
Join Mya on an adventure through fantasy worlds filled with magic, fantastic objects, and unearthly creatures in this new 100 Worlds - Escape Room Game. Use your logic to overcome challenges and help her solve riddles and puzzles of all sorts to find a way out of the magic book.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Danish, Dutch, Hungarian, Japanese, Korean +11 more
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
Too much of this game is random clicking rather than real logic.
it's a nice relaxing game. gets harder as you progress .As a hint button and a skip .achievements easy to get
This is a very interesting and addictive memory and strategy game! It stimulates the brain to think differently, the eyes always focused, to reach the goal!
(tl;dr version) Pros: -Short, but charming dialog between the characters -Nice imagery of the different worlds -Multiple language options built into game -Rapidly charging hint and skip buttons -Steam Leaderboard available -Steam achievements are pretty easy to get Cons: -Difficulty is all over the place - no gradient -Hint button is either too much help or nothing at all -Some puzzles seem badly designed ________________ For me personally, I'd give this a "neutral" rating, but I've only played 2 escape the room games ever so it is just my experience. This is one of 3 Peaksel escape the room games featuring the character Mia. This installment has a cute fantasy setting and you are helping Mia solve Balthazar the cat's 100 puzzles (levels or rooms) in order to return to her world. I quite liked the graphics and the brief storyline, plus the cat's just cute despite his smug attitude. After the first 5 really easy levels, the difficulty varies wildly from one level to the next. You can set the game options to have the cursor change when you hover over an item which you are supposed to pick up, which does make things a tad easier on levels where the puzzle is to pick up certain items and then figure out how to use those things. However, I still found myself doing a lot of random clicking to figure out what "works" with the amassed inventory in some of those puzzles. Others were "huh, that's all it is?" Still other puzzles were to play a minigame, most of which were variations on slider puzzles. Several of the slider puzzles were poorly designed IMO as the "finished" image couldn't be determined without a long trial-and-error process which might take a few hours, or else had some odd mechanic which baffled me. Considering how several of the Steam achievements are for using the skip button enough times and other achievements are for completing just 50 of the 100 levels and 10 of the many minigames (most levels have at least one minigame), makes me wonder if even the developer figures most people won't be able to "do everything". It's a good thing there's both a hint and a skip button so you don't ever get hopelessly stuck and I'll cop to skipping about 25% of the slider puzzle type minigames, although I'm currently replaying to see if I get the "aha" moment on those. The hint button starts out with giving you far too much help in the first 20 or so levels, where you get the entire solution if you click on the hint button. After level 20, clicking the hint button just directs you to a minigame in many cases, and when you're in a minigame, the only option you get is to skip it if you get stuck. This is rather annoying on the harder games where either the slider puzzle picture can't easily be determined, or if you just need a little nudge to get you started in the right direction or to progress. I got the game for a buck on sale recently, so can't complain too much, but would have liked it more if I could have "done everything" as I'm not usually one for hitting the skip button that often, but if you enjoy cute graphics and escape the room games, worth checking out.
"100 Worlds: Escape the Room" is a free mobile app that's been dumped on Steam as a paid product, as if it was a real PC game (it's not)... it's a cash grab from greedy mobile devs. This mobile app is a Hidden Object puzzle game, these are normally published as mobile apps so this one is no exception. There's literally hundreds of these on Steam, mostly published by Artifex Mundi, many of them free on mobile app stores, but this one will cost you money on Steam. There's a cartoony magic/fantasy adventure theme to the game, but this is a just a veneer over a tired and overdone set of hidden object minigames and Adobe Flash tier puzzles, wrapped together with a bunch of static screens that you "move" through by tapping your finger on your iPhone screen. The developer seems to have copy + pasted + reskinned the same template a few times because this looks and plays pretty much exactly the same as "100 Doors: Escape the Office", so you can see what their MO is. And it's not okay. While these kinds of games are popular amongst casual gamers, it's difficult to argue this is a great value proposition as a PC game, especially considering the price of this compared to the hundreds of free HOGs on the mobile app stores. This mobile app has been translated from some other language into English... badly. If this was done through Google Translate, Google Translate should feel ashamed of itself. Regardless, the language in this game is broken and will put off a lot of gamers. From a technical perspective, as a mobile app, this doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just iPhone screen tapping stuff. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. Because this is a mobile app, it carries a number of deliberate design deficiencies. Compromises were made to cater to the iPhones that the mobile app was designed for. These are unfortunate handicaps and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was an afterthought for the iPhone developers who are to blame for this. The mobile app is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for mobile phones forces upon a game. Once more, mobile devs have made gaming worse for everyone. I didn't spend thousands on building a gaming rig just so I could pretend it's an iPhone. These technical defects push this mobile app below acceptable standards for any modern PC game. The poor quality of this mobile app is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 10 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality mobile app is to be expected. So, should you buy this mobile app? Is this one of the best of the 100,000+ games on Steam? Once more we see greedy mobile devs trying to scam PC gamers. On Steam, this is $10 USD, on app stores, it's free. Mobile devs must learn PC gamers are not here to be gouged, and can't be expected to pay a premium for a free mobile app just because it's been lazily dumped on Steam. This is unacceptable disrespect for PC gamers. Because this can be played free elsewhere, and because of the other defects, it's impossible to recommend. TEN BUCKS FOR A FREE MOBILE APP. Just who do they think we are? [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this mobile app as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the mobile app (to date). Until this status changes, this mobile app will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this mobile app.[/quote]
The hint system is awful!... Each time you ask for a hint, it flatly gives you the solution!... No explication, nothing!... It's very frustrating... I never saw a game so badly conceived!... Thank God, it was on sale!
