
Build your intuition for four-dimensional space, starting with walking and jumping. Master a wide variety of interactions and solve challenging 4D Sokoban-style puzzles.
Modeled estimate, not a reported figure. How we estimate →
About
4D Intuition is a unique 4D geometry puzzle game. Starting with simple movement and jumping, you'll gradually build an intuition for 4D space through a series of interactive challenges. Along the way, you'll learn how to navigate and manipulate 4D objects before ultimately solving challenging 4D Sokoban-style puzzles.
Humans don't understand 3D space through calculation—we rely on visual intuition.
From flat 2D images, our brains automatically reconstruct 3D structure.
In the same way, 4D space can be explored through 3D views.
In 4D Intuition, you interact with 4D space using a virtual "3D display" that provides a form of virtual 4D vision.
By learning to read the hidden spatial relationships inside these 3D views, you will begin to develop genuine 4D intuition.
The game consists of 5 chapters and 64 levels, where you'll develop your 4D intuition through a variety of engaging challenges:
Walk, jump, and collect targets.
Photograph 4D objects from different perspectives.
Build stacks of hypercubes.
Push 4D objects to their target locations.
Combine spatial reasoning to solve challenging 4D puzzles.
The game includes a variety of guidance systems, including 3D analogs of 4D scenes, animated demonstrations, and more. Whether you're completely new to 4D space or already familiar with it, you'll enjoy a smooth learning curve and plenty of challenging puzzles.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really enjoyed the game. It is truly 4D and, most importantly, perfectly illustrates the 4D concept, allowing you to compare 4D mechanics with their 3D counterparts. For me, the difficulty spiked exponentially when I had to start [spoiler]taking photos of a 4D die from different angles[/spoiler]. The game pretty much stops giving you explanations at this point, forcing you to really rack your brain. It heavily reminds me of the "how to draw an owl" meme, where you get the bare basics and are suddenly expected to draw a highly detailed, realistic owl. I would absolutely love to see this game in VR. I believe that being able to perceive depth—at least for the 3D objects—would make solving these puzzles both easier and way more engaging.
Absolutely genius UI system, this is easily the best game that I've played at giving you a real "spacial" understanding of 4D. It isn't as pretty as other 4D games, like 4D golf, but I feel like I can grasp complex level design much easier in this game than any other. Only thing that I wish the game had was better keybindings. It's clearly meant to be played primarily with a mouse, which is fine, and it's definitely still playable on a controller. But it would be much easier to play on controller if I could set keybindings so moving the screen and