
于2007年暑假所推出的风色系列「赤与蓝的抉择篇」第二作。承继着系列作各代优点,加上已趋成熟的系统引擎,这套堪称风色系列最精典的巅峰作一上市便得到极大的人气回响,而且本代新导入的「羁绊对话系统」,也让玩家们终于可以自由的挑选同伴里头最为喜欢的角色进行对谈交心,并让结局产生数种不同分歧。另外,也因为其故事内容虽为前作故事发生的三年之后,但由于主要角色皆已不同之故,因此就算您是头一次接触风色系列,也能简单的融入其中。当然若玩家曾接触过前作(五代),那这些耳熟能详的冒险者们从五代至六代间的成长,亦是会让人感到加倍的感动...
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
还是老生常谈的BUG,不过没风2那么严重,也就是数据不全导致第九章FY隐藏战和二周目混沌之门里部分角色和技能显示不全。只有保留了这点才知道你玩的是正版。 说回风6,最大的优点还是均衡,小毛病也有但整体来说无论剧情、部分美术人设还是游戏本身,哪怕今天来看都不算落伍,这确实非常难得,甚至一些要素放到当年都算很大胆的。对于想要了解国内二次元游戏整体发展脉络的朋友来说,有时间确实推荐体验下风5和风6。 而后续的XX过渡性太强,只有部分美术算是有进步的,但单论游戏本身并不如前面二位,如果不是对后续剧情感兴趣的话可以酌情体验。
老游戏补完,整体质量很不错, 游戏显示是1.0,其实是新版。 没有云存档,偶尔动画变卡的bug,等等,不过无伤大雅
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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