
3d Engineers is a sandbox game/tool in engineering and construction.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German**languages with full audio support
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Niegrywalna toporne sterowanie droga nie polecam
Интерфейс ужасный. Ничего не понятно, зря деньги потратил.
Super Konzept! Dieses Spiel ist der große Bruder von 3D-Bridges. Hier hat man auch die Möglichkeit Hydrauliken, Raketenantriebe, Räder und Schwimmkörper an seine Konstruktionen zu bauen, somit kann man eigentlich alles konstruieren was man sich vorstellen kann. Ein Cockpit gibt es seit neuestem auch was einem eine neue Kameraperspektive aus sicht seines Bauwerks verfügbar macht. Die Physik ist komplett und arbeitet zuverlässig, die Möglichkeit auf die Stressanzeige umzuschalten ist besonders praktisch wenn man seine Konstruktion verbessern will. Der Editor für die Konstruktionsarbeit ist gut durchdacht, man kann sich vollkommen aufs Konstruieren konzentrieren. Das Höhengitter wurde mittlerweile auch überarbeitet und jetzt ist es wesentlich übersichtlicher als zuvor. Das Tutorial ist sehr ausführlich genau wie die Tooltips. Die Bedienung muß man lernen, aber mehr Hilfe kann man dabei kaum erwarten. Updates werden vom Entwickler auch in regelmäßigen Abständen gemacht, es wird also noch aktiv dran gearbeitet. Man kann gespannt sein was noch alles kommen wird da durch das offene Konzept noch viele sinnvolle Neuerungen möglich sind. Es wurden auch einige Wünsche der Community eingebaut. Hier ist der Early Access nicht nur da um vorzeitig Geld zu verdienen sondern bedeutet genau das was es sein sollte, die Vorschläge der Community zu berücksichtigen. Insgesamt finde ich die Umsetzung eines Brückenbau-Spiels gut gelungen, anders als die üblichen Sandbox Spiele bei denen man nur bunte Würfel zur Verfügung hat. Ich werde wohl noch mehrere Stunden damit verbringen, vor allem weil es in den fortgeschrittenen Levels ziemlich knifflig wird.
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Hours played at review time, across 25 reviews with recorded playtime.
I'm not sure which corner of hell this piece of ♥♥♥♥ crawled out of, but it needs to go home and stay there. If we had the capability to manipulate time and space, send this back to the year 1995 where it belongs. I'm lost for words, I cannot describe how awful this game is. 10/10 would recommend
Alright, so I've only played this "game" for an hour, and I actually have to say I'm surprised in a variety of ways for a variety of reasons. 3D Engineers peaked my interest some time in early 2017, I believe, and at the time I was shocked by the pretty negative reception it had. Everyone seemed to hate it with an occasional praising from time to time, but it wasn't until I looked over them that I realized the reasoning for hating it is disgustingly petty. Everyone yelled about the "poor resolution", the "bad graphics", and the like. Is the "game" perfect? No, it has flaws, a few a bit irritating, but I say there's something here worth looking at, and I'll do my best to explain why. I'm no expert reviewer, so this might be painful to read if you are one. ----- Just quickly to start, it's not a game, at least I'd say barely a game, and more a software, but hopefully most looking at this know that already. The only reason it could be called a game is it seems to have goals for the player to achieve, though for simplicity, I'll still call it a game. ----- Firstly, I want to address the complaints about the visuals. I've always been one partial to the idea that the graphics are only one pice of a greater "pie" so to speak, and while 3D Engineers might have less ingredients than most other "pies" due to being more a simulation software, I still stand by this. The visuals such as grass, concrete, that's all simply added to give separation, and definition to allow the eyes to break up what is what more easily. Need a road? Okay, there's a road texture on what looks like a road. Want grass around it to define it more? Well, there's the grass texture to bring out the road. What you see is bare-bones because what you see is not the point of the game's creation. 