
33 Immortals is a co-op action-roguelike for 33 players. Jump straight into runs, solo or with friends. Battle hordes of monsters, defeat massive bosses, and grow stronger each run. Use in-game emotes to coordinate and combine powers with your fellow rebels, and face the Wrath of God, together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 1 → 2.71/day in the week after.
About
33 Immortals is a co-op action-roguelike for 33 players. Jump straight into runs, solo or with friends. Battle hordes of monsters, defeat massive bosses, and grow stronger each run. Use in-game emotes to coordinate and combine powers with your fellow rebels, and face the Wrath of God, together.

Jump straight into 33-player co-op runs with instant matchmaking; no lobbies or planning required. Drop in solo or party up with up to 4 friends and fight through streamlined, replayable raids built for fast sessions, massive cooperative battles against hordes of monsters, and epic boss fights.

Survive by fighting together. No voice chat required: coordinate through in-game emotes, pings, and cooperative abilities. Revive fallen allies, combine powerful effects, and adapt to chaotic encounters as dozens of players battle side by side.

God’s armies will strike you down again and again, but every run makes you stronger. Collect resources during raids, unlock permanent upgrades for your soul, and expand your arsenal with new weapons, relics, and powers. Experiment with different builds and prepare for even greater battles against God's wrath.

Face the Wrath of God, together. Fight as a renegade in the immortal rebellion against God’s final judgment, and battle for your eternal life in a unique blend of mythic fantasy, action roguelike progression, and large-scale cooperative play.
33-player co-op action roguelike battles against massive hordes and bosses.
Jump straight into live runs with instant matchmaking. Drop in solo or with up to 4 friends.
Fast-paced, replayable raids designed for quick sessions and nonstop action.
Coordinate through emotes, pings, shared objectives, and powerful cooperative abilities.
Revive fallen allies and fight together to keep the rebellion alive.
Randomized enemies, encounters, rewards, and builds make every run different.
Unlock permanent upgrades, experiment with powerful builds, and customize your playstyle.
Wield weapons and relics inspired by sins and virtues, each with unique combat mechanics.
Customize your soul with a wide range of cosmetics.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 310 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game was incredibly fun out of the gate, but it died < 1 month after Steam release. The primary issue with the game is that there is not enough variety to keep it interesting. The weapons/constellations are already incredibly grindy, and they just released an update that literally added 10x the grind... Even made a bug report of a massive game breaking bug and the reply was "We're terribly sorry for any inconvenience you've experienced as a result of this bug. Unfortunately, we are unsure if or when we'll be able to issue a fix for this specific issue.". Doesn't bode well for a brand new game that isn't sure if they're going to fix massive game breaking bugs... Also, have fun trying to find a game with a 217 player 24h peak with no enemy scaling...
Hi! I love 33 Immortals and everything Thunder Lotus produces, but please... I need cross-save! I've put over 200 hours into my Xbox account, and now that I'm using Linux, I want to be able to transfer my data to my Steam account. I don’t mind if it’s a permanent transfer, and I don’t mind paying again for the cosmetics I’d already bought—I’ll gladly do so because I love supporting this project. Please make this happen! Hugs, and thank you so much for this beautiful game—I love it <3 Hola! Me encanta 33 Immortals y todo lo que produce Thunder Lotus, pero por favor... necesito el cross-save! Llevo más de 200 horas en mi cuenta de Xbox, ahora estoy usando Linux y quiero poder transferir mis datos a mi cuenta de Steam. No me importa que sea una transferencia permanente ni me importa pagar de nuevo los cosméticos que había comprado, lo haré con mucho gusto porque me gusta apoyar este proyecto. Háganlo posible pls! Un abrazo y muchas gracias por este hermoso juego, lo amo <3
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 5.38/day in the week to Jul 21 → 7.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 312 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这是根本没什么人玩了....一局连十人都凑不齐,干脆改名叫4-6人不朽灵魂吧。这是我本年度最不该购买的游戏
