
A kidnapping on the streets of Shibuya brings together a hot-blooded detective, hard-hitting journalist, former gang leader, the head researcher of a big pharma manufacturer and a part-timer stuck in cat costume for a series of events each more unexpected and outrageous than the last.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 5 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
名副其实......但百密一疏? 全程把好玩贯穿到底的ADV,真人实拍+定格也让演出张力接近最大化,还是完美做到互相影响的多线叙事。千丝万缕的联系交织下推进的故事发展也极其考验剧本功底,这点上做得比十三机兵防卫圈还更好。 甚至大部分BE都是诙谐幽默的,把所有的角色塑造得很鲜活。不过因为基调过于阳光,情感冲击力还是略有不足。 最后结局藏了两条关键的个人线在完全没有任何逻辑可言的地方,大概是这游戏唯一算得上缺点的地方了。
This game cause you headache. Do not play unless you can't easily stressed.
日式夸张角色塑造,像破案喜剧,虽然是ppt但是能看得出来拍得很专业也很用心,演员选的特别好,美的美帅的帅,最终boss的反转也挺有意思的。 早就听说该作的[b] 蝴蝶效应 [/b]贯穿始终,确实名不虚传,设计得非常精准且严谨,不断地让人产生“原来世界线是在这里收束的啊!”的感觉。 但是个人觉得亚智线有点太无聊了,中间有很长时间都是亚智拉着瞳跑来跑去,也没什么信息量,完全是在水剧情,他俩的感情线个人感觉也很无聊,典型的乖乖女爱上黄毛的套路。 以及[b] 不爱看攻略的 [/b]可能需要注意一下,个人玩avg习惯先不看攻略自己过一遍再对着攻略慢慢打,但是这游戏自己玩一会儿就会发现这完全是一个必须要照着攻略一步一步打的游戏,有些内容不看攻略让我自己猜一辈子也不可能打得出来。 总的来说原价买可能不太值,打折买还是很值得一试的,史低买那还说啥了直接好评。 有剧透:[spoiler] 阿尔法德 [/spoiler]的演员选得太帅了吧,帅到我心尖尖上了。[spoiler] 没反转的时候觉得这个迦南表情好坚毅,反转之后整个人面相都变了,从坚毅变成了奸诈,但帅是一辈子的事!!不管什么表情都很有魅力!已经不想思考此女干了多少不人道的坏事了,我只觉得她好帅!!! [/spoiler]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常优秀的群像剧,剧情最惊喜的地方就是,每个人都能通过意想不到的契机被命运串连在一起。 个人游玩建议(无剧透): 1. 指南和评论里有中文补丁。 2. 因为只有文本和图片,有的时候会觉得枯燥想跳过。键鼠可以按shift自动阅读;长按鼠标左键/空格/回车可以快速跳过对话;可以长按左键直到看到翻书的符号松开,这样可以快速阅读一整页的内容,不需要一个个点。 3. 如果想要最高效率游玩剧情,建议按照无剧透攻略看第一遍剧情(指南中有),之后再慢慢收集其他结局等。因为每个人物和事件的出现和发生都是有因果顺序的,按照攻略走不容易重复,也不会影响游戏体验。[strike]我没看攻略玩的时候经常卡关,有时候人物顺序不对就没办法触发jump,过完剧情就忘掉哪个地方可以jump了。[/strike] 4. 每次游玩最好完整地玩完一整个小时,[strike]否则下次打开就会忘记剧情(bushi)[/strike]。 更新:50小时左右已全成就彩虹书签通关,428真的是这辈子不能错过的神作,请一定要耐心玩完所有结局!普通结局通关后还有新内容!记得看steam指南!!
纵使玩过了许多剧情向游戏,时至今日,我也依旧觉得428非常优秀,或许它的剧情设计没有那么精彩,诡计没有那么惊人,但我还是最喜欢428。它给我带来的感动是无与伦比的,它让我真真切切的感受到涩谷的魅力,透过文字,我能感受到,故事里的人物是活着的,是真实存在的。它让我感受到,人与人之间的联系,也是存在的。这或许就是这部游戏的魅力所在吧。
本篇是个不错的故事,也不是一点登味没有,但淡淡的日冷又弥补了一些。毕竟是老游戏很多操作方面的问题我已决定原谅,只是不知为何对资料片兴趣全无……或许是因为最终章前不得不经历的sl放大了反直觉操作带来的疲惫吧。总之本篇是个不错的故事,虽然有两条线很明显能看出是为了补充设定存在,但角色塑造很丰满,不会有工具人的感觉,真人实拍临场感很强,玩法也是开山鼻祖一级的,结论是,值得一品!
Скрытый гем попался мне на просторах стима. 428 это детективная новелла: с реальными съемками; с 5 игровыми персонажами, за которых играешь одновременно (интересная система, но местами душно, непонятно и глупо); кучей японского юмора; а также с очень интересным сюжетом и бешеным темпом повествования. Игру на одном дыхании прошел. Очень понравилось. Только много кринжа словил с здешних соевых диалогов, но это база для новелл, да и японщины в целом. кто тупик сильный ловит, советую у чата гпт или аналогов спрашивать что делать надо. нейронка с японских сайтов сама инфу найдет и подскажет. но я к этому редко прибегал. Нейро-русификатор у игры есть. Читается хорошо.
