
Gravity Jump - the meaning of the game is to control the flight of the blue cube, which continuously moves between the red cubes. When faced with them is the end of the game.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I hate this game. The constant smacking of the space bar to steer the thing is irritating, plus it seems to move inconsistently. If there is something subtle to the control, it's never explained. Your sideways movement is constant, but vertical is not. Also, if you die and start over on the level, if you're still holding the left or right key, it won't function until you let up and press it again. Lots of bad start deaths due to that. The music is a scratchy loop that never develops into anything. The graphics are just glowing cubes, your glowing square, and some spinny squares. That's it. I appreciate minimalist graphics, but this is kind of ridiculous. The level design is dull, and nothing more than some intentionally frustrating layouts that are only difficult because the control scheme is so bad, not because they're clever. And there are only twelve levels, although by the end of this rage-fest, I was happy for that fact. In the end, this is a low-effort, short, basic Unity basement project with janky controls, no originality, annoying sound, and full of constant cheap deaths because of bad design. Seriously, don't bother.
A good game for between. 12 level´s. you have to collect green cubes. the control is just to learn. you need to 100% focus. you need patience. music and sound are horrible. price is in offer alright. all achievements work.
hard game with slow cube got stuck at lvl 4
Gravity Jump is yet another construction kit template copy+paste from the Russian shovelware pushers and asset flippers, Laush Studio. These guys do nothing but copy premade game templates and game tutorials, fill out a few things/stamp out basic levels using the construction kit templates, slap on an asset flipped set of sprites/assets, and dump them on Steam and into DailyIndieGame bundles as cash grabs. Trying to get paid for someone else's game templates, assets... at best, this is shovelware, at worst, it's a scam/cash grab. Laush Dmitriy Sergeevich/Laush Studio have shown a repeat pattern of unethically dumping other people's work onto Steam as a cheap, nasty cash grab, through this account or through closely linked/alt accounts. Here's some examples so you can see for yourself: [list] [*] "[url=https://store.steampowered.com/app/894070]Unmanned helicopter[/url]" = [url=https://assetstore.unity.com/packages/3d/environments/urban/simple-town-pack-91947]Simple Town Pack[/url] developed by MyxerMan [*] "[url=https://store.steampowered.com/app/821850]Old Factory[/url]" = [url=https://assetstore.unity.com/packages/templates/systems/realistic-fps-prefab-7739]Realistic FPS PreFab[/url] developed by Azuline Studios [*] "[url=https://store.steampowered.com/app/821910]Tower Defense Sudden Attack[/url]" = [url=https://assetstore.unity.com/packages/templates/tower-defence-template-75770]Tower Defence Template[/url] developed by Keeree Games [/list] Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features extremely lazy, minimalist "art", of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. These technical defects push this game below acceptable standards for any modern PC game. It's also important to note the "developer" here has connections to a number of shady Russian asset flippers and review manipulators who show an organised pattern to scam and defraud gamers with fake reviews and asset flipping the work of others for profit. While reviews are about the games, gamers should be informed when developers act unethically. Whether these connections are the same developer using multiple accounts, or just working closely with other unethical developers, gamers should be warned about the harm to gamers by this developer and their associates. Buying games from unethical developers puts your money at risk. [quote][url=https://mmofallout.com/valve-bans-titles-for-review-manipulation/]Warning: Review Manipulation![/url][/quote] This game features a number of fake positive reviews from accounts known to be in the business of review manipulation/paid reviews. They're all written in either Russian or broken English, appear at almost exactly the same time, very shortly after the game launched on Steam, all have a direct Steam purchase of the game, and the accounts are used consistently to write fake reviews for asset flips and other cash grabs/scams. The "Positive" review score on this game should be disregarded due to this blatant, unethical review manipulation. This is done to deceive and scam gamers into paying for a bad product. Gravity Jump has the farcical price of $25 USD, for which you could easily get any number of older AAA games, let alone the sheer number of free games available on Steam. This excessive pricing, while there's no concrete evidence, is indicative of money laundering or other illicit activities. It simply makes no rational sense for such trashware to be priced so highly without some ulterior motive. Given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer and/or their associates (as outlined above), this is impossible to recommend.
