
A kidnapping on the streets of Shibuya brings together a hot-blooded detective, hard-hitting journalist, former gang leader, the head researcher of a big pharma manufacturer and a part-timer stuck in cat costume for a series of events each more unexpected and outrageous than the last.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 5 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
其实没什么需要自己推理的过程,按照游戏作者的逻辑走就可以了。但是对我来说,最近玩了太多国产影游,每次我都想,这种时间线切换能不能有点新意啊,原来更早的新意在428就已经有了。讲了一个不错的故事,挺好玩的。 我真是太喜欢女主了,太漂亮了。截了无数图对着傻乐,可惜后面没看到她其他的发展,没有成为什么大明星,可惜呀。年轻是真的好,对比国产影游很多一眼可见的整容脸,还是喜欢当年素面朝天要多纯洁就有多纯洁。
跳线机制很特别。值得一玩的文字游戏。
一群平凡的人,一群可爱的人,芸芸众生。 你心中最思念的那座城市,除了车水马龙的商业街,也存在只有你和你的旧时玩伴们才知道的羊肠小径。路旁小贩用扭捏的口音叫卖着,而这正是你最熟悉的乡音。 后来,你长大了,在某天暗下决心,一定要竭尽所能保护好这座城市,保护好身边的人。过了些年,你终于找到了理想的工作,也决定要和交往多年的恋人在这座城市定居,去见那位和你有着相同工作的,但已退休的严厉岳父……一件件对你来说能影响人生的大事,在这整座城市中,都以点点星光散落四处。 而这一切,都将在4月28日这天覆灭。 如果我这么说的话,你会相信吗?既然你下定决心要保护这座城市,保护身边的人,就应该做好放弃婚约、背上巨额负债、违背上级命令,甚至出卖人生的打算了吧? 《428~被封锁的涩谷~》,就是用真人演出的形式,以多位主角的视点出发,讲述了这样一群平凡之人,以人生为代价,拯救他们所爱之人、所爱之物的故事。 在这种独特的玩法下,如果玩家只单独推进一位人物的行动,必然会走向惨痛的结局。玩家需要不断切换视点,将所有人的点点善意,汇聚起来,才能挽救这座即将消亡的都市涩谷。游戏从剧本到玩法,都以一种极强的“利他主义”,向玩家们传达出了平凡人生的最大幸福,就是有能力去保护自己所热爱的事情,贯彻自己的正义,即便是付出生命代价。 通关游戏后,扪心自问,如果是我面对那些艰难的抉择,究竞是会默默放弃,还是真正贯彻自己内心的正义?而你,又会做何选择?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 872 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
神作
伟大无需多言,神作就是神作。
good
剧情神中神,jump机制也很好玩,就是bad end全收集有亿点折磨人
特别棒的作品,玩完之后还能回味很久,就像是结束了一场梦。很难再找到这种感觉的游戏了。
好
神作,我对上电波了。 个人最喜欢最有感触的是刑警线。我知道我应该做什么,但是我必须那么做,这样的人很有魅力。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 7.4K | 93% | $29.99 | |
| $608.9K | 2.3K | 95% | $14.99 | |
| $1.2K | 21 | 67% | $3.99 | |
| $1.1K | 14 | 79% | $4.99 | |
| — | 0 | — | — | |
| $31.7M | 87.5K | 97% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 6K | 83% | $34.99 | |
| $3.2M | 5.2K | 80% | $24.99 | |
| $3.2M | 11.4K | 90% | $7.99 | |
| $3.2M | 3.2K | 70% | $29.99 | |
| $3.2M | 4.3K | 83% | $24.99 | |
| $3.2M | 2.9K | 89% | $38.99 |