
A kidnapping on the streets of Shibuya brings together a hot-blooded detective, hard-hitting journalist, former gang leader, the head researcher of a big pharma manufacturer and a part-timer stuck in cat costume for a series of events each more unexpected and outrageous than the last.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 5 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩过最棒的剧情游戏,让我泪目多次,独特的剧情操作,简单易懂的现实意义,复仇与亲情的命运交织,每一个小人物都有属于自己的风格,伏笔和细节刻画也很不错,我心中的💯推荐
10月7号秋促购入,到11号用19.7小时打出真结局和全BD。 整体而言,剧情严格来说不算顶级,但游戏体验拉满,不愧是满分游戏。 没有快进、部分流程无法跳过,略微降低评价,但这也算这类游戏通病吧。 游戏体验很好,但估计短时间内不会去玩额外的迦南、铃音额外篇章等内容补全成就了。 个人的第二个AVG游戏(第一个是石头门)。 最后,特别感谢民间汉化,感谢你们的付出,让我能在PC上游玩。
感觉像看了一个世界奇妙物语的单元剧,剧情本身没那么神,玩完印象最深刻的是小玉,太可爱了!!!文本比较不错,角色之间大部分的剧情关联逻辑上说得通,但有些jump真的硬jump,爱藏还没啥线索,推理精彩集中在后篇某个角色对事件关键推理那一小部分了。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
剧情不能说无人能敌,但作为经典在avg类型里游戏性已经是顶尖级别。喜欢这种类型的人一定会把同类型的全部玩一遍,这一部是其中必玩的,如果想继续玩这个游戏系统可以试试精神续作《时间旅行者》
毫无疑问的神作,环环相扣的剧情展开,完美的蝴蝶效应的叙事应用手法,立体的人物塑造,将一个个完全不相干的小人物汇集在一起书写出来的独属于涩谷的童话故事,很多伏笔设置的非常巧妙,误导也是恰到好处,很难想象一个08年的游戏能给我带来这么棒的游戏体验,希望这份感动我不会忘记。
非常精彩,但有一点不吐不快。 剧透警告!!!!!!!!!! 唯一令人无语的还是藏真结局的手法,还是霓虹金最爱的放下仇恨拿套,已经执着到了逻辑所无法解释的程度了。 首先那几个选项从事实上来讲根本不会影响到maria的抉择,这与游戏一贯的逻辑相悖; 其次普通结局之所以牢爸会死,那哪里是因为maria放没放下仇恨,那分明就是因为她没准头!那么近的距离,你要是稍微准一点点,还有阿尔法德什么事?就是再恨,不也能解决问题吗?阿尔法得要是能死在枪下,倒也不会被黑幕放跑了,这样反倒痛快多了。无论后面黑幕能不能搞到阿尔法的所采集到的血清,死了这么个挂比怎么样也算折损一名大将把?所以一切的一切反而还是因为Maria打不准,而不是什么仇恨不仇恨,或者说要是maria能够心怀仇恨的同时一枪致命,反倒更好,这还真是讽刺。
[h1] 命运交织的涩谷 众人携手完成的奇迹 [/h1] 非常优秀的视觉小说 在剧情方面几乎说得上没有什么明显缺点 虽然没有配音 画面也几乎都是定格的 但各种效果音和出色的音乐可以说是代替了配音 而各种画面效果以及摄影构图技巧的运用也让定格的画面变得并不单调 在氛围的营造和烘托上可以说是不打折扣 节奏张弛有度 人物塑造立体 伏笔和悬念相当多 因此反转也不少 一路看下来非常畅快 18点后不给提示有点操蛋 被炸了半天 但最后听到上木彩矢唱的世界はそれでも変わりはしない就都释怀了 游戏机制上 keepout和badend机制挺有意思 由于多线并行的机制 可以避免玩家一条线推到底 让玩家在不同的角色之间切换 互相补充剧情 badend也有很多种 有无厘头搞笑的也有严肃的 也对补充剧情有一定的作用 不过也有缺点 有时候被keepout或者触发badend解决的方法有点麻烦 或者说压根不清楚该咋解决 一时半会不知怎么解决就很拖节奏 比如18点后的剧情 我相信不止我一个玩家在最后不知道咋跳到新的两条线进行剧情 以及最后莫名奇妙的被炸死 虽说后面豁然开朗之后还好 但在玩的时候明明剧情正要达到高潮 却偏偏无法推动 抓耳挠腮半天 看了攻略才知道是刚才几个自己觉得怎么选都无关紧要的选项选错了没触发新对话 就挺蛋疼的 游戏移植的也差点意思 首先是语言 没有中文 没有中文就算了 老游戏没有官中很正常 但连日文都没有 这不是日本的游戏吗???就离谱 进游戏调分辨率也无法保存 一直是很低的分辨率 网上查了才知道要改文件。。。包括通关后的428狂热问答好像也有bug 这移植是够糙的 游戏自带的快进功能也很慢 根本节省不了多长时间 只有利用文本记录的回顾功能才能跳跃某个左下角显示save的已读时间节点还算有用 不过这还好 本篇由于有时间表的功能所以也还算能接受 这个问题主要体现在某些不能使用时间表的剧本 但无论如何 优秀的剧情都弥补了这些不大不小的缺点 13块钱体验一场由众人命运相交拯救涩谷的精彩故事还是超值的 推荐购入
牛逼
"Are you hungry?" He pulled out a banana.
可爱的伟大的平凡的人,群像神作
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 7.4K | 93% | $29.99 | |
| $608.9K | 2.3K | 95% | $14.99 | |
| $1.2K | 21 | 67% | $3.99 | |
| $1.1K | 14 | 79% | $4.99 | |
| — | 0 | — | — | |
| $31.7M | 87.5K | 97% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 6K | 83% | $34.99 | |
| $3.2M | 5.2K | 80% | $24.99 | |
| $3.2M | 11.4K | 90% | $7.99 | |
| $3.2M | 3.2K | 70% | $29.99 | |
| $3.2M | 4.3K | 83% | $24.99 | |
| $3.2M | 2.9K | 89% | $38.99 |