
A kidnapping on the streets of Shibuya brings together a hot-blooded detective, hard-hitting journalist, former gang leader, the head researcher of a big pharma manufacturer and a part-timer stuck in cat costume for a series of events each more unexpected and outrageous than the last.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 5 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
特别好玩,非常推荐!非常优秀群像视觉小说,如果多些动态cg就更好啦。每个主人公都有鲜明的特色和闪光点,即使是配角都是有情有义,有血有肉,剧本写的真的太优秀了,逻辑基本能自洽,有反转,不愧是能发布镰鼬之夜的制作组。多达八十多个坏结局,有些坏结局十分有意思无厘头,打完真的感觉十分震撼喊!
游戏版奇巧计程车
绝对的日本影游神作。每个角色的选择都相互影响,一个举措就会决定一个人的命运。玩家作为上帝视角,真的很有操纵一切的爽感。所有角色都围绕着涩谷的一件抢劫案开展故事,并会逐步发现其背后的真相。在通完一周目后,还有90多个be和超多小短篇可以接着玩,售后特别好。 建议一周目不跟攻略自己玩,也很简单,be后都有提示。打完后真的超有成就感。 以下剧透↓↓ 剧情真的无敌啊!!怎么也没想到最初的“迦南”就是“阿尔法德”,一周目结局大泽为了女儿献身真的哭死。最开始玩的时候觉得大泽这条线很莫名奇妙很压抑,全是关于自己的斗争,一周在抱怨、反思自己的家庭状况。但最后那一刻,一切都明了了,他在那一刻做出的举动,完全映照了之前的整条线路的心理活动。大泽这个人,全都展现出来了。 御法川和亚智的线我也很喜欢。热血中二少年+青年,看得我热血沸腾啊!!!现实中也好想遇到这样的人。 每个角色的选角也都特别好,很贴,尤其是hitomi超级无敌爆美好不好!! 好多be也都好好笑(感觉最好笑的是那个蟑螂),前期笑得停不下来啊。但后期眼泪也是不停,唯二的眼泪,一次是大泽给女儿挡枪,一次是铃音篇。太好哭了 美中不足是迦南篇。虽然说全语音+美雪姐姐很良心,武内画的也好看。但突然冒出来一个二次元还是有点割裂的,况且整个篇章一直在回忆叙事,看得人昏昏欲睡(事实上也打睡着了),本来还挺期待的。 说了这么多,428真的是神作啊!!!期待续作!!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ABSOLUTE CINEMAAA!!! THE BEST VN I'VE BEEN PLAYED SO FAR love every character and the story is chef kiss! RECOMMENDED 1000/100
为了精彩的结局,强行用不合理的过程来拼凑。就像一个精美的沙堆上的城堡,完全技能不起推敲。
毫无疑问的神作不管是剧情还是内容 链接:qfile。qq。com/q/xquikFNyZG B站大佬做的汉化包想要自己拿
女主好看。好难啊。
以前什么评价不知道,现在来看过分平庸,有点无聊了。可能是因为我玩穿了弹丸论破系列极限脱出系列ai梦境档案系列对你社套路见惯了? 缺点:最大的问题就是作为游戏你的游戏性几乎没有,不是好不好玩的程度了是几乎没有能作为游戏的部分了。游戏的推进方式是多个人物线并行的真人播片ppt。嗯,ppt,真人影游都能做全视频你做不了。多人物线并行最后汇聚为一处的设计在现在也不新鲜像尘埃终须落定和希望美好世界包括spike自己的极限脱出系列都用烂了。作为推理?(至少我是冲着这个来的)游戏不需要玩家做什么推理,能称得上游戏性的部分是时不时卡住的keep out 和badend,新手刚玩很容易被各种各样的be劝退,这些卡人的地方也不怎么要推理看看这个事件其他人能不能跳或换个选项就能推进下来了。