
Command a guild of 10 adventurers in this single-player idle RPG. Recruit heroes, master professions, conquer dungeons and raids, and chase legendary loot—all while your guild keeps grinding offline. No microtransactions. No ads. Just pure idle fun.
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About
No microtransactions. No ads. This is a solo developer passion project, and that will never change. I hope you have a blast - even offline.
10-Man Idle is a guild management idle RPG where you recruit, equip, and command a roster of adventurers. Assign heroes to gather resources, craft gear, run dungeons, or tackle epic raids - then watch your guild thrive or return later to find your progress waiting.
Build Your Roster Choose from 11 distinct classes - Warriors, Paladins, Mages, Rogues, Priests, and more - each filling a Tank, Healer, or DPS role. The right composition is key to conquering the toughest content.
Master the Professions Work 11 professions across gathering and crafting. Mine, harvest, fish, then smelt, brew, cook, and enchant your way to powerful gear - each with 8-10 tiers to master.
Conquer Dungeons & Raids Send parties into dangerous dungeons for rare drops and guild experience. When ready, tackle hour-long raids for legendary gear.
Idle Progression That Respects Your Time Your guild works while you're away - up to 8 hours of offline progress. Return to a full inventory and a stronger team.
Deep Equipment & Achievements Hundreds of items across five rarity tiers. Craft them, loot them, or hunt class-specific legendary weapons and armor. A comprehensive achievement system tracks your milestones across every aspect of the game.
Build the ultimate guild - one hero at a time.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
AI Generated bugged BS. Infinity amount of repeated recipes. Random numbers on stuff. Broken crafting recipes, unexcistent difficulty curve UI bugs and so on. Shame.
Great game, but on hero where write ,,armour'' should also write what weapon can he equip. You have to see earlier if you can equip the item, not after you craft it..
I would recommend people give it a try. Good bones.
10 man/10
[strike]There is so much stuff that is not idle friendly at all in this so called idle game. The Dungeons are a big one. The do not repeat. And they are pretty much how you raise the Guild level. You have to have a high Guild level to unlock more Dungeons and then Raids. I've not unlocked Raids yet, but bet they are like Dungeons and they don't repeat. Lots of potential in this game. It just needs a lot more time to cook.[/strike] Dev response fixes my biggest and only complaint about the game. Thanks Dev!
The game has potential but the beginning is way too slow (or maybe I'm doing something wrong).
"Not able to click on most things in the UI... Unplayable." Thank You to the DEVS it appears this is now fixed.
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Trends
Tracking started Jul 19, 2026 — check back soon for a trend.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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