
3D Hardcore Cube 2 - is a continuation of a fascinating game about clever cube that moves through dangerous obstacles to the portal. In the new part of the game was implemented completely new physics control character. Were added sounds to improve the atmosphere of the game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This second part has actually made improvements. The levels are now challenging and achievable, increasing it from 12 levels to 30. It also doesn't have unnecessary 1000+ achievements. About one hour of playtime to unlock all of the achievements in this one. I would still suggest to buy this only when it's on sale.
This game test your skills & reaction to the very end. 30 Levels get harder and harder at level 25 you get really hardcore trouble but if you know how to manage it is possible to do. Good for mid skilled achievement hunters
There is a bit of up and down in difficulty, and has some issues with controls in different parts, but overall a quick, fun game.
6/10
某宝抽奖获得的,接近三小时完成所有关卡并获得成就,后面真的容易心态炸裂,不推荐{反正也没人玩}
好玩惨了
3Д платформер с явным обучением в начале игры. Интересные уровни, непохожие друг на друга, приятная графика и прикольные достижения.
3D Hardcore Cube 2 is a minimalist 3D platformer that embraces simplicity while delivering a surprisingly demanding gameplay experience. Rather than relying on elaborate visuals, a detailed narrative, or complex mechanics, the game challenges players to guide a small cube through a series of carefully designed obstacle courses where precise movement is the key to survival. Every level revolves around reaching the exit portal, but accomplishing that goal requires sharp timing, accurate jumps, and the patience to learn from repeated failures. Its straightforward design makes it easy to understand, yet mastering its increasingly difficult stages is another matter entirely. One of the sequel's most notable improvements is its redesigned movement system. The updated physics provide smoother and more responsive controls, making every jump feel deliberate and giving players greater confidence when navigating narrow platforms or avoiding hazards. These adjustments significantly improve the overall flow of gameplay compared to its predecessor. Complementing the refined controls are newly added sound effects that provide satisfying feedback for movement and interactions, making the otherwise simple presentation feel more polished. Helpful text prompts are also included throughout the game, offering useful guidance to newcomers without interrupting the pace of play. The game's campaign features 30 handcrafted levels that gradually introduce new challenges while steadily increasing the level of difficulty. Early stages serve as an introduction to the controls and movement mechanics, but later levels demand far more precision and concentration. Obstacles become increasingly complex, forcing players to carefully plan every jump and react quickly to environmental dangers. Since there are no combat mechanics or power-ups to rely on, success comes entirely from mastering movement and memorizing the layouts of each stage. This focus on pure platforming creates a rewarding sense of accomplishment whenever a difficult level is finally completed. Although the visual style is intentionally minimalist, it effectively supports the gameplay by keeping every platform, hazard, and objective easy to recognize. Bright geometric environments eliminate unnecessary distractions, allowing players to focus entirely on the platforming challenges ahead. The game also includes a simple color editor that lets players customize the appearance of their cube, adding a small personal touch despite having no effect on gameplay. Steam achievements provide additional motivation for completionists, encouraging players to fully conquer every stage and pursue all available objectives. The game's greatest strength lies in its commitment to skill-based gameplay. It does not depend on cinematic storytelling or flashy presentation to entertain players. Instead, it offers a pure platforming experience where improvement comes through practice and persistence. However, this focused approach may also limit its appeal. Players looking for varied gameplay mechanics, rich exploration, or a compelling narrative may find the experience repetitive over time, as every level ultimately revolves around the same core objective. Likewise, the relatively short campaign may leave experienced platforming fans wanting more once all stages have been cleared. Overall, 3D Hardcore Cube 2 succeeds as a refined sequel that improves upon its predecessor with better physics, improved audiovisual feedback, thoughtful quality-of-life additions, and a well-structured progression of increasingly challenging levels. It remains faithful to its minimalist philosophy while offering a satisfying test of precision and perseverance for players who enjoy demanding platformers. While its simplicity and repetitive structure may not appeal to everyone, those seeking a focused, skill-driven experience will likely appreciate the game's polished mechanics and rewarding level design. Rating: 6/10
This game thoroughly tests your skills and reaction time. With 30 increasingly challenging levels, you'll face hardcore trouble by level 25. However, with effective management, it's possible to overcome. Ideal for achievement hunters with intermediate skills.
Продолжение Хардкорного куба в 3D. Все та же проверка на ловкость и смекалку, все тот же счетчик смертей, но игра почему-то ощущается иначе. На первом уровне присутствует обучение. Остерегайтесь ловушек, приведите своего кубического человечка к выходу... и не забудьте про ачивки за количество смертей)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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