
Earn the Number. 007 First Light is a thrilling espionage action-adventure game from IO Interactive. Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6's training programme, and discover an origin story of the world’s most famous spy.
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Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6's training program, and discover an origin story of the world’s most famous spy.
After a heroic act, young Naval air crewman James Bond is offered to join the newly revived Double 0 program. But when a mission to stop a rogue agent ends in tragedy, he must join forces with his reluctant mentor Greenway to expose a deep conspiracy and stop a looming coup at the heart of the State.

Discover a new standalone, re-imagined James Bond origin story, and the events that lead an audacious young hero to become the best MI6 agent.

Embark on missions in breathtaking locations, drive iconic vehicles, and dive into a cinematic adventure in pursuit of a rogue agent who’s always one step ahead.

Go silent or go loud. Whether fighting with fists or firepower, using gadgets to infiltrate, or bluffing your way past guards, the approach is entirely up to you.

Test your skills and replay your favorite missions with additional modifiers, for endless espionage fun!
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 867 reviews with recorded playtime.
Reviews
Themes across 866 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Amazing graphics! You'll get lost in the storyline and finish five missions in one sitting! It lives up to the movies.
i loved this game ngl
오랜만에 구입한 게임입니다 전부터 위시리스트올려놓고 기대감에 플레이시작순간.. 007 시그니쳐 시작 ost ... 정말 올드팬으로서 너무좋았고 스토리도 즐기기에 충분했습니다 시리즈로 나오면 좋겠네요
75 из 100
ggood
It's really good. Cons are : a bit too "on rails" at times, and the combat is a bit clunky at times. But everything else just works.
帮妹妹买来玩的,孩子说很好玩
Coming from someone who was honestly too afraid to touch any of the Hitman titles, with the only one i have played in my life being Hitman Absolution on ps3, this game honestly impressed me from beginning to end. The game as a whole just felt so enjoyable to play, the combat felt fluent and unique and just generally fun. The Stealth i absolutely loved, especially with the Bluff feature. My favorite thing overall though is just the amount of options there was for everything. Again, I havent played any of the hitman games previously, or anyhting from World of Assassination, but it all felt so smooth and unique to go any way i so please. Overall, the bluff option though was a life saver for someone like me, I very often tend to screw up at steal at times, so its perfect for me and felt necessary for a guy like me. The story was great and entertaining for me, felt right at home for Bond. The graphics and environments were absolutely gorgeous, and it all felt so satisfying to play through. I honestly have to highly recommend this game as someone new to IOI titles, and as a overall 007 title, it is absolutely out of the park.
007 First Light: An Honest Review After Finishing the Campaign I went in expecting a decent licensed game with a Hitman skin painted over it. What I got was one of the best James Bond stories told in any medium in years, wrapped around gameplay that actually understands what makes 007 fun to be, not just watch. This is my honest take after finishing the full ~14-hour campaign. The Story: Bond Done Right IO Interactive clearly did their homework. First Light gives us an origin story — a young, unproven Bond still earning his 00 status — and instead of retreading the "how he got his scars" cliché, it builds a genuinely layered spy thriller: conspiracies inside MI6, betrayals that land because the writing takes time to earn them, and a plot that stays topical without becoming preachy. It doesn't feel like fan service. It feels like a real Bond film that happens to be a game. Patrick Gibson as Bond is the anchor that makes all of it work. He's the first "new" Bond since Daniel Craig, and rather than doing an impression, he plays the role entirely on his own terms — arrogant, impulsive, a little too pleased with himself, and completely believable in the quieter, more vulnerable moments too. His one-liner delivery is genuinely funny, which matters more than it sounds like it should; a Bond game lives or dies on whether the wit lands, and here it does, consistently. The supporting cast — M, Q, Moneypenny, Greenway — all pull their weight instead of feeling like exposition dispensers. Small but telling detail: even the game's guard-bluffing dialogue is dynamic. I hit a rare crash and had to replay one sequence, and the line Bond used to talk his way out of trouble — and even his accent doing it — was completely different the second time. That's the kind of unnecessary