
A kidnapping on the streets of Shibuya brings together a hot-blooded detective, hard-hitting journalist, former gang leader, the head researcher of a big pharma manufacturer and a part-timer stuck in cat costume for a series of events each more unexpected and outrageous than the last.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 5 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10几块入手的神作游戏,诙谐与哲理共存。最开始感觉有点难,按照攻略慢慢打品鉴完每一个BE结局,就能懂什么叫“牵一发而动全身”。
非常好玩啊,也许我其实很喜欢日剧,玩了一会就喜欢上了亚智和记者,感觉他俩的日剧人设味特别重。充满了日本人拯救世界的热血,我爱看,后期充满了日本人的煽情,我不爱看,虽然二者其实是一种东西都是“我要付出我的生命”,但为理想笨笨地付出生命和为其实并不存在的感情突兀地付出生命还是不一样吧,你们父女根本就没有。。感情基础啊 番外因为听说迦南篇很难看所以我先看的铃音篇,也很难看啊!14岁小男孩和17岁小女孩莫名其妙产生的恋爱,选角的时候可以不要让14岁男孩长得像12岁吗,我感到恶心,文字一直在强调恋爱感(其实完全不存在)也让我恶心,开头就看到一个男童突然对陌生女孩一见钟情还带着一股诡异的不知道啥味只能说男味了。。
boring boring boring 组成这坨屎的是三流都够不上的剧本,极其扁平刻板的人物塑造,还有最后多线合并时同一件事同一段对话逼我看三四遍还不给跳过的司马操作,怎么你们也是跳过剧情等于跳过人生吗我请问了?宣传说是让玩家当涩谷的神,实际体验是纯给这群神人擦屁股的,问题是没有一个讨人喜欢我只想炸死他们拉倒,玩到最后单纯是我强迫症犯了必须打完尝尝咸淡 小圈子自嗨神作果然不能期待太高,我真以为有沧海遗珠来玩,结果吃屎的这个量哪怕我是条狗也被毒死了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一堆无厘头剧情无关内容 多线并行的跳线系统放当年也就是形式创新,没有逻辑性,也没有考虑到为玩家游玩体验进行优化突出系统的特性优点,仅浮于表面。比起噱头创新点更像是拿来拖慢进度的。 前期拖沓众角色无联系刻意设置jump 一个角色看一半就卡壳逼着看别的 使得到关键剧情的选择联系感都被大幅削弱 跳线用关键词大多数也是走个形式 接近结局从制作思路是按选择逻辑分线,实际在角色已经一齐行动的情况下错乱纠缠又大量重复,光回收be[spoiler]就重复数次剧情略微不同的涩谷爆炸,炸完这个角色那边再炸一次,一堆be切选项来回跳浪费几小时 尤其在前期不存在个人的一个想法导致全be,但中间还穿插别的选项的前提下各种叠加态异常混乱[/spoiler],[spoiler] sc你也炸了[/spoiler] 前中期怎么没看出一点变动都牵扯出各种分支的严谨度呢。最基本的剧本重心取舍没有,在结局前一连串无意义跳线终于回到真结局路线时看到结局的潦草包饺子已经力竭了。通关后的各种附加剧情更是浪费时间。快进只能长按也没快多少。还要写一堆意义不明的胡扯剧情。作品最多算中规中矩。sc,不知道存在意义的恶搞或neta剧情,存在于幻觉的东京,莫名其妙型月梦幻联动,不知为何被吹的口碑,不差评很为难。这样的团队还要自负搞新作,是当年收卖媒体被捧上天了吧。反正搞出来的新作大概率也不会有长进,一眼死宅沉浸于二次元的制作人还公开批判大公司以资本销量为先的做法。不是最服从尊重权力社会规矩的吗,怎么明面指责上游戏公司了呢。从哪到哪都很迷惑 不过sc也没那个闲钱就是了。无关话题 为了全成就自动播片半小时放完萌萌迦南篇,再坐牢点一堆回放剧情 还在孝
非常精彩的真人视觉小说,游戏的古早日式幽默不会让我感到尴尬,反而非常轻松。 很开心自己仍能被这种中二纯粹的剧情打动,片尾曲响起时竟然让我有一丝怀念。 剧情上编剧少有废笔,在推不同主角的故事线时,能很明显感觉到蝴蝶效应和命运交织的厚重感,推荐给所有喜欢视觉小说的玩家。
好精彩的剧情!13.8看完一部日剧完全超值都来买!选项有时候挺无厘头的有点摸不着头脑,但整体故事特别温暖Www群像赛高
好笑且感人
为了精彩的结局,强行用不合理的过程来拼凑。就像一个精美的沙堆上的城堡,完全技能不起推敲。
剧情充实,总体基调轻松,人物刻画生动立体,槽点不多,作为真人视觉小说来讲,它的质量算得上相当高了。让我感觉有点问题的是有些坏结局的理由比较牵强,为了将多人的路线合理串起来,往往写成是A导致了B的坏结局,然而实际上还是B的行动使坏结局发生。
真他吗神作
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 7.4K | 93% | $29.99 | |
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| $798 | 10 | 70% | $4.99 | |
| $1.2K | 21 | 67% | $3.99 | |
| — | 0 | — | — | |
| $31.7M | 71.3K | 97% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 6K | 83% | $34.99 | |
| $3.2M | 6.9K | 91% | $24.99 | |
| $3.2M | 5.2K | 80% | $24.99 | |
| $3.2M | 5.5K | 80% | $19.99 | |
| $3.2M | 11.4K | 90% | $7.99 | |
| $3.2M | 3.2K | 70% | $29.99 |