
Welcome to《Cabal 13》— an asynchronous roguelike auto-battler built around hero RPG progression! Every run is a fresh adventure, every choice shapes victory or defeat. Assemble your unique squad, clash with rivals on dynamic battlefields, and dive into deep, hero-focused roguelike auto-battler fun.
Modeled estimate, not a reported figure. How we estimate →
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About
Welcome to The 《Cabal 13》, a multiplayer roguelike auto-battler game centered on RPG hero development! Here, every match is a brand-new adventure, and every choice determines victory or defeat. Select your champion from a roster of legendary heroes with distinct playstyles, build a one-of-a-kind team, and clash with other players on a dynamically evolving battlefield to experience the in-depth fun of hero-focused roguelike auto-battling.
Choose your destined avatar from over 20 mighty legendary heroes. Each hero is more than just a unit—they are a complete core gameplay experience and a saga of growth. Unique skill trees, exclusive synergy combinations, and innate talents will fully define your strategic blueprint. Will you summon an undead horde, unleash a zerg swarm, or build an unstoppable mechanical army? Your hero is the starting point of a legend.
The game features over 300 distinct units, interacting with more than 60 stackable talents and 40+ random events that can turn the tide of battle in an instant. Combined with the unique abilities of over 20 core heroes, these elements create near-infinite tactical combinations. In every match, you can explore a brand-new path to victory.
With innovative stacking and mounting mechanics, experience the ultimate thrill of explosive stats and merged effects.
No two matches are ever the same. Every game presents you with different random events, units, and talents. Combine seemingly ordinary units with hero abilities and random buffs to create a dream combo that overwhelms your opponents. Every restart is a perfect chance to discover new tactics.
Featuring a meticulously designed asynchronous battle system, we bring you a pure and in-depth strategic competitive experience. Say goodbye to the anxiety of fast reflexes and real-time pressure—here, only true wisdom and team-building artistry matter. You have ample time to think carefully, calculate precisely, and simulate your lineup. Refine every step, from unit trades and talent selections to formation adjustments. In a fair thinking environment, polish your perfect team and launch a steady assault on The Thirteen Pillars Court.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, French, Italian, German, Spanish - Spain, Russian, Japanese, Traditional Chinese*, Portuguese - Portugal, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
适合喜欢酒馆战棋玩法想体验异步对战游戏的玩家。单局时间有点长,游戏机制很复杂不同玩家战力差距很大,遇到高手挫败感太强
好玩 看好你 国内没有网络问你 加油更新吧
bug终于修了 转好评
还可以,挺好玩的,美中不足就是平衡性一般,基本上总会有容易成型的OP玩法,打两把就没意思了,不过这种游戏本来就难以平衡,又是小团队,确实不能要求太高。我光demo就玩了40+小时,这价格也对得起这时长了
Bug 還是很多 目前有再更新 非常好遊戲 每個人都要玩 便宜好吃好玩
谁能教教获得战争机器的副本怎么打...
Game is awesome. That said you should only buy it if you want to support it. Currently the game has many issues: Main i would say is translation. There are some bugs but from what i can tell dev's are aware of them and working on a fix. Ranked match making sometimes feel really unfair. Instead of matching you against player that have similar win/loss/day ratio you are been matched based on what i would assume is in-game days. This matchmaking favorite aggressive play style. rewarding you with weaker matches early game and very hard matches late game. There are builds after day 12/13 that you just have to pick how fast you wanna die.
好玩,很上头,一点感受: 1、卡米拉太强了,玩了好几个流派成型后的卡米拉+治疗+超级厚盾很无解,流派本身的强度反而没那么重要。 2、很多机制说的不是很清楚,学习成本比较高。例如行动间隔是0的他到底攻击不攻击...... 3、一个棋子进化后的形态需要右键点击再右键才能查看,希望修改UI,方便查看进化后的属性和特效。 4、背包格子太少了,对于成长流和吞噬流不太公平。 5、一局时间太长,后期可以适当增加单回合内容,缩短天数。
前段时间疯狂迷恋大巴扎所以看到这个游戏类似大巴扎加上是国产的就果断买来尝试一下,连续玩了7个小时目前感觉很不错。游戏节奏比大巴扎快爽感也很好,画风是我喜欢的风格。卡牌组合很多种多样,目前还在摸索游戏相关机制中。希望游戏能够有MAC版的适配。同时希望游戏的说明可以更加清晰一点,比如说附魔效果、升级效果这些。毕竟卡牌众多如果没有细致的说明养成错误了就很头疼。
不错的游戏,希望更多随机性事件,想随机的可以赌一把
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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