非常非常重的日式大男子味,登味隐藏得特别阴险,时不时把裤子脱了在你脸上溜一圈又马上穿上当作没事发生。 先说我觉得很恶心的一些点: 不止一个男角色意淫女大和中年男交往,意淫了不止一次,其中一处原文:“你人看着挺清纯,没想到对男人的欲望还挺强烈嘛。”(只是看到了女角色和中年警察站在一起) 还有虽然不是在主线,但是有女的穿玩偶服,太热了里面没穿衣服,去更衣室换衣服脱不下来,让男的进去帮她脱的情节。是用男视角写的剧情,全程在意淫。已立马误入黄片现场。 经常有猥琐男贴脸,非常非常恶心,玩得我都有点生理不适。 另外还有死恋爱脑男和打孩子且冷暴力的爹。 铃音篇,非要给重病在医院的妹妹配一个丑男,丑男设定是14岁但是他选角真的选了个路人小学生脸来拍啊,丑得我有点莫名其妙了吧。特别诡异的一个配平感情线。 迦南篇,制作组也是直接二次元属性大爆发,立马从真人变成动画,还有配音。好好的中东特工一直往可爱美少女战士的方向去塑造,何意味啊我请问一下。整个剧情又臭又长,文案中二味特别重,一直沉浸在死宅的幻想里。 一些做得好的地方:(除去以上这些东西的话) 剧情和玩法挺好玩的,配乐音效都做得挺不错,阴谋篇也挺有意思的,全部玩完了感觉还是主线最值得玩。虽然是文游但是对阅读困难的也挺友好的,一次要读的字比较少又字体比较大,满意。
For the first 2–3 hours, I honestly thought this was the best “pure” visual novel I’d ever played. But by the middle of the game I got tired of the overwriting, the forced humor, and the constant attempts to squeeze out as many bad endings as possible. Also, I didn’t finish it in 27 hours like Steam says — it took me closer to 60. Minorikawa is a fun character with an interesting backstory, but he feels completely unnecessary to the main plot. And that’s kind of confirmed by how he basically disappears after 6:00 PM, when the story hits its climax. Jack and Tateno were fine as side characters, but did they really need their own routes? They even look similar on the character selection screen. Overall, it felt like the devs did everything they could to stretch the story out. And going for the platinum trophy is like being forced to read the summer mandatory reading list at school — boring and way too long. Thank God for auto-read. That said, the core story is pretty gripping. If they’d cut it down by a third — and massively trimmed or removed the special episodes and the whole Mean Clean storyline — I would’ve enjoyed it a lot more.
最初被安利的时候,听到的是「神作」的评价,所以我是带着巨大的期待来玩的,而428不负所望,切实地把我的期待承托了下来,直到最后出现制作组名单,我甚至站起来鼓掌。 人都会有那种想象吧,如果在某件事上选择了不同的做法会怎么样。428的玩法就是这样,玩家通过观察不同的视角,修正选择让每个时间段能顺利地进行下去。如果说奇迹是一个个偶然累积起来的麻绳,而我们要做的就是将这些飘逸的丝线理顺、编织好的过程。 故事的开始,几个人物视角只是浅浅地相交,而从第一次JUMP后,迅速让人意识到原来大家的命运是如此紧密细微地影响着彼此。有好多让我不禁哇出来的瞬间,像是[spoiler] 小玉脱下猫咪玩偶服装化身玛利亚[/spoiler],再比如后期时间线收束的时候,不得不说的还有[spoiler] 完成狂热问答会给出的隐藏剧情提示,居然藏在缓慢移动的画面边缘![/spoiler]剧本设计得太精妙了,有不少情理之中意料之外的反转,时不时感到惊喜,我整体的游玩过程都很专注很快乐。 428最让我觉得出乎意料的地方是,即使有的时间线里的主人公并没有怎么参与进主线,也会出现to be continued的提示,甚至有些BAD ENDINGS我都不觉得特别坏诶,比如[spoiler] 大胃王(小玉)、回乡下种田(加纳)[/spoiler]之类的其实都还蛮可爱搞笑的。然而只有将其中小小的一个或许对自身并没有什么影响的举动改变了,才能达成其他人的剧情继续,达成最终事件的完美解决,人毕竟不是孤岛,感受这种蝴蝶效应般的链接感就是这个游戏的精彩之处。不觉得这也有点像亚智的环保理念吗? 打完之后我还特地去搜了主创幕后的视频,虽然游戏的形式是图片文字为主啦,但拍摄现场大伙儿还是会说台词的,而且大家知道吗[spoiler] A姐的演员当时是才12岁的小学生!![/spoiler]还有一个千晶和御法川的涩谷取景地之旅视频,俩人一路拌嘴地介绍标志地点www真的很萌! 早些时候我还看过有人发帖说游戏形式太像ppt,后来我自己在玩的时候坐久了就会站一会换换姿势,手里托着鼠标摁一下左键出一行字的样子,那一刻我突然又想起来这个形容,真的很像在握着遥控器翻ppt……我一直在笑……
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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