turning the camera used different buttons, instead of just toggling between them. Buttons that move you in screen space would be nice as well (like a button that always moves you in the red/fire direction, no matter what side of the 2D screen the red/fire direction is). Oh, and there should probably be a better way to "rotate" in the "hyperplane illusion" view, it's very easy end up rotating off axis, and not be sure how to realign your view with the grid. I didn't have a hard time with that, but I could see it being very confusing if it was someone's first 4d experience. Still, great job on this, it's very well done
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Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
老师 B 站科普视频的老粉了,当初刷到他说想做一款"让三维生物真的看见四维"的游戏,那时候还没影呢,这一追就追到昨天真发出来。原价59,一折 53.1,独立作者 solo 四年自己开发自己发,掏钱不用犹豫。 最服的就是这套三维显示器的交互——不是拿四维切片糊弄你,也不是甩公式让你算,就是让你靠玩、靠在四维里跳几下,真的建立一点"四维直觉"。之前《三体》里那句"四维感觉是人类唯一绝对无法用语言描述的东西",没想到真有人用游戏做到"可感知"了,这点国内独立圈真的不多见,四年没白磨。 当然也有几个小地方提一嘴,给老师参考也给后来人打个预防针: 鼠标转视角那块有点难受,拖起来不够顺,四维本来就反直觉,视角再卡一下更容易懵。 然后是真·烧脑。我第一次进第一章脑子快烧掉,视角一直接不住,退出去重打了一遍第一章才适应,后面反而就顺了
晕4D了
脑袋晕晕的,你有什么头猪吗
游戏挺好玩,就是怎么没成就啊doge
4次元を扱ったゲームにそれなりに慣れている立場からの感想です。(最初から見えている)全64レベル中61レベルまで進めています。 まず描画について。4次元から3次元スクリーンへの投影、見やすさを重視したワイヤーフレーム、オクルージョン(手前のオブジェクトで奥のオブジェクトが隠れる処理)に一人称視点・三人称視点などといった「普通の描画」を実現したゲームは前例がほとんどなく、それを実現した上で後述のような楽しめるゲームに仕上がっていることは本当に素晴らしいと思います。欲を言えば立体視やVRが欲しい……。 一方で操作には不満があります。このゲームはマウスドラッグで3次元スクリーンの向きを動かせる他は、移動にWASD(+スペースでジャンプ)のみ、方向転換はマウスの左右(特定の向きでは+上下)のみ、と入力方法がかなり限られています。3次元での操作との対応を重視した結果なのだと思いますが、思い通りの操作ができないことがとても多く、特に方向転換は描画の理解にも重要なので制限によって分かりやすさも損なわれているように感じます。オプションでより自由な操作に切り替えられるようになることを期待したいです。 肝心のゲームとしての内容ですが、とても満足しています。 4次元というただでさえ難しいものを扱っている以上レベルデザインでの工夫にも限度があるわけですが、その中でも似たようなデザインに拘泥することなく、シンプルなジャンプアクションや箱押しパズルを(理解できていれば)テンポよく体験できる構成になっています。 途中には4次元ダイスなどの図形を特定の視点から観察することを目標とするレベルがあり、図形の構造にじっくり向き合う機会になりつつ回転パズルとしても楽しめました。 特に良かったのが、終盤に出てくる[spoiler]曲面を持つ図形の転がしに関するギミックです。曲面で滑らかに転がるか角で倒れるように転がるか、という2種の動きに異なる性質を与えて高難度なパズルに仕上げているのですが、[/spoiler]パズル自体に加えて、優れたパズルによくある物事の自然なあり方を元にしたデザインというのが4次元図形に対してしっかり行われているところに、自分は今4次元ゲームを遊んでいるんだという新鮮な感動がありました。ちなみにテキストベースですがカスタムレベル機能があります。 総じて、誤魔化しのない「普通の4次元ゲーム」を高いクオリティで実現したゲームでした。解説面には特に触れていませんでしたが丁寧に作られている印象だったので、4次元に馴染みのなかった方にもお薦めです。
在2D屏幕里通过3D线框玩4D游戏
非常有意思的游戏(教具?) 推荐给所有喜欢搞“抽象”的朋友。 注意到每关都有计时器,不知道未来是不是会增加挑战模式或Steam成就。期待一下。 操作上面也许还能再做一些小改进 当前很多操作、按钮,非常依赖鼠标长距离移动 我个人体验过程中,感觉有点割裂…大概就是操作玩起来不是很顺畅(不是电脑卡顿)… 提几点操作上的小建议: 1.底下说明字幕可以设置快捷键(如:F或space),不用每次鼠标挪过去打勾 2.POV复位可以设置快捷键(如:R、X或V),经常绕晕了每次都要移动鼠标去右上角点击 3.视角(绿框)旋转的功能,可以自定义选择按住或切换,又或者允许改键(如:鼠标滚轮或鼠标中健)。有时候转视角忘记取消,一动鼠标又不知道歪哪去了,我个人更倾向于按住或者滚轮。(另外,视角只能左右转,不可以俯仰,有点反直觉) 4.摄影机方向(金木水火)的功能,也可以增设快捷键(如:鼠标滚轮或Ctrl+Shift) 5.其实最好是所有按钮和操作都允许自定义键位(可能很麻烦开发…) 6.希望未来会增加控制器的适配 7.左上角任务项目可以再做大一点 8.(不知道算不算bug)如果没有打勾字幕,关卡结算的动画会和字幕重叠。 好吧都是一些无伤大雅!仍然非常好的游戏和概念!
神中神,希望加入一些键盘按键来按不同的轴旋转摄像机视角,现在的操作有点难受
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Where this game's players are, estimated from review languages.
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