
A kidnapping on the streets of Shibuya brings together a hot-blooded detective, hard-hitting journalist, former gang leader, the head researcher of a big pharma manufacturer and a part-timer stuck in cat costume for a series of events each more unexpected and outrageous than the last.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 5 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 870 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
08年的游戏,缺点肯定一大堆,但就是挺喜欢的,算是小众宝藏游戏。打通真假结局,发现迦南篇还有奈须蘑菇和武内崇的事,如此不期而遇也让我这个曾经的月球人感叹缘分之妙。
绝对值得喜爱文字类游戏玩家通关的作品。每个角色都让人很喜欢,让我有想在人生中当一次演员的冲动。不知道能否再玩到一款将现实场景与虚拟剧情结合的这么好的作品了
命运女神模拟器,命运线我剪剪剪我接接接
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 870 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
文本量超级大,最喜欢御法川和小玉的线 超级好玩呀,全成就的话还是要多花点时间的,有85个bad ending 还有狂热问答,我不行了最后还有一个环保哥hhhhhh,内容很丰富,剧情上也不拖拉,各个人物在同一时间不同的选择会影响着彼此的命运,最终的结局是这些人的命运在此交汇的结果。有点遗憾的是没有在4月28号这天玩完
前期偏沉悶,現在處於覺得蠻有趣的階段。 後面有負責搞笑的角色和BE線體感還是蠻不錯的。 而且量大管飽,後面沒想到每個選項之間的影響這麼大。 只要等到一些神人角色開始大亂鬥的時候一切都會變好的,強烈推薦御法相關的BE線。 當某些角色還在正經查案,正經談戀愛(x) 有些角色在玩家的天意下已經跑去跟別人妻子吵架了 ... 不過這個系統真的很糟糕,這款遊戲的劇情加速功能基本上跟沒有一樣。 體感連兩倍速都沒有,完全不懂為什麼這加速功能跟已讀功能體感基本上跟沒有一樣。 這系統真的是這遊戲的最大壞筆,明明劇情分叉這麼多,BE線路這麼用心。 如果因為這白痴系統而玩不下去真的太可惜了 很難得看見AVG遊戲有這麼多有趣的劇情選項,裡面的選項真的很難猜到哪一個是正確的選項 不同選項造成的BE真的很有趣
作为08年的视觉小说,古早的游戏界面,稀烂的操作质感,模糊的照片视频画质,真人实拍图片作为背景铺满文字的ppt动画形式,无法快进的文本,加在一起足以成为劝退的理由(可见科技发展的速度),前期拖沓的剧情节奏和荒诞的喜剧更加令人摸不着头脑。后期剧情节奏加紧,人物形象一点点立体起来,最后的大结局却反而略显仓促。 游戏亮点部分,首先是时间线、keep out和jump的设计。全故事有十小时,按照一小时切割章节,不同人物各有时间线,看完每个人的故事解锁下一小时。时间线赋予你上帝视角,选择不同人物观看故事,每个人的时间线切割成一个个事件进行展开,可以随时随地回放任意事件的剧情;看到剧情关键部分,keep out将你强行隔绝在这个人物的故事外,通过观看其他人物的故事找到jump来跳回前者的故事。大部分时候一直看一个人的故事会遇到BE,通过去其他人物的故事改变剧情分支选择来打破结局。其次,人物群像刻画仔细。大沢贤治作为故事的核心人物之一是个性最孤僻阴郁的一位(也是最严肃的人),编剧对他的心理刻画很细腻,这个关于蜕变的故事也将他的变化行云流水地展现出来,一个冷漠的人开始正视曾经一直逃避的人际关系,获得了重新开始的勇气。御法川实作为离故事核心最远的人,他四处奔走采访将所有人物串联,惹人恼怒的采访方式和招牌的食指成为故事正经的笑点担当,记者对报道质量的恪守和对追寻真相的坚持令人动容,也在拯救头山照雄的奔波中更加坚定了自我。除玩家能选择的人物以外,故事也用心刻画编排了各种(十个以上)其他人物穿插于整个故事中,还有额外彩蛋讲述他们的故事。此外,文本中大量的注释说明不仅作为知识科普,有时藏着jump,还带有笔者的风趣和调侃,让人感觉亲切。 尽管从超丰富的文本内容和无数张实拍场景中能感受到创作团队的诚意满满,剧情本身依旧令人失望,有太多夸张荒诞的情节和大量巧合让本应严肃的故事过分失真,部分人物仍旧不够立体有工具人之嫌,关键情节逻辑说服力不足有违和感;作为游戏来说,玩法开发不足,jump机制多半非常打断阅读节奏,jump的出现地方仅仅依靠人名关联,从当前人物jump到另一个人物故事的时间节点要么同时要么痛时间段内回溯,这两个机制没有和剧情逻辑做更多关联,机制本身更多像防止剧透和留住悬念,有些别扭。不过,这依旧是一个玩完以后会令人惊叹的故事,一个巨大的阴谋充满悬念,在后半段的展开也十分精彩,坚持到通关会感觉不虚此行。
18h真结局+27h白金 是偶然吗? 不,不对。这一定是命运。 而且不只是一个人的命运,是众多热爱涩谷的人们的命运交织,偶然才变成必然,最终拯救了涩谷。 是每一只蝴蝶尽全力扇动翅膀,最终才能掀起击碎阿尔法德阴谋的飓风。 真结局的大合照和全篇章结束的花絮,搭配着上木彩矢的主题曲真的爆好哭,永远为428这群热爱涩谷的人们热泪盈眶。
抛开最后时段的卡关,428无疑是一部经典而不失优秀的作品。我能看出来对每个人物的深刻细化,青涩的刑警,莽撞的青年,冷漠的研究员,怪异的记者,共同构建出4月28日的涩谷。 想必在当时也是新颖的jump系统将故事脉络娓娓道来,我们才能以旁观者的视角观看这场由热爱涩谷的人们上演的惊天救援,最终时段有故事的结局,大人的反思,紧迫的对峙,以及一个完美的收尾。在如今市场上大堆为了噱头而制作的争议结局,这种HE才更能体现说好一个精彩故事的重要性。一部高质量的群像悬疑作品,10分给9分。 “你敢开枪吗” “我敢开枪!我能开枪!”
I'm not sure I entirely understand it, and I obviously have not put in enough time to have fully completed it. Though, I had several hours on the PS4 version back when it first came out. This VN is special. It has a certain charm, humor, and charisma that you rarely see in any piece of media. It hinges on being a murdery mystery scifi dramady, but none of those really do this justice. It's special. You have to experience it. And it doesn't take several hours to see what I'm talking about, either.
一周目真结局最大感想:......果然一切都是[spoiler] 米国人 [/spoiler]的阴谋!!! 熬过18:00前漫长的补全剧情+设定的流程(基本上就是推进程,没什么要选择的),18:00后的剧情质量还是相当不错的,当然Jump的难度也提升了,有些藏得太深翻时间线翻到凌乱TT 考虑到是18年的作品,虽然有日本典中典宅男味幻想描写,但勉强还是可以忍耐。 最喜欢的两个角色是出租车司机和大泽家的香蕉刑警,两位都带点日式冷幽默,又莫名热血,很有魅力。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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