
15 Seconds is a 2d arcade in which you have to move forward, take down obstacles, avoid shots in the search for an exit, but remember that your time is limited. in no case do not touch anything, otherwise you will have to start all over again.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
So as the other reviewer, Furrek mentioned, this is an act of copyright infringement/IP theft. A developer put this game up on Greenlight, called Arkade. He also released a free demo because as an indie dev he wanted to promote his game. Studio48 took his demo and released it as if they had written this guys game themselves. This is, quite simply, theft.
SOlo tienes 15 segundos para pasarte el nivel, los niveles logrados no se guardan, por lo que cada vez debes empezar de nuevo, en resumen dificl y sin posibilidad de guardar nivel.
Not Recommended.
recomendo
游戏内容和游戏标题一样,不控制角色移动15秒必死。游戏难度也是逐渐增加。越到后面难度越高。入手游玩的朋友切注意,没有足够的耐心,千万不要玩这款游戏。 The content of the game is the same as the title of the game. If you do not control the movement of the character, you will die in 15 seconds. The difficulty of games is also increasing. The more difficult it is, the more difficult it is. Start with your friends who are not patient enough to play this game.
Stupid Game,awful control and ridiculous determine.
80分钟通关 舒坦
Хардкорная игра на реакцию. В основном весь геймплей состоит из фраз: "Да почему!?", "Как!?", "Но я же всё нажал!!!". И именно сложность больше всего привлекает. 30 рублей ушли не впустую.
Garbageware. Awful controls. They didn't even bother with a save/load function. Every time you quit, you have to start from level 1 again.
It gave me a hemaroid.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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