
This is a pixel style puzzle, survival, adventure, survival, horror shooting game, the game perspective using a top view angle, you will control Ling Feng (the protagonist) in the monster attack to survive, and to find the truth.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
游戏的操作太反人类了,还不能设置按键~!也可能是我自己的问题(手残) T _ T
比丧尸更恐怖的是行为不能自理。 看得出制作得非常用心,但是键位复杂度毁了一切。 按1是装备刀子,SHIFT举起刀子,箭头上下左右是移动,装备刀子时QE是转身,W是攻击。况且键位不止这些…… 再拆分就快变成能抬起胳膊迈起腿,调动哪根手指头,哪根脚趾豆儿了…… 但是这本不是一个被设计成故意刁难玩家的游戏不是吗? 我知道作者肯定想说引擎受限,那何不做成接近敌人自动对撞攻击呢。 或者QTE,能实现的方法太多了……偏偏独创出个最难受的…… [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
游戏前期太难了,开局一把匕首,被丧尸抓了武器都掏不出来,你打到怪怪物必定也能抓你一下,被围住必死无疑。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
好玩,很有挑战性,让我死了很多次,期待下一部作品。
[url=https://store.steampowered.com/curator/27443950/] [h1]点击关注我的鉴赏家 [/h1] [/url] 孤胆惊魂3:起源,国产像素RPG游戏。剧情和玩法类似生化危机,主要内容就是打丧尸和解谜。游戏细节很好,例如丧尸咬到主角几口后,有一个明显被推开的动作。游戏还在在多种枪械的基础上增加了法宝和职业系统,充足的火力输出可以消灭一切恐惧。使用RPGmaker制作,画风较为简陋,UI交互界面较为繁琐。好在价格便宜,推荐喜欢小型RPG的玩家购买。支持国产从我做起。JUST PLAY IT !
....我是提前触发了boss?还是触发了bug?...拿到灭火器后顺路去灭了桥上的火,小木屋里的杀人魔被击杀后,出门就刷了个女鬼,我回到小木屋再出来,女鬼是没了,但原先击杀的杀人魔却从屋里跑出来,一直追到我进到最上面的门,进门后杀人魔也跟进来了,先前那个女鬼也跟着刷了出来。如果是击杀boss后提升了一下小难度,那么2楼的红色会奔跑的丧尸我倒理解...啥也刷是不是就有些过分了?哦对,还有个会喷飞行道具的红色蜘蛛...还是啥虫子的...哇.... 开局的操作习惯了还好,很有种大雄危机的那个匕首既视感。武器方面冲锋的攻击比手枪低了好理解,不过这攻击数据低了3倍就有些...匕首初始26...加了攻击还是26....霰弹枪还没拿到....闪光弹我按了QTE...但没有效果,出了嗡嗡声,然后要么自己被抱着亲半天,要么僵尸掉血。 ....目前体验只能说挺好,但还不到好评的地步....亲啥时候更新?
想问下木屋那个电锯男杀了以后又跑出来一个电锯男追着我杀,那个是无敌的吗?打了好多子弹都不死,木屋过后难度一下来的太猛了,出来就死,已经死麻了,玩的还是简单难度,简单难度真不简单啊
什么垃圾操作?被咬了我武器自动下了,还带刷新丧尸
内容有深度,情节有波折,期待作者的3D游戏!值得推荐!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $402 | 12 | 92% | $1.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 220 | 95% | Free | |
| $5.3M | 10.1K | 86% | $19.99 | |
| $860.4K | 2.3K | 68% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $590 | 55 | 93% | $0.55 | |
| $580 | 59 | 92% | $0.69 | |
| $591 | 83 | 72% | $0.99 | |
| $580 | 83 | 87% | $0.49 | |
| $594 | 80 | 56% | $0.49 | |
| $597 | 84 | 61% | $0.54 |