
《我16岁辍学做游戏!》是一款双结局的游戏开发模拟游戏。讲述一位16岁学生在辍学游戏开发和正常上学导致的不同结局。 制作目的是为了给对独立游戏行业一无所知的人指引一条正确的道路。
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
辍学做游戏一款模拟经营类型的游戏,玩家作为一名16岁辍学的高中生开始制作游戏,基础属性很低,很难做出好的游戏,但可以通关学习参加高考,毕业后属性点大幅提升,做起游戏来事半功倍。 游戏内大量玩梗,如“只因”等等,游戏名也是由根据现实事件得来的,希望大家能够好好学习,不断强化自身才能做到更好,而不是被不良社会风气带偏。 游戏中上课问答阶段字幕太慢,没有加速功能,有点让人难受。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
68出售游戏的成就不弹
极简单的经营类游戏。 复学线的难度远低于辍学线,旨在说明具备丰厚知识才能制作高端产品,赢得市场。 游戏为反驳一位“封神”的up主而制作,[u]玩梗多,建模粗糙且玩法比较平淡 [/u],[b] 但一小时的游戏内容可以给用户退款的选择 [/b]。 总的来说支持制作者的立场,先储备知识,再进行创业。额外用下班时间再做一款游戏本身是可敬的行为,对于这种几乎没有盈利的项目也不能要求太多。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 40 reviews with recorded playtime.
太简单了没有想象中那么好玩,虽然是为嘲讽某人而制作的但是我并不想白花钱买了一个不好玩的游戏谢谢~
为作者的行动力点个赞,毕竟东西做了出来,但游戏本身是不行的,不值3块,68的成就还跳不出来。 然后既然要讽刺默神,好歹也得做个像样的东西吧,你这个问题可多了: 游戏本体是学习了开罗的游戏发展国做游戏的模式,然后加上学习答题毕业给资源,没钱去大猛子那里搬砖的设计,乍看还行,但是要突出重点么,就把搬砖(每搬2次工资居然加1块)和不复学基本很难涨能力没人脉(人脉名字全部玩梗)设计的及其恶心,强行推进政治正确。ui设计的非常差,esc没有设计退出,剧情文字没有快进和跳过,基本上就是学生作业水平的设计,不应该出现在这个实际卖游戏的平台上,要真玩梗好歹音乐换出Night Crusing,右下加个默神摇头晃脑的LIVE2D才对味啊。 最后:就算不复学按它这个游戏逻辑默神一样可以发达的: 首先2000一月生活费只能完成20%,所以不如全部外包就算能力最差的300一次也完成5%20次全部完成才花6000元,卖38虽然差评如潮也能卖300份?(别的也行但38赚的最多)那就有盈利了。盈利多了就上宣发,宣发上了多宣发价格30%的量什么垃圾居然都能赚钱我也很无语啊?
失效的保存游戏
虽然要钱,而且Bug有点多,经常卡顿,有时甚至被搞到死机,但是初心还是好的,给个好评支持一下作者。
68块钱的成就不会弹 你跟默神坐一桌吧
乐
不买难受一阵子,买了难受一辈子。目前来说游戏的BUG和可玩性都是问题,期待以后的更新!!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $26.6K | 67 | 64% | $10.99 | |
| $3.2K | 96 | 96% | $1.99 | |
| $1.3K | 12 | 100% | $6.99 | |
| $8.5M | 13.3K | 82% | $19.99 | |
| $7.2M | 14.2K | 87% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.1K | 116 | 53% | $5.99 | |
| $17.1K | 1.3K | 97% | $0.99 | |
| $17.1K | 74 | 100% | $8.99 | |
| $17.1K | 61 | 51% | $14.99 | |
| $17.1K | 68 | 94% | $8.99 | |
| $17.1K | 138 | 81% | $5.99 |