
Get ready for a game so stupid you would rather show your browser history than admit that you like it! Lots of action, explosions and yes, it's a penis-tank in the trailer.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish*, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Finnish, Greek, Dutch +8 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Un platform semplice, in alcuni momenti fastidioso per la difficoltà. Ironico e spassoso. Lo consiglio soprattutto per l'ironia e il prezzo.
Эта игра - как американские горки на ржавом велосипеде. Управление непредсказуемое, графика кричащая, а цели... ну, цели тут весьма специфические. 10/10 за непредсказуемость!
2 Ninjas 1 Cup, developed and published by Vogelfänger, immediately signals its irreverent spirit with its title, but beneath the humor sits a surprisingly focused and demanding platformer. It embraces the simplicity, precision, and tight design philosophy associated with modern indie action games, building its entire identity around movement, timing, and split-second decision-making. Rather than padding itself with lore or cinematic storytelling, it presents a pure arcade challenge in which two nimble ninjas must navigate a series of lethal obstacle courses while protecting a fragile cup that serves as both an objective and a constant source of tension. The concept is intentionally absurd, yet the execution demonstrates a clear respect for mechanical polish and level design clarity, making the experience far more thoughtful than its playful premise suggests. The gameplay thrives on straightforward but finely tuned controls that reward rhythm and instinct. Movement feels sharp and reactive, ensuring every jump, dash, wall-kick, or direction shift happens exactly when the player commands it. The cup mechanic adds a fascinating twist—players must either carry or throw it while platforming, and its physics behave independently from the character, introducing risk at every step. Landing perfectly means nothing if the cup bounces into spikes a moment later. That dynamic forces players to think beyond their own survival and consider environmental motion, trajectory, speed, and momentum. Each level becomes not just a test of execution, but of anticipation, making the cup feel like a mischievous companion rather than a passive objective. Level progression reinforces that dual-focus challenge. Early stages function as training grounds, giving players space to understand handling, inertia, and environmental hazards. As difficulty increases, layouts become more elaborate—swinging blades intersect with collapsing platforms, moving walls limit breathing room, bounce pads complicate jump timing, and enemy placements disrupt predictable jump arcs. The best stages encourage flow, pushing players toward continuous motion rather than cautious step-by-step advancement. Failure is frequent, but it comes with instant restarts, allowing players to enter a meditative loop of experimentation and refinement. The game clearly expects repetition, not as punishment, but as a natural part of mastering its physics. The art direction supports this loop by prioritizing readability. Environments are cleanly outlined, hazards pop visually, and character silhouettes remain easy to track even during chaotic sequences. The visual tone strikes a balance between playful exaggeration and minimalist clarity, ensuring that humor never compromises functionality. Characters move with charming swagger, and animations emphasize weight and momentum without slowing responsiveness. Sound design contributes subtle layers of feedback—a small impact sound when the cup lands safely, sharper cues when traps activate, satisfying rushes during successful sequences—which helps players internalize timing even without consciously registering the audio. Where the game may divide players is in its intensity. 2 Ninjas 1 Cup demands patience and perseverance, offering little accommodation for those uninterested in high-precision platforming. There are no difficulty toggles, aim assists, or forgiving checkpoints to soften the experience. The learning curve can feel steep early on, particularly as players adjust to managing two physics systems simultaneously. The game also doesn’t attempt to broaden its appeal with narrative framing, collectibles, or unlockable abilities, meaning those seeking variety beyond mechanical challenge may find the experience too narrow. However, its focus is intentional—everything extraneous has been stripped away to ensure that platforming and momentum remain the stars. For players who connect with that design philosophy, the game offers tremendous replay value. Each cleared level invites not just satisfaction, but curiosity—could it be completed cleaner, faster, or more stylishly? The compact stage design encourages speedrunning, improvisation, and self-imposed goals. The physics of the cup introduce spontaneous route variations, making repeated attempts feel like opportunities rather than chores. Even after finishing the campaign, many players are likely to return simply to chase mastery, using the game as a mechanical playground rather than a linear experience meant to be consumed and shelved. Ultimately, 2 Ninjas 1 Cup succeeds because it understands exactly what it wants to be and executes that vision with confidence. Vogelfänger has crafted a deceptively simple platformer that relies on elegant controls, clever design, and a comedic premise rather than spectacle or narrative ambition. It offers frustration and triumph in equal measure, asking players to meet its challenge on its terms rather than smoothing anything down for convenience. For fans of skill-driven action platformers—especially those who appreciate the comedic absurdity of taking something trivial extremely seriously—it delivers a memorable, tightly assembled, and unexpectedly exhilarating experience. Rating: 7/10
Fue demasiado para mí, si no tienes paciencia como yo no pienses en completar el juego y en conseguir todos los logros en el proceso, porque quizá será fácil pero te consumira tu paciencia.
Got this game when I was a kid for the memes... back in that time it was funny to have it :x... Well... game kinda sucks but it was never made to be serious product, right? Ehh well, simple platformer xD
2 Ninjas 1 Cup (2017, разработчик и издатель — Vogelfänger) — инди‑платформер с юмором в пиксельной графике. Суть: играть за ниндзя в розовом кимоно, преодолевать препятствия, сражаться с пчёлами, «сутулыми псами» и другими необычными противниками. Ключевые особенности: пиксельная 2D‑графика; сложный геймплей с точными прыжками и таймингами; чекпоинты каждые 10 метров; юмористические кат‑сцены и диалоги (простой английский, русского языка нет); достижения и коллекционные карточки Steam; одиночный режим; платформа: PC. Минусы: высокая сложность (особенно на поздних уровнях); не всегда отзывчивое управление; редкие сохранения могут раздражать; ограниченная реиграбельность. Итог: хардкорный платформер для любителей вызовов и абсурдного юмора. Подойдёт тем, кто ценит точность и готов к множеству попыток на одном участке. Лучше брать по скидке (прохождение — 3–5 часов).
Fena değil ama save yerleri çok uzakta
Lo único gracioso de este juego es la referencia al video más infame de la era paleolítica de Internet, allá por los años 2000. ¿Qué más decir de esta aberración?... recursos genéricos 8-bit, mecánicas de plataforma horrendas, la "trama" es basicamente un ninja que corre de baño en baño mientras se c*ga. Sí, ese es el nivel. Sería mejor si lograra hacer reir, pero no lo consigue nunca, solo genera cringe.
Два ниндзя, один кубок… и куча идиотских смертей, за которые я могу винить только свои кривые пальцы. Эта игра — как тест на выдержку для твоей координации: прыгай, скользи, прыгай снова, а потом упади в пропасть и смирись. Тут нет сложных механик или глубокого сюжета — есть лишь два ниндзя, которые вечно спешат куда-то с видом «мы опаздываем на утреннюю йогу», и твоя задача — чтобы они оба не сдохли от одной и той же ловушки. Звучит просто? Попробуй сам, когда твои рефлексы — это рефлексы сонной черепахи. Плюсы: Весело бесит Идеально для коротких сессий Стиль минималистичный, но забавный Минусы: Ошибся — начинай заново Ошибся снова — и опять сначала Ошибся в 153-й раз — ну ты понял 5 из 10. Шикарная маленькая пытка для нервной системы. А теперь требую особый титул «Мастер ниндзя, но только в умирании» — думаю, его я точно заслужил.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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