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Languages: English, Spanish - Spain
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It's more like a puzzle game than anything, using your pursuer to kill a certain amount of enemies it's satisfying and fun. There are multiple characters with their own pursuer, so there's variety (although some are more entertaining than others). It's pretty good, especially as it is free. Esp: Es más un juego de puzles que cualquier otra cosa, usar a tu perseguidor para matar a cierta cantidad de enemigos es satisfactorio y divertido. Hay varios personajes con su propio perseguidor, así que hay buena variedad (aunque algunos son más entretenidos que otros). Está bastante bien, sobre todo porque es gratis.
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Hours played at review time, across 30 reviews with recorded playtime.
ENG: From the simple premise of "the enemy that hunts us is our weapon", the game develops different mechanics, from different characters and points of view. It is original, small and dark, with its particular graphic style. The price was very cheap, now has been set to free. ESP: A partir de la sencilla idea de "el enemigo que nos persigue es nuestra arma", el juego desarrolla diferentes mecánicas, a partir de distintos personajes y puntos de vista. Es original, pequeño y oscuro, con su peculiar estilo gráfico. El precio era muy barato pero ahora lo pusieron gratis no hay razón para no jugarlo.
6 Feet Behind is a poorly made 2.5D rendered action game with a somewhat offbeat "horror" theme. You run around a small arena filled with static enemies. You are pursued by a specific enemy that shoots at you. The aim of the game is to kite your pursuer such that stray bullets hit all the other enemies on the field. There's two important things that need to be considered when coming up with an original idea for a new game: 1. Is it a good idea? 2. Will it be implemented in such a way that gamers will enjoy it? In the case of 6 Feet Behind, the answer is a resounding "NO". It's a terrible idea for a game, and the implementation is even worse than the concept. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The artwork here is terrible, it's some of the most amateurish MS-Paint style drawings (I won't deign to call these "illustrations") I've ever seen. It's unclear if this is due to lack of budget to arrange someone who can do graphics properly, or lack of talent, regardless, the overall visual quality of the game is extremely low as a result of these decisions. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected in the general public reception. At the time of this review, SteamDB shows the game only ever reached a peak player count of only TWO (2!!!) players. This is a pitiful enough number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam, the overwhelming lack of interest in the game is remarkable, but also to be expected. This complete and utter rejection of the game from gamers should be a keen information point for anyone considering buying shovelware like this. Gamers just didn't take this seriously, and for good reason. 6 Feet Behind is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
[h1]Описание:[/h1] Очень интересная индюшка. На графику тут смотреть точно не стоит, не в ней счастье и такая рисовка даже дала свою атмосферу. Итак нам даны 4 компании с десятком уровней на каждой. В любой компании цель одна - руками смерти убить всех на уровне и при этом остаться живым самому. Сам геймплей прост - мы бегаем по небольшому уровню и нас преследует смерть, нам нужно выстроить траекторию ее нападения так, чтобы она убила кого-то другого а нас обошла стороной, для этого в каждой из компаний нам дают специальное умение (нагибаться когда стреляют, рывок вперед, видеть невидимое). С удовольствием прошел две компании и в оставшихся застрял на паре уровней. Однозначно рекомендую. Этот тот редкий момент когда ждешь что игра будет очень плохой, а на деле оказывается вполне себе ничего такой. [h1]Оценка: 6/10[/h1] [h1]Послесловие:[/h1] [quote] Если вам понравился этот обзор добро пожаловать в кураторку [url=https://store.steampowered.com/curator/8114152] К и Ко [/url], там много других, хороших обзоров. [/quote]
Feels heavily inspired by Yai Gameworks. Such a simple yet unique concept I havent seen anywhere else. Deserves more attention.
Takipçiniz tek silahınızdır. ilginç çizimleri ,farklı atmosteri ile denemeye değer.
Good game considering its price. Weird and surreal visuals and atmosphere, interesting concept of making your enemies kill each other instead of fighting directly. Has four different "campains" with different mechanics and enemies. I could not beat the third one cause lantern mechanics are weird and confusing but everything else was pretty well done. Recommended.
Make monsters clash with each others to win. Cool arcade gameplay with horror aesthetics and 4 distinct campaign (game-modes). But sadly it's gets old fast.
[h1]6(feet)/10[/h1]
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.