
3D Hardcore Cube - this is not an easy platformer in which you want to get to the portal and not to fall into the trap. The game has boosters traffic boosters bounce, anti bounce, falling cubes, turrets and more!
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Portuguese - Brazil, Hungarian, Greek, Danish, Traditional Chinese +15 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
👌
此解锁成就图标之作,第七关撞墙卡身之BUG尚有几分趣味,第九关则不必涉足矣。跳跃高度竟无定数,无论按键先后、长按短按,皆为随机。通关所赖非操作,实乃运气。此类平台跳跃之乐,于此荡然无存,何以为继?
Un platformer mal codé dont le seul intérêt et de faire tous les niveaux pour débloquer 1596 succès. Ça vaut le coup ? Oui, mais faut vraiment être patient et ne pas avoir le ragequit facile pour faire le 100%.
Do you want a ♥♥♥♥ ton of achievements while playing a mid ass game? This is for you.
nul
Игра на реакцию. Прошел почти все уровни. Музыку слышал у одного блогера на йотубе, кто у кого позаимствовал непонятно. В общем играбильно, особенно детям
Спустя 7 лет разраб так и не смог сделать нормальную систему прыжков
The steam achievements go hard
Really challenging game with 12 levels. If you choice fast graphics some things like fast foward get extremly fast & you cant finish levels. But its nice idea & interesting & not to hard to get many Steam Achievements, so good for Achievement Hunters for low price
[table][tr] [td]⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀https://www.youtube.com/watch?v=60A31DKGzAM&list=PLd-MnyKfhocFnmkuui5eij4EaIoLP5wYI_radio=1⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀[/td][/tr][tr] [td] [h1][i]⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀「ESSA E FODA」[/i][/h1]⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀──────────────────────⠀⠀⠀ [/td][/tr][/table]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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