
Collect a 3D puzzle, transferring things to the right places to create a beautiful place.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +91 more
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Reviews
Got this for a few cents in a key randomizer and what should i say... i feel bad for the few cents. Its basicly exactly what you can see in the so called trailer. You pick up objects... and place them somewhere else. And you think you have to search for the places? Hell no! The big orange thing is showing you the way (ok.. sometimes you still have no idea what it want from you). And sometimes you randomly glitch out the world so you can start a new game and do everything again. Isnt that nice? so it will never get boring because you can start again, and again, and again,.... Anyways...thank god you only need to place 6 objects for the 100% achievements so you can deinstall it and never play it again. But hey, what do you expect from a game that costs regular 194,99€?
프레임드랍에 화면 조절도 불가능한 갓----게임 맵 중간마다 바닥 뚫리는 바닥이라 다시 처음부터만 4번했다. 이 게임이 싱크홀 위험성 알리고 싶은 게임이면 확실하게 알렸다 야발아 게임 그냥 위치 알려주는 대로 돌아다니기만 하면 끝이라 퍼즐도 아닌데 뭔 퍼즐이야
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 32 reviews with recorded playtime.
這定價使我庫存旋轉,這樣的遊戲庫裡居然還有7個,再看看商店頁,WTF,居然有44個之多,一共25000大元!!! 玩法是一般的尋物,撿起地上的東西,擺到該有的位置,本作的主題是貨運碼頭,比工地什麼的大很多,最遠的東西要跑至少30秒才到,BUG也很多,一不小心掉到水裡要重來。
Interesting idea, I haven’t played puzzles like this before
You can call me the master of rearranging stuff.
Ну и говно... Мало того, что игра непонятно от чего тормозит, так ещё и под карту провалиться проще-простого.
3D PUZZLE – Harbor is a straightforward first-person assembly puzzle game developed by PUZZLE Games and published by Hede, built around a simple but satisfying core concept: reconstructing a detailed 3D harbor scene by collecting scattered objects and placing them back in their correct positions. Rather than relying on complex mechanics or layered storytelling, the game focuses entirely on spatial awareness, observation, and the quiet satisfaction that comes from seeing a fragmented environment gradually come together piece by piece. The gameplay loop is easy to grasp from the outset. Players explore a harbor-themed environment in first-person perspective, locating misplaced items scattered across the area. Each object can be picked up and carried to a highlighted placement outline that indicates where it belongs. Once correctly positioned, the object locks into place, contributing to the gradual restoration of the environment. This design keeps interactions intuitive and accessible, allowing players of all experience levels to immediately understand their objective without the need for tutorials or complicated instructions. What makes the experience engaging is the steady visual transformation of the harbor scene as more pieces are restored. Initially, the area feels incomplete and disorganized, but as players identify correct placements and fill in missing details, the space slowly becomes cohesive. This gradual reconstruction creates a subtle but rewarding sense of progress. There are no time limits forcing rushed decisions, though leaderboards track completion speed for those who wish to optimize their performance. Players can approach the puzzle at their own pace, choosing between relaxed exploration or competitive efficiency. The game’s design is forgiving and stress-free. If an object is placed incorrectly or discarded, it simply returns to its original location, removing any penalty for experimentation. This encourages players to test placements freely without frustration. The absence of enemies, hazards, or failure states reinforces the calm atmosphere. 3D PUZZLE – Harbor positions itself as a casual puzzle experience rather than a high-stakes challenge, making it particularly suitable for short play sessions or moments of relaxed concentration. Visually, the harbor environment is functional and readable rather than graphically ambitious. Objects are clearly distinguishable, and the placement outlines are easy to identify. The clean presentation ensures that players can focus on spatial reasoning without visual clutter. While the art style does not aim for photorealism, it effectively communicates the theme of a working harbor setting, with docks, boats, and equipment forming the core of the puzzle. The environment serves its purpose well, providing enough detail to feel immersive without distracting from gameplay clarity. As part of a broader 3D PUZZLE series, Harbor follows a consistent formula shared across other themed entries. This consistency may appeal to players who enjoy the repetitive but satisfying nature of object-placement puzzles. However, for those seeking deeper mechanical variation or narrative development, the experience may feel somewhat limited. The core mechanic remains largely unchanged throughout the playtime, relying on incremental placement rather than introducing new puzzle types or escalating complexity. Ultimately, 3D PUZZLE – Harbor delivers exactly what its premise promises: a calm, accessible 3D object assembly puzzle centered around spatial organization and methodical exploration. It does not attempt to redefine the genre, but it provides a clean, focused experience that can be both relaxing and quietly satisfying. For players who enjoy reconstructing environments piece by piece and appreciate straightforward, low-pressure gameplay, it offers a pleasant diversion built around simple mechanics and steady visual payoff. Rating: 5/10
I bought the game in a bundle, for me it’s like part 2 after building, the principle of the game is the same as in part 1, but it’s a different landscape)
This beautifully crafted indie game is not for the weak! Only black card baby giga Chads can best this game
Defekt man glitch durch den Boden und kann dann nicht weiter spielen.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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