
In DevLife you start your career just before hitting 18. It's up to you to choose who you want to be - a graphic designer or maybe a programmer? Will it be a Website design or Mobile Applications? It is up to you to decide! And what if you chose wrong? Well... You will have to live with that!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish*, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Save your money , seriously.. Broken: * Gameplay - just, wtf. Constant random events with horrific effects. * Save Games - One slot per career ? Cannot load after a disastrous outcome... restart whole game. * Overlays - randomly disappear - come back on reload save file ? no.. restart game ? sometimes. Start whole new game ? Yes * Creating your own jobs - good luck, 10 game years of grinding evaporates on release.. too long for sales to recoup cost, company will go broke and shut down prior to becoming profitable due to "distribution cost" I gave this a real shot.. thinking the Dev had to play their own game ? There has to be a way to not go broke every time ? Nope. Last attempt, grind 20 game years for enough money to release my own product and upon release, calculated release expenses (massive) and never popped up the sales chart.. not bad or no sales, just broken.
Barely any gameplay here. Click on buttons, watch some bars fill up, click on the same buttons to watch the same bars fill up. Nothing here, at least not yet.
This game is very promising but I'm not going to change my recommendation to yes until it's just less buggy as it's almost impossible for me to progress at the moment. Bugs when creating a project where you cant double click or drag the application module that the project lists as required so you're forced to keep trying to recreate the project until it eventually lets you. Bugs where the screen blanks out with the game locked just playing music when you try to assign skill points to a new employee. This and other quirks such as the fiddly interface that makes navigating through the list of modules and uncomfortable chore are things that need to be ironed out sooner rather than later. Additional changes to the long winded steps to get something as simple as a basic contract job up and running also should be relooked at to make possibly both more intuitive and not so many different interactions. If you're a sole developer then for heavens sake just populate the assigned person to a task automatically - who else would we be allocating the job to? There's no need to micro-manage the whole process that early in the game. I can't get too far into the game at present as the locking up and crashes are a bit too common for me to get a long session going. Hopefully once those are solved then I can look at and play the game properly. It's definitely got potential and i'm certainly not looking to try and refund it, but I think i'll take a pass at carrying on for a month or so and then see if it gets a bit better.
English review in the commentary. Non, ce n'est juste pas possible. Les dèvs sont réactifs quand on les interroge, mais restent cloisonnés dans leur idée et ne sont pas du tout à l'écoute des suggestions de leur communauté (payés vous le coup d'oeil du fil de discussion steam). Le jeu n'est pas mauvais en soit, mais est pété de choix de gameplay et gamedesign complètement hasardeux. Je ne m'attarderais pas sur la difficulté de départ. C'est un choix, elle est justifiée. Le lancement dans le dèvs n'est pas évident, c'est concevable et retranscrit tel quel. Cela peut se respecter. Soit. Mais les évènvements aléatoires, vraiment ? Entre les accidents de voiture, les blackout successifs (pannes d'électricité sans cesse pendant les parties), on se croirait développeur dans le tiers monde. Sans déconner, dans ma dernière partie, j'ai eu pas moins de 4 black out ? J'ai 41 ans, dans toute ma vie, j'ai du connaitre 3 pannes d'électricité qui ont durée en tout et pour tout 6 heures maximum. Ici, une panne d'électricité vous immobilise pendant 2 mois minimum, vous obligeant à investir dans un générateur. Et le pire dans tout ça, la dernière panne que je viens d'avoir. Cela fait 4 ans qu'elle dure. Quatre putain d'années !?! Il s'est passé quoi ? Une IEM est tombée au dessus de la ville ? Et c'est sans compté les évènements aléatoires qui vous pète un Gameover en tuant votre personnage comme ça, parceque c'est ainsi, sans erreur de votre part mais parceque le jeu en a décidé ainsi. Je vous passe les discussions et suggestions que j'ai poussé aux dèvs et pour lesquels les réponses que j'ai reçues était "Peut être" / "Pas prévu" / "ce n'est pas notre vision". Je ne suis pas expert en JV, mais des Game Dèvs/Tycoon, j'en ai bouffé, des bonnes idées dans ces Tycoons que sur lesquels j'ai passé des heures, il y en a. Du coup, les suggérer à ce Studio et avoir pour réponse "Bof" quand ils n'ont que 35 review depuis 1 an ... ça en dit long sur l'intérêt qu'ils portent à leur communauté. Sur ce, je les laisse avec leurs oeillères, je vous invite à passer votre chemin et dépenser votre argent dans Mad Game Tycoon 2 si vous ne voulez pas du trop hardcore, Software Inc si vous voulez de la gestion vraiment très poussée, voir vous pencher sur Game Dev Masters qui lui aussi est en Early et qui semble plus prometteur. Après, pour 5 €, vous ne passerez pas 20 h désagréables, vous mais vous aurez bien 10 h de frustration.
