
Enter a surreal, rotting, underwater world. Chat with some creatures. Murder a lot more. Find the heart.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain
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ENG: Disgusting, like Ecco the dolphin, but rotten. Can you imagine what happens inside a dying body? How the organs and cells suffer? Well, that's what the game is about. It is played only with mouse and click, it keeps tension all the time, with horrible but magnificent graphics, uncomfortable but well thought out gameplay and very varied difficulty levels, even the music gives us that bit of fear and stress. At the time of the review I'm on level 24/70 because it is long. Highly recommended if you are looking for something different between walking simulator, point and click and bullet hell. ESP: Desagradable como Ecco the dolphin pero pudriéndose. Te imaginaste lo que pasa dentro de un cuerpo que se esta muriendo? como sufren los órganos y células? Bueno, de algo así va el juego. Se juega solo con el mouse y el clic, mantiene tensión todo el tiempo, con horribles pero magníficos gráficos, de jugabilidad incomoda pero bien pensada y niveles de dificultad muy variados, incluso la música nos da esa pizca de miedo y estrés. Al momento de la review voy por el nivel 24/70 porque encima es largo. Muy recomendado si buscas algo diferente entre walking simulator, point and click y bullet hell.
Very intriguing… adventure?... point & click?... game? it makes me feel nostalgic of old flash games by how simple the control scheme is while also having combat and puzzles. The VERY notorious thing is the visual style, abstract and colorful with distinguishable shapes for characters and obstacles. It has problems with the hitbox and collision, and it is kind of repetitive, but at the same time fascinating and free so there's that. Esp: Es un juego muy intrigante de... aventura?... point & click?... supongo? me hace sentir nostalgia de los juegos viejos de flash por lo simple que es el esquema de control a la vez que tiene combate y puzzles. Lo MUY notorio es el estilo visual, abstracto y colorido pero con formas distinguibles para los personajes y obstáculos. Tiene problemas de hitbox y de colisión, y es algo repetitivo, pero al mismo tiempo fascinante y gratuito, así que lo vale.
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Modeled estimate over time.
Hours played at review time, across 34 reviews with recorded playtime.
good aesthetics ≠ good game
After seeing the screenshots i've immediately become intrigued by the peculiar art style, and it was cheap enough i bought it right away. It's... Different. The visuals, soundtrack and the atmosphere really sell the feeling of being somewhere thats decaying and deteriorating and you really shouldn't be in. The simple mechanics of moving where you click and shooting at enemies didn't promise much depth at fist, but some levels surprised me with the different things you can do with them. Overall this game sticks to it's theme really well, and it's cheap enough that the simplicity doesn't bother me much, and it's certainly an unique experience. Edit: after beating the game i want to change my recommendation from 'its cheap enough to try" to "absolutely must try". The game is great, the gimmicks it introduced to spice up it's simple mechanics were all unique, and not one did overstay it's welcome. The graphics continued to be amazing till the end, the story went places i wouldn't have expected and the boss fights were just challenging enough to get angry at, but never so much i wanted to give up. And, to my delight, the game has a playable scrapped levels unlocked after the ending, and even fully playable alpha version of this game, which is a simple but very fun Shmup. This game truly is a gem.
Remarkable visual style and beautifully haunting soundtrack (I even bought it separately). The gameplay is simplistic, but is present enough for a game to feel like a game, heh. The lore behind it all makes me wanna know more. With the exception of a few bugs Siphonopolis is a great experience. I will update the review after completing the game, don't have enough free time rn.
https://www.youtube.com/watch?v=swHtzpFNumw Siphonopolis - игра с очень необычным визуальным стилем. Мы играем кракозяброй в странном мире, который является живым организмом. Наша задача - найти сердце мира, чтобы спасти его. В основном мы будем избегать ловушек, периодически постреливая, а иногда и общаясь с другими существами. Локации внешне похожи между собой, но геймплей разнообразный. К визуальному стилю постепенно привыкаешь. Звуковое оформление в игре очень хорошее, музыка довольно жуткая. А вот управление в игре очень неудобное - абсолютно все действия в игре выполняются левой кнопкой мыши, в том числе и передвижение. Игра любопытная, и если вам хочется для разнообразия чего-то необычного - советую попробовать.
Pretty buggy and doesn't play well. It is also highly repetitive, and has a visual style that although is ghastly (in a good way) and unnerving, is also hard to play with. I have only gotten to level 18, and so my opinion may change. But I am a little disappointed considering how cool the concept is and my adoration for creepy underwater games.
Destansı bir savaşı kaybettikten sonra çürümeye bırakıldın. Bir kez daha uyan. Tekrar hoşgeldin, Son bir görevin var. Siphonopolis'e girin. Kalbi bul. Bu oyun ilk olarak 2017-18 civarında yapıldı. Kontrol edilmesi zordu ve grafikleri için zayıf 3 boyutlu görüntüler kullanılıyordu. Konu zar zor oradaydı. Yani unutuldu ve silindi. Ama ölmedi. Mezarın ve geri dönüşüm kutusunun ötesinden kurtarılan bu fotoğraf düzeltildi, cilalandı ve hazır görüntüler, eski proje görselleri ve hatta birkaç piksel sanat çizimi kullanılarak yeni bir fotoğraf düzenleme sanatı stiliyle yeniden düzenlendi. Her varlık değişti, daha çarpık ve tuhaf hale geldi. Hikaye de benzer yönde değişti.
This probably won Game of the Year in some remote planet five billion light years away from us
нуууууууууууууууууууууууууууууууууууууууууууууу попробовать стоит если у вас не выпадут глаза
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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