Gets game, not expecting much. What only 12 levels? Hmm okay. Press spacebar to start, okay pressed. Game over, again, game over, etc etc, how do you play this game!? Ahhh after 2 minutes you find out with the direction keys and keep tapping the spacebar gently, keyword gently, too fast or too slow and it's game over. The sensitivity is the "fun" of this game. Personally i don't like using the spacebar so much in a game such as this, it's not the best for a decent response and it's loud, i tried changing the keys in input but that didn't change anything in game. It's doable to finish it, there are 2-3 real hard levels, while the last ones are easier again so don't get discouraged. 12 levels was a lazy attempt to program a game, but after you played it you would find it was more then enough. One of those Russian quantity over quality devs that managed to escape Valve's purge (yet).
[h1]중력을 이겨내라[/h1] 스팀에는 참 다양한 컨셉의 게임들이 있습니다. 이 게임은 중력을 이겨내는 컨셉의 게임입니다. 아래에서 잡아당기는 중력을 이겨내기 위해 스페이스바를 적절하게 눌러서 스테이지마다 다르게 배치된 큐브들을 획득하는 게임입니다. 총 12스테이지로 구성되었지만 한번에 클리어할수 없었습니다. 이유는 바닥에 닿지 않기 위해서는 계속해서 스페이스 버튼을 눌러야 했기 때문에 손이 아프기 직전까지만 게임을 플레이했습니다. 물론 지금 생각해보면 어느정도 적응이 되면 한번에 가능하겠다는 생각이 들긴 합니다. PC/AT 101키 호환 키보드 기준으로 A키와 D키가 좌우 이동키이고 스페이스 버튼을 적절하게 눌러서 높이를 유지하거나 낮추거나 높여야 합니다. [b]팁을 드리자면, 위에서 서술한 키보드 기준으로 왼손으로는 A키와 D키를, 오른손으로는 스페이스 버튼을 조절하세요.[/b] 저는 노하우가 없어서 바보처럼 왼손으로만 A키, D키, 스페이스 버튼을 동시에 움직이려다보니 힘들었습니다. 잊지마세요. 높이 유지는 스페이스 바를 연속 두번 누르고 0.5초 쉬고 다시 연속 두번 누르는 것을 반복. 상승하려면 스페이스 바를 연속해서 누르세요. 하지만 연속으로 누르는 횟수에 따라서 아주 급상승할수도 있으니 주의하세요. 안전하게 하강하려면 스페이스 바를 2번 연속 누른다음 1초정도 쉬고 다시 연속 2번 누르는 것을 반복하세요. [In English] - Translation to help my foreign friends understand. [h1]overcome gravity[/h1] There are many different types of games on Steam. This game is a game with the concept of overcoming gravity. It is a game to acquire cubes arranged differently for each stage by appropriately pressing the space bar to overcome the gravity pulling from below. It consisted of a total of 12 stages, but I couldn't clear it at once. The reason was that I had to keep pressing the space bar to avoid hitting the floor, so I only played the game until my hand started hurting. Of course, if you think about it now, I think it will be possible to get all the achievements at once if you get used to it. Based on the PC/AT 101-key compatible keyboard, the A and D keys are left and right movement keys, and you must press the space button appropriately to maintain, lower, or raise the height. [b]As a tip, use the A and D keys with your left hand and the space bar with your right hand based on the keyboard described above.[/b] I didn't have any know-how, so it was difficult to move the A key, D key, and space bar at the same time with my left hand like a fool. Do not forget it. To maintain the height, press the space bar twice in a row, rest for 0.5 seconds, and then press the space bar twice in a row and repeat. To ascend, press the space bar in succession. However, be careful as it can rise very sharply depending on the number of consecutive presses. To descend safely, press the space bar twice in a row, rest for 1 second, then repeat the second press in a row.
The controls are awful. Very short and very boring. Do not buy. How did this game cost 36AUD??? Definitely going to refund this. 0/10
Так то брал по скидке при крафте значка в 33% но даже с такой скидкой могу сказать что игра вообще никакая. Ну хотя бы ачивки лёгкие. Вердикт- --rap moral
This is the best game I've ever played, I'm devastated that I beat it. This should be game of the year not elden ring please make more gravity based games.
Nice game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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