I like this game. I love this game ! Various combat strategies, challenging communication (you can only "speak" with other players using a bunch of emojis), very interesting art direction. BUT: it is too often impossible to have a full crew of players and I know that the game difficulty is fitted to the number of players but the game is way less interesting this way, and every companion's death is a disaster where before it was just a mere inconvenience (up to a certain point). Please devs, I'm OK to wait 1 or 2 or 5 minutes to have a full and fun server! Don't waste my time by sending me in a map with 3 other players when 22 are expected :)
buen juego en primera instancia pero los servidores van de mal en peor, ahora me es prácticamente injugable
Let me tell you about the only thing that really matters now. Server-based hit detection, only ~400 players online (continues to decline), and servers getting scaled back. So now you've got fewer server locations to connect to, undoubtedly with higher ping, and consequentially leading to increasingly frustrating experiences getting hit by something you already dodged half a second ago (WTF???). And it can easily be a 2-hit KO due to lag and poor ping, and you lose 30+ mins of progress. Not worth playing when everyone's leaving. I doubt they would ever change it to client-based hit detection either. It was fun when it launched. Though the grind sucked. The state of the servers sucks even harder. This game thrives on cooperation, sure, but it's a double edged sword if you don't consistently get enough people to carry your lagging ass
9/10
不推荐现在还有人去买这个游戏,出来到现在一点不更新,就三个图三个boss,还有就是服务器问题加速器但凡有点波动包掉线的,然后这游戏太重复了一直反复搞重复的任务,然后刷半天去提升那点局外数值,但是你想再获得多的局外数值提升又要去开那个高磨难去降低自己的数值,最后结果就是你开个新的一把游戏,老玩家们要新人带,开高磨难的玩家伤害还没新人高,不好的点太多了,可以多看些评论也都有说,最重要的问题是,现在都没什么人了在进来也没有多少人玩,都匹配不到什么人,现在再买的除非你是有一伙人可以一块打,同时还可以确保是真能玩的下去的,那一块玩可以,但是不能确保的话买了也白瞎那个钱
The game is actually really fun if you're into roguelites and co-op games. The core gameplay is solid and playing with a huge group of people is a cool idea. The problem is the connection issues completely kill the experience. And no, I'm not talking about the ping. I play from South America on US servers with around 170ms, and honestly, that's not even the biggest issue. The real problem is the constant desync. Almost every run I get rubberbanding, freezes, random disconnects, or my character just gets completely out of sync with the server. I've literally spent minutes watching my character run into a wall until I die, and then everything suddenly works again. It's a shame because I actually enjoy the game, but right now the online experience is so bad that I just can't recommend it.
其实挺没意思的,不是很好玩。不推荐大部分人购买,除非你是那种很喜欢肝的,就是可以反复玩重复内容,新鲜度有限也能一直肝任务肝垃圾小外观,只要游戏给你提供任务一直做下去就很开心很放松的那类人。 本来是被手绘风+33人团本的概念+肉鸽吸引,玩了之后感觉主次颠倒,策划完全浪费了美术的努力。肉鸽的部分几乎是没有的,局内选择和加成是微乎其微的,每把体验没啥差距,到后面每把一共就四个遗物槽,升级和重选消耗的资源还多,很难让你靠这个爽,主要还是刷局外。 地图只有三张,第一张33人,第二张22人,第三张11人,中途死了人之后几乎无法复活和补员,玩到最后没法混得指望队友都会玩,内容量不算多,就是三张图来来回回刷,相当于你要先打普通难度再去刷极神再去打零式,到通关也要花不少时间。 我认为这个模式和大方向还是有潜力的,但是搞错了重点。你是一款不到60元的游戏,玩家不会指望在你这里投入成百上千小时,要的是即时的快乐、体验和收获,需要的是内容而不是花费时长去肝强度和皮肤,很多被吸引来的人看中的就是肉鸽+随时能开一把的团本,不用花太多精力时间去攒装备去准备之类的,就为了体验有趣的游戏内容,结果闹了半天你还把核心放在刷局外强度,刷外观上,那我们为什么不去玩wow不去玩ff14不去玩diablo4或者poe2之类的游戏呢?那些游戏长线运营更稳定,玩家更多,外观更丰富精细,功能更完善,装备装等提升的感觉也更充实,为什么你们有了这么好的想法还要去趋同那些游戏的方向呢? 在我看来你们应该多做点地图,或者多设计点精英和boss战去丰富玩家的体验,难度控制一下,去除这么多肝到吐的局外和垃圾任务,加强肉鸽部分的设计。 至于各种武器的build和平衡性我也不锐评了,我对这块也没什么高要求和理解,但听说有些武器不平衡。 游戏设计的很多地方反正挺膈应的: 1.灵魂满了没办法保存只能找地方消费,因为是团队游戏,有的时候急着进地牢的时候快满了,也不给额外半条或者一条灵魂储存导致常年溢出,玩着很不爽。 2.宝箱打开之后给的资源不做吸附自动拾取,所有人都得这样绕一圈地板拾取也没啥爽感,纯驯化玩家,做个吸附+音效可以爽翻的事。 3.前两张地图挺大的需要不停跑图找资源,地图一打开却遮挡整个屏幕,不考虑做个覆盖式地图? 4.游戏局内无法查看局外的任务进度和详情,但是完成了却会打勾跳出来提示,有啥理由不直接给看一眼呢? 5.局外给自己加了150护盾后,如果护盾遭到攻击减少到低数值后正常来说不被攻击就会回到150,但是在回满之前比如98点时吃到了队友大剑的合作之力盾,这个数值就不会再回复,上限一直被锁在98,这是什么逻辑?低上限的护盾buff可以顶掉高上限的护盾buff?有的时候我为了维持护盾不想参与,但周围只有两个队友,他们需要护盾,我去启动合作之力就搞自己,不启动就搞他们,左右为难,这是人干出来的事? 6.这个合作之力本身也有点幽默,单人玩特别是天堂人数少了用起来很不舒服,还经常会因为使用而会吃到技能之类的,正反馈只能说很一般,还一直被卡地形放不出,或者人多了互卡,启动也要一会儿,攒了半天资源理应出来一个比较爽的大招,但是限制很多,强度也有差距。 7.局外buff那个升级槽卡得很死,一上来就给你看有六个槽位然后五个锁着,解锁得很慢,我玩了30多个小时了也就刚解锁第五个,还有个解锁不了,实际可以使用的buff早就全解锁了,但是升级也很贵,感觉就是不想让你自由使用让你爽。这些局外的东西限制很多成本也很高,等你多解锁一点能力或者属性了,冲层的debuff又把你删回去了,设计起来倒是也挺不动脑筋的。 本来还想多玩一会儿或者打个全成就,但一看这个条件和局外任务的恶心程度,实在吃不下了,只能留个33小时游戏时长配合你们的游戏名称。一上来其实还想拉着几个朋友一起玩的,但自己试了试感觉还是别让他们吃这口了,绝大多数玩家应该是玩不过十个小时的。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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