
Command a guild of 10 adventurers in this single-player idle RPG. Recruit heroes, master professions, conquer dungeons and raids, and chase legendary loot - all while your guild keeps grinding offline. No microtransactions. No ads. Just pure idle fun.
Most likely between $488 and $4.9K. How we estimate →
Checked against 8 developer-reported gamesmedian error
10-Man Idle has sold an estimated approximately 342 copies on Steam, for about approximately $1.6K in gross revenue.
About approximately 342 copies on Steam (mid estimate), modeled from its 9 reviews — low confidence. Not a figure the developer has reported.
About approximately $1.6K gross, most likely between approximately $488 and approximately $4.9K — roughly approximately $1.1K net to the developer after Steam's cut. Low confidence. How we estimate →
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| approximately $0 | 0 | — | Free | |
| approximately $4.1K | 24 | 67% | $4.99 | |
| approximately $138 | 5 | 60% | $0.99 | |
| approximately $0 | 0 | — | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $1.6K | 81 | 67% | $0.99 | |
| approximately $1.6K | 81 | 37% | $0.99 | |
| approximately $1.6K | 54 | 43% | $0.99 | |
| approximately $1.6K | 51 | 67% | $1.99 | |
| approximately $1.6K | 51 | 24% | $0.99 | |
| approximately $1.6K | 102 | 66% | $0.99 |