
Space shooters never die. 1993 is a testament to that. 1993 is a classic shoot em up celebrating games like Gradius, R-Type and Life Force.
Modeled estimate, not a reported figure. How we estimate →
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Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is a lot of fun, old school style side scrolling shooter. There is a HUGE flaw that should be patched is that you cannot really farm currency by replaying levels which absolutely kills the replay value.
It's ok except the controls, just the arrow keys! Any way to change?
Bon petit jeu mais ne vaut pas 9.99 euro .
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Languages: English, Japanese
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
33 YEAR OLD SPACE MACHINE
I got some trading cards off this game
[h1]It's OK[/h1] I bought it out of nostalgia and though I don't hate it But wasn't exactly thrilled either. It has the challenge that used to come with the Gradius and similar games. However it really didn't capture it. I know this was a different game entirely but you can see some similarities where it was trying to take from the games that came before it or rather was inspired by. It's OK honestly it's good for a little nostalgia or to just turn off your mind and not think to hard about what will work. The only thing that was a let down for me though was the final boss which I won't say was horrible but not exactly something to be thrilled over. Over all as I said it's ok and just use a quick fill in shut your mind off and have fun sort of game.
a living testament to the rule: save your projects.
gud
My first impression is that the game has a lack of character or direction. It's familiar but new and everything is scatterbrain, mashed together bits of nostalgia. There's a hint of "cheating" to some of the difficulty in strange, swirling white dots that are ...bullets? Difficult to notice among the on screen pixel debris from your own fire and they damage you without knowing exactly what hit you. Maybe I should go with my first impression and discard the game, but I admire the design and effort put into it as a love letter to arcade/16 bit gaming. Altered Beast, Alien, R-Type and even Battle Toads (final area is reminiscent of the jet ski level) are nodded to and the music is 1989. I enjoy the passion, obscure references and details and feel of it. It's cohesive in the sum of its parts even if it lacks a solid direction. There are quite a few weapons to buy and upgrade and enough money to get four of them and a "tier 2" ship at level 2 by the end of it by replaying one or two stages. A fully loaded ship feels nearly broken in it's power during the boss fights but decent reflexes will still be needed on the later stages. One weapon that explodes with shrapnel that adds extra damage blocked some of the obstacles including the aforementioned white dots of environment fire. Dialog later on also got in the way of what's happening on screen. This is fine on sale with its relatively short length and hits a nostalgic note or two. The bugs I found were an animation freeze on the first tier two ship while it moved, stopping on an animation frame, though the ship itself could still be controlled; and the autofire/turbo when holding the fire button down would just stop firing for a second, then it would resume. Three "Power-Up"s out of five.
Koupil sem v 95% slevě. Nefungující achievementy, nemožnost změnit ovládání (jako sorry je rok 2025) a pokažená nejtěžší obtížnost, ve které nemáte mít štít (funguje) a máte mít pouze 3 životy (nefunguje).
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