
A turn based RPG focused on paying off an impossible debt of 1 trillion credits. Start as a party of underequipped freelancers fighting enemies for menial pay. Utilize equipment upgrades and synergies to take on more lucrative missions to eventually win the couple their freedom.
Modeled estimate, not a reported figure. How we estimate →
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About
Isaac specializes in all things offense, using weapons from assault rifles, shotguns, snipers, to riot gear and tasers. Furthermore, his grenades provide ample crowd control, and can be used once enough damage has been dealt.
Sona, on the other hand, focuses on all things defense, using her healing magic to keep the two standing strong. She can also revive a fallen party member, or grant them temporary invulnerability.
These two will be your party to command. Take on missions, explore the site, defeat enemies in your way, and complete the objective. Allocate resources and turns tactically and utilize each party member's movesets to keep your team alive.
Should you succeed, your party will gain credits.
With credits, purchase various equipment and equipment upgrades that the game has to offer. Each freelancer can be armed with their own set of upgrades, introducing more mechanics to use in combat. When ready, take on more dangerous, but also more lucrative missions, and eventually pay off the looming debt that lies ahead.
9 Unique Enemies
2 Unique Bosses
Optional Mechanics + Upgrades (Armor, Stims, Deadeye, Debuff Arrows, etc)
2 Chapters
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
alright, after like, 2 months of work (and me being busy with irl stuff) we now have a more cohesive game. balance is actually very fun, without being too hard or easy. removing evade and nerfing dps of enemies is definitely the step in right direction. it increases the pace of battle (although it's still lingers a bit too long for my liking) and makes you to actually play the damn game and think about management of health and stamina, instead of spamming evade and waiting for stamina to regen. also, there's now waves of enemies, which is unexpected, but awesome. game now also has basic points of interest, which is peculiar, but welcomed addition. levels now look a bit better and immersive. a lot has been fixed, true, yet that didn't stop me from going to space when i tried to jump (pls fix, you just stick to the ceiling if you try to jump). well, i suppose, i do press the SPACEbar. ;) as for battle ui... it's less bloated and more stylish and informative, which is amazing. but i would like it to be a tiny bit larger, it's rather small. camera is alright, but i would prefer if it was closer to character, but with higher field of view, (about 80-90 degrees maybe?), it's still makes me a bit nauseous. also isaac's model looks a bit weird now, but sona's new model is fine i guess... i liked the old design more, but i can't say that the new one is worse. overall, i wouldn't recommend this game just yet, but work's being done, and it does get better.
Excellent ideas, design and art. This game feels very different from any other game that I have played. I am looking forward to seeing how it progresses over time.
I played thig game for a bit and really struggled to understand the UI. I found it hard to play, although I wish I could play more. That being said, it has some cool ideas and I can see the vision. I hope the dev continues to work on it. I hope to see what the dev is able to make this game into and what they work on next. That being said, I will give this a cautious recommend with the caveat that you should treat this as a cheap early access game rather than a completed product.
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Trends
Tracking started Jul 19, 2026 — check back soon for a trend.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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