然后是作为真人ppt人物选择比较糟糕,男性长相还可以女性角色就崩了,开发商似乎对平胸丑女有一种极度的痴迷,这个女主(就是封面最中间的女的)还有一众重要女角色长相不是平凡就是丑,还要在故事里极尽夸耀女主外表之能事,还令人绝望的平,选取角色的眼光堪称灾难。后期有个神秘女角色长相还可以,但是演技堪忧,前一个场景还大剌剌地单手持枪,后面就双手持枪了。游戏的情节设计也有问题,spike社看起来是个为了意外性能抛弃合理性的公司,也就是说为了能让玩家意想不到吃一惊不注重叙事严谨性故事经不起推敲。游戏里有个角色开头持枪狂追主角,最后发现他是警察楷模,会做这种事是因为听了朋友几句话想要主角脑死亡用主角心脏移植救别人,这个建 野 种后面还要强行洗白,真看笑了。还有头骨社非常熟练的用带头套的失忆的双胞胎做诡计,这个把戏我在极限脱出也见过,双胞胎多重人格的话弹丸论破也是很常见,席卷全城致死性传播性都无敌的病毒和弹丸论破的绝望病毒设定也差不多,烂设定看多了就没意思了。还有费尽千辛万苦抓到的最终boss爽快地被上级放了,忙活十几个小时看他的烂剧情尾直接给你烂了饺子不给你包给你扔一地,续作也基本没了坑就扔那了。对,这款老游戏自然不怎么尊重你的生命,秉持着加就是对多就是好的思想如弹丸论破加低智小游戏般本游在通关后也加入了通关时间一半的补充剧情,剧情显示速度慢还拖还水,有的一个剧情分几个角色一模一样演还不能跳,几个通关后补充的剧情又臭又长不能跳还绑定成就,每个结局最后的职员表全不能跳,想100%就老老实实看个十遍八遍ed吧。 优点:上木彩矢的歌可以,但游戏出现太多次听也听烦了。 以前你可能又被称为神作的理由,但是现在真是毫无亮点的游戏。多了不说你本社的弹丸论破极限脱出ai梦境档案就能把这个游戏爆烂,可能这也是这些游戏能出续集你就这么臭着了的原因。在2026的现在应该包括以后很不建议玩这款游戏。如果你没怎么玩过推理游戏想找个神作入坑刚看这作可能会比较惊艳,但是该社其他的游戏对你来说应该更惊艳。如果你推理游戏玩多了,那这款平庸的游戏自然没玩的意义。
[h1]《刑警心得 丶 第 1 条》 一定要守护好该守护的东西。[/h1] 一句话:[b]毋庸置疑的视觉小说神作。[/b] 1. 关于剧情:丰富的文本量,完整的个人线,基于时间段、多角色视角的主线叙事。 2. 关于玩法:全局同步timeline,角色选向关联,自由视角跳转 3. 关于表现:ppt动画、文字动画(不是缺点!),配合恰到好处的音效/bgm插入 通篇玩下来的感受就是,428作为一款08年的游戏,其质量表现丝毫不逊色当前的任何互动影游。或许大多数人无法接受的点在于ppt演出和大量文本,但我认为这反而塑造了游戏本身特点,在传达角色情感的时候,比起动作演出,直白的文字描述会让玩家更有设身处地的代入感,而ppt的形式更是抓住了每个情感表现的宣泄口。看似两个放在今天是缺点的tag,428却成功实现了二者的相辅相成。(文本质量之高也离不开汉化组的努力,汉化组真牛逼!) 而游戏最大亮点,就是赋予了每个角色“归处”。不仅是主线角色,支线角色甚至是小配角,在主线里都有着独属的高光时刻(写到这种程度,编剧执念真是强的可怕。。。)比如加纳线的前辈建野、大泽线的香蕉梶原、御法川线的头山父女等等。[spoiler]不过最惊讶的是君冢居然是第一个给我看感动了的角色,谁懂千晶摔倒、御法川无措,但转头看见君冢taxi的救赎感T T[/spoiler]。其中小玉和御法川线整体偏轻松有趣,柳下的滑稽颜艺调和了正剧紧张气氛(真的很欠扁。御法川则有着常人难以理解的脑回路,这俩货碰一起的时候毫不意外地贡献了可笑场面。一直到铃音篇,[spoiler]被刀傻了,但是做的非常好,开头还觉得剧情可能没什么,结果大刀全放这儿了。[/spoiler] 最后,打完感受:满足!期待涩谷舞台的新故事~ ps:小玉和瞳的笑容是真的很治愈鸭!
推理诡计确实算不上很强,但是多线叙事的水平真是业界天花板之一
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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