100 Worlds - Escape Room Game est un jeu de "logique" / puzzle... 100 niveaux à parcourir où il faut trouver le bocal de "Bubulle" le poisson rouge (cherchez pas il n'avait pas de nom alors j'en ai trouvé un pour lui ^^) et la clé permettant de le libérer en effectuant des actions: trouver des objets pour interagir avec d'autres, résoudre des puzzles ou des mini jeux. Soyons clair, il n'y a pas d'histoire en soit... vous verrez une "cinématique" au début dans laquelle l'héroïne est "avalée" par un livre et qui doit résoudre les 100 niveaux fabriqué par un chat pour en sortir... Vous n'aurez pas de séquence de fin le jeu fini sur un écran pour vous rappeler que vous pouvez acheter les autres volets de la série. Dans le genre, une narration pourquoi faire?... rieeen à bra*ler de ton truc ^^ En plus profitez bien de la cinématique de début car vous la verrez plus jamais (sauf si vous par le menu option) lee jeeu se lance directement sur le dernier niveau en cours... Il y a quelques séquences avec des textes mais pour être franc, la traduction est tellement pitoyable qu'il faut vraiment le vouloir pour comprendre (terme hautement exagéré vu le peu de narration de l'oeuvre) parfois mais au moins on rigole bien ... Mal traduire c'est un art et Peaksel assure là dessus ^^ C'est dommage et dommageable pour le jeu en lui même car si l'idée de base est bonne, la réalisation qui en est faite laisse à désirer... A commencer, les graphismes sont plutôt sympa. C'est pas révolutionnaire dans le style mais c'est bien fait et les petites animations qui parsèment les scènes donnent un peu de relief à l'ensemble. Le problème principal, c'est que sur 100 niveaux c'est seulement 6 ou 7 décors qui se répètent... bien sûr, on retire ou ajoute des éléments sur celle ci mais la base est toujours la même et c'est un peu soûlant à force... la répétitivité peut tuer un jeu et là les développeurs en abuse trop... Si on prend les ouvertures de coffres à coup de combinaison à trouver, on en "bouffe" des dizaines et ça devient fatiguant tout comme les puzzles calqués les uns sur les autres. On a toujours l'impression de faire le même truc... Les scènes ne donnent pas d'indice au démarrage, normalement comme un escape game, vous êtes "lâché" dans un décor et à vous de trouver les objets, interactions et deviner comment résoudre les puzzles et mini game. Ca à l'air simple comme cela mais en fait... benn pas vraiment... La logique est parfois mystérieuse... très... et même en ayant tous les objets en main (parfois, après cliqué au pifomètre... régulièrement pour ma part ^^) on voit pas toujours quoi en faire... C'est dommage pour un jeu où tout est basé sur le visuel pour deviner ce que l'on doit faire... Vous pourrez recourir à un indice si besoin est mais par contre on "skip" tout simplement les puzzles et les mini games... le jeu ne prend pas de pincette... quand t'est nul (pour pas dire c**) pourquoi essayer de t'expliquer la règle de base? J'ai beau avoir fait pas mal d' hidden, il a des "trucs" que j'ai skipé sans remord vu qu'après plusieurs looongues secondes à essayer je n'avais pas trouvé le pourquoi du comment du machin... Parlons succès Steam, habituellement, je n'en parle pas sauf pour voir les pourcentages (histoire de remettre dans le contexte les commentaires publiés y compris le mien). Ici, vous pourrez allègrement les obtenir tous sans problème que ce soit celui pour avoir utilisé les indices, les skips et cerise sur le gâteaux, il y a en un pour avoir effectué 50 levels (40% des joueurs soit disant en passant sachant que 98% ont lancé le jeu au départ)... mais pas pour les 100 ? 100 Worlds - Escape Room Game est joli graphiquement bien que très limite sur la variété des niveaux mais en terme de gameplay on est plus que limite... Autant certaines scènes se font en quelques secondes, d'autres se font en plusieurs minutes faute d'être intuitives (c'est mon avis du moins)... Peut-être que vous trouverez le jeu nettement plus agréable dans votre cas, mais pour ma part si j'ai bien aimé en partie, devoir passer des puzzles/mini-jeux à la "volée" faute de comprendre ce qu'il faut faire ça me gâche mon expérience.
세계 100개 탈출하기. 뭔가 배경 중복도 있고 전작보다 개연성도 떨어짐. 퍼즐도 뭔가 답답하고 숨은그림찾기 느낌이 더 강해져서 재미도 더 떨어지는 느낌.
Although the graphics are nice, the game was boring. I feel like escape 100 doors was better. The loading screen took forever, the puzzles were either too easy or I ended up clicking everywhere to figure out what can or can't be picked up or be interacted with.
I had a lot of fun working through the worlds! It was perfect, tough enough to make it a challenge but totally doable. I never felt frustrated. I'm 70 and wish there were more like this.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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