craftsmanship that tells you the team cared about more than just hitting a checklist. Gameplay: Hitman's DNA, But Its Own Animal You can feel the Hitman: World of Assassination pedigree everywhere — lavish locations, oddball villains, a love of unconventional spycraft — but First Light isn't Agent 47 in a tuxedo. It's more linear than Hitman's sandbox chaos, with scripted story beats you have to hit, but the path to those beats stays wonderfully open. An early mission has you needing to get into a chess tournament: eavesdrop on a reporter to find a stashed press pass, disguise yourself as staff, or just climb the building and go in through a window. It's a lighter, faster version of Hitman's opportunity system, and it works. The gadgets are simple but purposeful — a Q-Watch for manipulating electronics, a camera that stuns, a dart-shooting fake phone — and you're limited to three per mission, so loadout choices actually matter. I'll admit I leaned on the same two or three "safe" tools once I found what worked, but nothing in the kit felt like filler. The best design decision, though, is what happens when stealth fails. Getting caught doesn't mean an automatic firefight — Bond can talk his way out, bluffing a guard with confidence and a straight face. It's a genuinely clever "not quite last resort" state that keeps the tension of stealth without punishing a single mistake with a reload. When gunplay does kick in, it's cinematic in a way Hitman's combat never was: grabbing a guard into a fire extinguisher, disarming the next one mid-explosion, throwing an empty gun to stun someone else, all in one fluid sequence. It's the rare game where what you do with the controller is just as cool as what cutscene-Bond does when he takes the wheel back. My one real complaint on the gameplay side: the driving sequences aren't good. They're infrequent enough that they don't sour the experience, but the actual feel of the cars doesn't match the polish everywhere else — it's the one part of the Bond fantasy the game hasn't quite cracked yet. Presentation: This Is What "AAA" Should Look Like Visually, it's a genuine showcase — the kind of game you point to when someone asks what a current-gen console can actually do. Level design is IO's strongest suit and it shows: every location is a maze of side rooms, alternate routes, and details most players will never even find. The score is used with real precision, and the theme song — "First Light," performed by Lana Del Rey — is the best Bond title track I've heard since Adele's "Skyfall." That's not a compliment I hand out lightly. The One Structural Gripe By the time I'd unlocked all of Bond's gadgets and abilities, the campaign was already wrapping up. It's a strange pacing choice for a 14-hour game — the toolkit finally feels complete right as the credits are approaching. I'd have happily taken a longer campaign, or better yet, DLC-style follow-up missions in new locations, to actually play with the full kit. Given IO's history of supporting Hitman with years of additional content, I hope that's exactly where this is headed. Verdict 007 First Light might be the best Bond game ever made, and it's a genuine contender for game of the year. It nails the fantasy — spectacle, humor, romance, tension — without ever feeling like it's coasting on the license. The driving is weak and the gadget unlock pacing is backwards, but those are minor scuffs on something this confident. If this is IO's opening move as the new stewards of Bond, I'm already in for whatever comes next. Sources referenced: 007 First Light review: IO nails the James Bond fantasy with a globetrotting epic (VGC) 007 First Light Review: From Combat to the Story, Bond is at His Best (But Why Tho?) 007 First Light review: "Bond's greatest game to date" (GamesRadar+)
007 First Flight is an absolute triumph that perfectly captures the spirit of James Bond. With the legendary developers of Hitman (IO Interactive) behind it, you can instantly feel their DNA in the smart stealth mechanics, tactical freedom, and polished gameplay features. Visually, the game is a marvel—featuring breathtaking graphics, stunning lighting, and incredibly detailed environments. But beyond its beauty and stellar mechanics, it delivers a surprisingly emotional story. The relationships with characters are strong and authentic, making every sacrifice and loss feel painfully real. With its combination of Hitman-style depth, gorgeous visuals, and a narrative that genuinely stings, 007 First Flight is a must-play masterpiece for stealth fans and Bond enthusiasts alike. 10/1%
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Engagement
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Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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