. @Devs, let me know if you want my save game or a screen shot. Bug detail: I have a screenshot shared illustrating it, but basically after spendings dozens of turns buying new fields, growing population, expanding grain production, and etc, something bugged out and reported my grain output as 0. Specifically, I had 998 planted fields that yielded 0 grain. I was deposed for spending more grain than was grown. No explanation of famine or other issue - the game just bugged. (or, if this is intended, it really sucks without an explanation as to how that occurred.) EDIT: DO NOT PAY $20 for this game. Get it on sale for $0.99.
When I played this game for 2 hours a decade ago, I remember liking it.
Weird Statagy game, would not recommend to play
Insane pricetag for such a dull game.
its not terrible. janky weird little board game like experience. kind of boring, but has its own identity for sure. sadly just not engaging enough for me to really keep playing. if this was way cheaper itd be more compelling. only game that has ever hard crashed my steam deck.
A sort of interesting timewaster game that's at way too high a price point. Combines arcade token mechanics with simple RPG and idle gameplay. The result isn't bad, but isn't amazing either.
Fantastic board game with a unique premise. The mechanics make for interesting decisions. The story generation got me invested in the people and the lives they lead.
The premise is not that bad, but it gets boring quickly, there is not much replayability in my opinion. Pretty forgettable board game "game of life" adjacent game.
Ich kann dieses Spiel nicht empfehlen, da ich hier nicht hinter gestiegen war und mich das Spiel nicht gerade dazu motivierte, dahinter zu steigen. Das Gameplay an sich ist einfach und mann klickt nur rum. Dennoch habe ich keine Ahnung, was es sein soll.
Selling now
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Players by region
Where this game's players are, estimated from review languages.