
Minesweeper but the rules are changing.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 31 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
作者真是脑洞大开,突破传统扫雷概念,做出这种超乎寻常与想象的定义规则程序生成的扫雷游戏,毫无疑问,我不会相信再有什么扫雷游戏会超过这一款!
This is the perfect puzzle game, so thoughtful and clever! If you like Minesweeper you should pick this up. Play on the default difficulty. It's a Minesweeper that always and only gives you just enough information to complete the puzzle. Truly brilliant. FYI, a "?" block means that the square is a number but you don't know the number.
In the first three days of owning 14 minesweeper variants I hit 24 hours of playtime. I have only played 7 of the 14 variants. Ive started seeing minesweeper in my house, I have started thinking of minesweeper positions instead of words. I had a nightmare about a minesweeper board the other night. 14/14 Too much water.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, Dutch, Korean, Polish, Russian, Swedish, Vietnamese
Hours played at review time, across 85 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
理不尽さのないマインスイーパーって素晴らしいと思い様々なルールでプレイした結果、普通のマインスイーパーが難しく感じるようになる
好玩!
マインスイーパ好きにはたまらない。無限にやってしまう。
好玩!
每个机制都体验了一遍,最难的我觉得就是E,W也比较考验我的脑子,,Q和B是普通模式里比较简单的规则了;我是一个非常有强迫症的人,所以每一关都想要完美通关,如果看提示了我就会重开,所以耗费了多一些的时间来过这些关卡;我比较喜欢喜欢扫雷但是一直苦于最后总是要猜,因为我不喜欢解谜有运气成分,直到发现了无猜扫雷,真的是伟大的研发,让一个不喜欢猜的人也能得到满足^_^;游戏拥有比较高的自定义模式,而且每一步必须逻辑推,防止误触或者乱点尝试出正确答案,这对一个喜欢瞎点的人是友好的;提示也超级好,不会直接告诉你有没有雷,而且告诉你能判断的格子和关联格,虽然有时候也看不懂就是了(;这个游戏真的是量大管饱,我不算挂机玩了20小时了,超级爽,每过一关都很有成就感;他的画面也非常友好,不会过于鲜艳刺眼睛😭,自定义也可以用,不过默认的灰白色最舒服!;无猜扫雷伟大!!
Hey hey sam review back again with another review! today we got mine sweeper. oh man what game. my broom is full of mines and my mind is satiaed of htt the bones of my enemuies. thank yoiu
终于全成就了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $45.6K | 368 | 97% | $6.99 | |
| $8K | 21 | 100% | $9.99 | |
| $4K | 24 | 96% | $11.99 | |
| $635 | 7 | 100% | $3.99 | |
| $411 | 3 | 67% | $3.99 | |
| $2.3M | 5.8K | 99% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $242.9K | 1K | 86% | $14.99 | |
| $242.8K | 1.7K | 92% | $7.49 | |
| $242.8K | 571 | 86% | $19.99 | |
| $242.9K | 403 | 62% | $24.99 | |
| $242.7K | 2.1K | 69% | $6.99 | |
| $243K | 628 | 55% | $19.99 |