
A three-man activist group has set out to make the world a better place by stealing famous art pieces in the world's most renowned museums, selling them to private collectors, and donating the money to charity.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Czech*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h3]TLDR[/h3] 15 Days is one of those games where I wish there was a "recommended with caveats" or "recommended on sale" option, because that's exactly what I would pick for this game. It's a short point and click game with ups and downs. Nothing to write home about, but nothing awful either. If you like point and click titles and it's on sale, get it. If not, pass. [h3]The Good[/h3] - Mechanically, this is your typical point-and-click game, so if you are looking for something story-focused and easy, this will have you covered. - Pressing Space highlights all interactable elements, which can be a great help in some instances. - The plot is nothing special, but I will give it kudos for not ending how I expected it to, even if many of the other twists were predictable. - Mike is the MVP of the gang. - Mini-games can be skipped, which is good, because: [h3]The Bad[/h3] - The minigames are not very well explained at all, and as such can be quite frustrating. - Some of the characters are absolute dolts, especially the main girl (I already forgot her name) and Jack. - There is a maze section and it is every bit as awful as you might imagine. - The audio mix is terrible in some places, with super loud cutscenes and very hushed gameplay. [h3]The Ugly[/h3] - I had several consistent crashes, which could usually only be avoided by saving juuuuuuust before the crash trigger and then reloading. - Just like Overclocked: A History if Violence, this game immediately loops you back into a new game right after finishing it. Even weirder is that when you load the game after having done a session, it will not load you back into where you left of--you'll have to load a manual save from in-game for that.
This game was better than the reviews were making it out to be. I enjoyed the 3D character and environment designs, controls are simple but UI can be a bit annoying to use at times. While the game is contained to small areas so you don’t have to do too much backtracking, there are hints on what to do in dialogue which sometimes you might miss, an in-game journal would be very helpful but usually eventually you can figure things out. I was surprised by how much voice acting was in the game, this is a dialogue heavy game in parts especially towards the end of the game. I think the manor the dialogue is executed and the speed the characters move impacts the story coming across as boring in parts to some of the other reviews. The biggest issue I had was the frequent crashing of the game around every 30 minutes or when I would use the computer search function. Make sure you are saving frequently but thankfully the dialogue parts are quick and easy to skip through if you forgot to save recently. I think this game is a fine pick up if you are into to point and click games but wait until it is on sale, with the crashing issues I cannot justify a full price purchase. I am definitely going to be checking out the rest of this developer’s games. (pauses) Get Jack Stern his own action movie. His side of the game was a lot more exciting and interesting.
All cats are awsome...
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Tuhle hru jsem hrála před lety kdy hodně frčeli adventury a celkem se mi líbila. Musím říct, že i ted' má své kouzlo. Není to rozhodně žádnej masterpiece, ale je to příjemná oddychovka kde se nemusí kombinovat milión předmětů a hledat hodinu co kam patří. Hra vás vetšinou sama navede co a jak. Je fakt, že občas jsem nevěděla jak dál, ale třeba hádanky se dají přeskočit a taky pořád je tu strýček google, který poradí. Vytkla bych určitě ty výpadky hry. To tam je celkem nepříjemné takže doporučuju si hru pravidelně ukládat. Hru bych ohodnotila tak 6/10 .
Audio = 5 - Decente ma c'è di megio Grafica = 5 - Grafica carina ma c'è di meglio Giocabilità = 5 - Giocabile ma il sistema utilizzato non è propriamente User-Friendly Storia = 5 - Insomma, carina ma nulla di particolare Longevità = 3 - Il gioco non è lineare come dovrebbe essere anche se alla fine può piacere finirlo, il problema è che gli sviluppatori non si interessano abbastanza al gioco, ne ora e nemmeno a suo tempo, perchè ci sono svariati bugs da correggere e come sempre se ne fregano... alcuni addirittura non ti permettono proprio di andare avanti; questo loro atteggiamento (che nel complesso oramai hanno quasi tutti) mina la longevità di molto, tutti sono bravi a prendere soldi (che sono sempre e totalmente buoni) e a nessuno frega di correggere i bug... Nel complesso potrebbe andare bene, il gioco tutto sommato è carino, potevano fare di meglio sicuramente come adottare un sistema di salvataggio con file di testo, per esempio, in modo da aggirare dei noiosissimi bug che in alcune circostanze non permettono di finire questo titolo. Il menefreghismo di alcuni sviluppatori è quello che alla fine fa morire i titoli ancor prima del tempo e questo titolo rientra in questa categoria. Ovviamente non rispondono alle emails e ai vari tickets... meriterebbero di restituire i soldi a tutti.
It's a good, but buggy point and click game with decent graphics and OK voice acting. The biggest downer is the amount of crashes I had, so save often. The puzzles are either stupidly easy or so extremely random and impossible to figure out what the hell they are wanting you to do. Not a bad game, certainly worth the 5 to 6 hours to beat one time and never think about it ever again.
15 Days is a point-and-click adventure from House of Tales, where you play as part of an activist group that steals famous artwork to fund charitable causes. The game blends elements of a heist thriller with a political conspiracy, offering a unique story-driven experience. Players control multiple characters across both sides of the law, providing varied perspectives. The game offers detailed background graphics, adding a nice visual atmosphere to the story. While some of the dialogue attempts humor, the pacing and mechanics may feel a bit dated to modern players. The game is from 2010. Despite its flaws, the unique concept and story-driven nature can appeal to traditional adventure game fans and real point & click enthusiasts. It's an okay-ish point & click adventure game you might want to play for retro sentimental reasons.
Infumable. Los videojuegos deben ser divertidos e interesantes, y este definitivamente no lo es. Los personajes son terriblemente aburridos, caen mal, todos, sin excepción. El guión es de tercera categoría. No lo recomiendo ni regalado. Este es uno de esos casos en el que pienso si debería borrar un juego de mi biblioteca para siempre. Un saludo.
Played this on my journey to play every House of Tales game with an English release. This game is a narrative mess (like other House of Tales games). Regarding puzzles, it seems as if they received feedback on the difficulty of the puzzles in their previous games and decided to swing the pendulum too far in the other direction. There are very few puzzles overall, they're all optional (you can skip them complete after two minutes), and they're usually quite easy (though there is still one puzzle that's a bit out there). One positive is that the detective character is funny, though I'm not sure it's intentional. Overall, I actually didn't dislike this anymore than Overclocked: A History of Violence; I think they're both roughly equal in terms of the weight of their problems, just in different ways. I would say they're both a bit worse than The Moment of Silence, though, and The Mystery of the Druids sits way above all three.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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