I really wanted to love this game, everything about it could’ve been done or handled way better than what it is now, and I wanted to give it a positive review, given that it’s in an early access, and made by a single developer, though I couldn’t. [h1]The Game[/h1] DevLife is a game where you somehow end up in a locked time loop, you'll be pausing the game a lot just so you don't accidentally miss the "unfair" deadline. You’re given commissions to complete based on your level, and unlocked components, eventually you’ll be able to do your own commercial projects that will profit you if you’re lucky with the RNG. [h1]Bugs[/h1] The game feel’s choppy at times and really needs to be optimized as soon as possible, it doesn’t make sense that my game stops working for a second then somehow an interface telling me that another commission or the current one has been completed or some other notification, this becomes really annoying in mid game, it’s like the game isn’t designed to handle this much information from a simple action. Aside from that, one of the major turn offs to this game was the fact that it contained a lot of bugs, and I mean [b]A LOT[/b]. This is by far the most annoying thing about an early access game, and I don't understand how such a mess like this has been even made. I haven’t personally finished the game or completed it per say, that’s because there’s a bug when I move to a town and after 10 to 20 minutes of playing the game suddenly freezes, requiring me to relaunch the save file, or sometimes the entire game, followed by a black screen with nothing to do or a way to fix such bug, I have multiple saves with the same issue and that’s the reason why I stopped playing it. As a game developer myself I often wonder how this could’ve even happen in the first place, especially with how "optimized" the Unity game engine is, was it the lack of experience? or is it the engine's fault? Clearly, it's not the engine's fault this time. [h1]Save File Redundancy[/h1] One funny thing I found about the game which could be a good thing in some cases, the save files, and oh man a single save file can go up to 9 MBs if you ever reach the mid to late game, that's if for whatever reason you were able to reach that far without the game bugging out for some unknown reason. Well you see, a single save file not only contains your current character, company, and employees state, but it also has all of the upgrades descriptions, cost and modifiers and so on. This is redundant, since the same values are shared across saves (if not tampered with manually per save), it won’t be a problem if it isn’t eating quite some space from steam’s cloud saves (which in itself is limited per game). As I said earlier it can be a positive thing, it allows you to make your own modification on “balancing” the game as you like, and making the modifiers of your company upgrades actually feel good and worth the investment, but this could’ve been done in a better way. [h1]Verdict – 6.5 / 10[/h1] Alright, so does that mean the game is not worth buying? No, it is worth it if you’re willing to be patient with the game. It’ll also help motivate the developer to update and keep fixing those annoying bugs. I don’t hate the game, in fact it has a lot of positive aspects to it, it still needs to be worked on heavily though, the developer is fast at responding to player’s concerns from what I’ve seen, but sometimes promising fixes and stuff couldn’t be just passed on to the next “major update”, stuff like the black screen bug in mid game needs to be fixed immediately, it’s in the alpha phase – bugs are to be expected. The game has a potential, though it's far from "fun" in its current state.
Gra jest słabo zbalansowana np. płacimy większą karę za błędy np. robisz kontrakt za który dostaniesz 300$ robisz trzy błędy i jesteś 5000$ dolarów w plecy to powinna być mniejsza kara np. 20$ albo 100$. Przy większych zleceniach to rozumiem ale przy pierwszych stracenie 5000$ od tak jest na prawdę głupie.
Стандартный тайкун про разработку игр: начинаешь с нуля, клепаешь проекты, нанимаешь команду, растёшь от "ноунейм-инди" до студии. Можно завести питомца, съездить в отпуск. Но на практике: питомца ты не видишь, персонаж в "отпуске" сидит за столом, а "разработка" представлена в виде графиков. Разработчик сам пишет, что usability у него приоритет. Но пока что интерфейс ощущается так, будто его проектировали без единого юзабили теста. Проблемы как в UX, так и в логике происходящего. Подбор фич для проекта — это перебор вслепую. Простой контрактный заказ требует кучи кликов. Если играешь индюком без студии — игра всё равно заставляет вручную назначать себя на каждую задачу. Нет разумной автоматизации. Интерес пока возникает только во время попытки понять, что делать дальше. Все остальное - многокликовый гринд. Зачем? И поверх этого - баги. Игра зависает, экран чернеет прямо во время сессии, сохранения ломаются — особенно когда переезжаешь в новый город. Я потерял несколько сейвов именно так. Назначение очков навыков новому сотруднику? Добро пожаловать в чёрный экран с музыкой. Попытка перетащить нужный модуль в проект? Удачи — иногда просто не работает, приходится пересоздавать проект несколько раз. Для Early Access — это слишком. Дам игре пожалуй: 55 / 100 Сейчас это скорее альфа-версия с амбициями от человека, который решил создать простой проект не вникая в особенности тайкун жанра. Проходняк
Рекомендуете ли вы эту игру? Да Нет
There is a lot to like but there is way more to not like. Trying to upskill is impossible because you run out of energy. Getting more energy is done by adding energy...THEN the game punishes you for using the ONLY mechanic in the game for adding energy other than taking a vacation. Taking a commission is what the tutorial tells you to do but you literally cannot complete a commission with getting your skills way up but this is almost impossible as I mentioned before. This needs a lot of work. https://youtu.be/0xUUc_ko860
It's the usual game dev tycoon type game except this one is buggy and even when it is not buggy it has a very clunky interface. I would recommend that the developer hires a UX/UI designer to help make it less annoying to play. When starting out I thought the game might actually have a bit more depth, considering you can "have pets" but it's all just text prompts. You can name your fish/cat/dog but you can't see them. You can "go on vacation" but your character just sits at their desk. You can have a maxmimum of 6 developers working in your company but unless you are pausing the game constantly, managing them is simply annoying. The interface to create your own projects is terrible and there apparently no real way to find out which combination of features would work well, except literally selecting them one by one. The game feels like someone released a game just to call themselves a game dev, not because they like making (or even playing) games.
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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