
A fast-paced 60-second precision score attack shooter. Master five unique stages, push your limits in OVERLOAD, and compete on stage-specific Global, Weekly, All-Time, and Friends leaderboards.
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About
**ONE MINUTE.**
**ONE CHANCE.**
Every second counts.
**1 MIN AIM** is a fast-paced precision score attack shooter where you have only **60 seconds** to earn the highest score possible.
Land perfect shots, build massive combos, dodge incoming attacks, and optimize every second of your run.
Easy to learn.
Endless mastery.
## MASTER YOUR RUN
Five unique stages challenge different aspects of your precision, speed, and consistency.
Once you've mastered them...
Take on **OVERLOAD**, where the rules change, the pressure rises, and only your best run survives.
Every stage rewards a different strategy.
Every second matters.
## CHASE THE PERFECT SCORE
A great run isn't just about shooting.
It's about finding the fastest route.
Maintaining your combo.
Maximizing your accuracy.
And making every shot count.
Improve your skills.
Beat your best.
Repeat.
## CLIMB THE LEADERBOARDS
Every stage features its own competitive rankings.
Compete on **Global**, **Weekly**, **All-Time**, and **Friends** leaderboards.
Track your progress with detailed personal records and performance statistics.
Every week is a fresh opportunity to climb higher.

## FEATURES
• Fast-paced 60-second score attack gameplay
• Five unique stages
• OVERLOAD challenge mode
• Stage-specific Global, Weekly, All-Time, and Friends leaderboards
• Detailed player statistics and personal records
• Precision aiming focused entirely on player skill
• Combo, accuracy, and route optimization
• Instant restart for nonstop improvement
• Cyberpunk-inspired visual style
## EASY TO START.
## HARD TO MASTER.
Can you reach #1?
Start your climb.
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[CREDITS / SOUND ATTRIBUTION]
This game uses sounds from , licensed under CC BY 4.0 and CC0 1.0:
"sixseven-67" by qubodup - CC BY 4.0
"bouncy-crushed-synth-loop" by fuzzlogic - CC BY 4.0
"engine-room-hum" by InspectorJ - CC BY 4.0
"game-over-jingle" by cabled_mess - CC BY 4.0
"soft-lobby-ambience" by klankbeeld - CC BY 4.0
"action-rhythm-loop" by TimKahn - CC BY 4.0
"Soft Clack Click Foley V2" by cabled_mess - CC BY 4.0
"Sci-fi Weapon Hit" by Zimbot - CC BY 4.0
"Clack Foley V4" by cabled_mess - CC BY 4.0
"Explosion 1" by florian-reinke - CC0 1.0
"Retro Ping Fail" by dlandry - CC0 1.0
Stats
Languages: English, Japanese, Korean, Portuguese - Brazil, Simplified Chinese
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.