3D Engineers is a physics engine meant to be used to experiment, to solve different scenarios in varying ways, and while it technically doesn't allow you to make your own levels to my knowledge, it gives you make-shift sandboxes from pre-existing levels to play around with. you can experiment with more advanced mechanics which I have yet to touch upon, simple bridges, and a a plethora of things in-between. the physics are pretty damn good, and the mechanics are nifty, and fun once you figure them out. Don't get me wrong, it does have flaws, but they are not as extreme as most would make them out to be, or at least aren't now assuming previous complaints were patched out. The controls take a bit to figure out, and get used to, but there are tutorials to give you a gist of things, albeit in somewhat broken English. The "Profil" (Profile) feature is also mostly pointless, when trying to name a new profile it spazzes out. I won't go into all the issues it has given it's beyond broke, so it's just easier to select the preset named "Available." I would like that to be fixed, but it doesn't hinder the game, so it's not a big issue. ----- Now, I'm going to let my bias out. I love this game, not only gor the gameplay itself, but personally for the visuals. It reminds me of an early 90's sort of software with the really choppy intro video, the way it looks, even how it plays. I fell in love with this game, and I'm even buying a second copy to give to a friend because I feel this game deserves better than the rep it's gotten from people yelling about the graphics not being as realistic as possible. The price is an understandable discouragement, however. Roughly $15 is a bit much to ask for this when the replayability could potentially end for most, even those with engineering interest, but I honestly do feel that what I got it for on sale was a steal, and is worth more. I'd say $5.00 to $7.00 is a really fair price, and I'd encourage purchasing this if it hits those numbers, and would only really recommend full price if you just want to support this guy, which isn't a bad choice, either. He's gotten too much flack over this. (Also, if this game has a big enough soundtrack, I'd honestly recommend it be put up to sell, because I loved the trailer, and intro music, and really want to slap them on my phone to listen to. Just a suggestion/request, I WANT to buy the soundtrack if there is enough music in the game to buy it.)
I can see that alot of work has gone into this game. With that said im sorry to say that this game is just not upto par with more modern games. The graphics are just god awful with only one setting for shadows. the controls are very un-intuitive. dont expect to be blown away by the level details (the levels are small squares). I can see they are still releasing updates for this game, idk why. The develeper (im guessing there is only one) should honestly start from scratch or make some major graphics and UI overhauls. In the end i could probably spend an hour or two learning the controls, but i dont have time for that. If you have the time and money, support the developer by buying this game (good luck finding a torrent for it).
I want my money back (¬_¬)
Lots of people complaining about this game, and while the controls are a little odd they're still simple enough a monkey could figure it out in five mintues with just the first two tutorial levels. The graphics aren't ultra-real pixar animated but the physics are in fact what count here as you build your way through the scenarios. You learn real quick when thicker beams/ropes are necessary vs when a lighter object will work, and the truck literally couldn't be easier to drive around unless they did it for you (which wouldn't work because some of what you have to do is pretty interesting). The only issue I've encountered is laying down road tiles, sometimes they'll snap to full shape properly and sometimes they'll tell you it's too much. Scrap it and try again. All around a solid 8/10 if you like a bit of challenge while you build stuff, higher if you don't care how good it looks while you do it. Still a better love story than 50 shades.
Alors bon le jeu est donc en anglais comme précisé mais il propose aussi une autre langue. Allement je crois... Je l'ais essayé 25 mn env, j'ai rien compris ^^ Mais ça plus l'air d'un espece de jeu bizzare de construction a base de structure basique pour résoudre des problèmes. Par exemple ont dois trouver un moyen de faire traverser un camion d'un point A à un Point B. Le jeu à l'air fun mais sans plus en faite, les graphique sont pourrie... J'ai constaté des bugs aussi... Bref très cher pour ce que c'est, mais avec un peu de développement je pense que ça peu devenir pas trop mal, à voir donc, perso ais demandé rembourssement. Bref, je ne conseille pas si vous ne comprenez rien à l'anglais comme moi je l'avais pris pensent que se serais assez simple... Trop cher et pas térrible mais peut être que dans quelque temps il serra bien mais j'en doute.
probably the best game going on steam right now
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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