
Earn the Number. 007 First Light is a thrilling espionage action-adventure game from IO Interactive. Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6's training programme, and discover an origin story of the world’s most famous spy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 52.71/day in the week to Sep 1 → 78.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6's training program, and discover an origin story of the world’s most famous spy.
After a heroic act, young Naval air crewman James Bond is offered to join the newly revived Double 0 program. But when a mission to stop a rogue agent ends in tragedy, he must join forces with his reluctant mentor Greenway to expose a deep conspiracy and stop a looming coup at the heart of the State.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $63.99−20% | 46.5Kreviews | 91% | — | $63.7M |
| $69.99 | 29.1Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3424 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A 007 for the current generation, but one that delivers in all regards in terms of updating the character, bringing it into the appropriate air for the modern times, as well as lovingly paying proper tribute to the origins and legacy media. Ultimately, IO Interactive, among the few truly golden studios of Northern Europe and Europe in general, were given the impossible task of making a better stealth/action game than their own Hitman franchise, while handling a beloved and iconic IP, and on top of that all, having to make it a better game than Goldeneye. Few franchises have the chops of having such a super classic like Goldeneye, one of the most revolutionary and iconic FPS games of all time. Games since then have never captured the hype and appreciation since, until now. 007 Last Light is not only the best James Bond game of all time, its one of the best games in the genre and easily, the best game IO Interactive has made. A feat for all of gaming, but also a feat for the studio itself. Their own engine is a technical marvel of software engineering. Working reflections, realistic and immersive, but uniquely lively graphics that is completely gorgeous. Finally, a game that is not on Unreal. And thus, the optimization is absolutely top tier. This Danish studio has always pushed their engines to incredible limits. People my age remember being amazed by the amount of NPCs they managed to have roaming around on the PS2 copy of Hitman Blood Money, only to be further amazed by the dense crowds of the new Hitman trilogy. And once again, they completely succeed in making a game world feel so genuine, alive and populated. In terms of presentation, 007 pushes beyond most current gens and feels genuinely like a model for the next generation. That being said, there are some embarrassingly weird graphical glitches here and there still. Sometimes, accessing the journal or gadget desk turns frames to single digits for seemingly no reason, albeit this being solved with a restart. In another instance, the camera locked in a certain, fixed direction during a boss fight while James hilariously was beaten to death off screen. Other than that, the game truly is impressive in every instance. The only thing that mechanically made me mad, and it only happened once, was trying to accomplish a task only for an NPC off screen to literally interrupt me mid-task, and opening a reply prompt that stopped my mission necessary action. Forcing me to do it all over again. It was small, simple and utterly outraging for some reason. Other than that, the game is fair. Far easier than Hitman and in all the best ways. If you try to play this game like Hitman or any other game, simply don't. James is sort of like Indiana Jones, in that he is more a brawler than a shooter. I found the shooting somewhat frustrating at first, until a friend suggested playing it like an action movie and not a typical shooting game. And thus, the game immediately clicked. The once intrusive and sticky cover system became a fluid way of catching your breath inbetween dynamic combat interactions, disarming, dismantling and engaging enemies in an intensely kinetic, cinematic and satisfying way. The game's soft sci-fi, a staple of the spy and James Bond genres, thematically is flawless in the relevant arguments of today. Ethics failing to keep up with technology and the unethical application of supposedly ethical missions utilizing unrestrained software and hardware irresponsibly. And unlike most post 9/11 milslop games, the antagonists are not motivated merely by greed, but also have some genuine ideological, nationalistic sentiments that really feel like proper Bond villain stuff. They are bold in what they given our new Bond, in terms of characterization. All of the things that make him Bond are there. The womanizing, the banter, the slickness but intense capability to unconventionally makes his way through antagonistic set pieces and character driven encounters. Everything is grounded well enough to show some real high brow realities in a wide-eyed, self aware setting that also knows when to turn the dial all the way up. James has deep platonic friendships with women, to coincide with his one night stands, making him further an enjoyable character and very lovable to any player regardless of gender. He is a Bond you really root for and this honest origin story, drawing from so many great inspirations and from genuinely some very dedicated creative pools at IO Interactive, does not relent in being a full package. A nearly twenty hour single player story that never overstays its welcome. Great pacing, great at playing with your emotions, knowing when to be serious, knowing when and how to be funny. The best portrayal of dry British humour in almost any game. All around, 007 is the master piece that will be a permanent gem in IO Interactive's crown for many years to come. The Danes have done it again, being among the only Europeans besides Poles and the Swedes who can actually make a truly legendary game. Please, whoever is running that constitutional, social democracy of theirs, really needs to funnel more money from the Copenhagen treasury right into IO Interactive for more certified kino-gems as this.
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $63.7M | 117.2K | 93% | $39.99 | |
| $63.5M | 22.3K | 90% | $69.99 | |
| $63.9M | 21K | 83% | $49.99 | |
| $63.4M | 73.9K | 89% | $29.99 | |
| $63.3M | 133.3K | 85% | $29.99 | |
| $64.2M | 27.9K | 26% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $23.6M | 44K | 91% | $49.99 | |
| $88.3K | 828 | 54% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $29.3M | 30.6K | 73% | $49.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best KR #60, worst PL #100 · 13 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
| Free |
| 2.9Kratings |
| 86% |
| — |
| not modelled |
| $69.99 | — | 95% | #4 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Хитман трахнулся с Анчартед, Дизоноред держал свечку.
The main downside is that the entire game is just one very simple corridor. You simply run forward, solve puzzles meant for three-year-olds, and breeze through the occasional combat encounters—even on the highest difficulty—without ever dying. In that regard, it’s basically *Hitman* for preschoolers. On the plus side, the graphics are beautiful, and the story is engaging and presented cinematically. In my opinion, if they had implemented genuine interactivity instead of the superficial kind and added some challenge, it could have been a top-tier game. As it stands, I’d rate it a 6 or 7 out of 10—a one-and-done experience.
训练章节做的真好,平行蒙太奇手法,节奏也很不错
Oyun harika kesinlikle sarmıyo oyunun içinde hissediyorsun kendini dövüş mekanikleri eğlenceli ortamın değişmesi ayrı zevk katıyo kısacası alın aldırın
拳拳到肉的打击感无敌了,就是量小18小时通关,枪讲究爆头线(不打头重装一弹夹都不死),希望继续有下一部
this game is literally the most average game ever. it has really fun combat, but everything else is cliche. the story, the dialogue, the characters. playing it on hard frustrated me every now and then, but the combat is still pretty easy. As a big Bond fan everything felt too linear and "safe".
Just beat the game and got all collectibles. Genuinely awesome experience. I love James Bond and to say I'm surprised at how good this was is an understatement. 9.5/10 -Game ran great on my pc with no performance drops -writing and story are great -Bond girls were great -cliff hanger setting up next game/new bond universe I'll be replaying this one for sure. Was hooked the whole time.
殺手47的多條路線潛行玩法,進入正面戰鬥後又類似秘境探險的浮誇演出 優化也很好,開雙倍補幀有4K全開140以上FPS,喜歡諜報動作電影的,推薦這個
So let me start off with the good. The visuals are really impressive. The story is immersive. The characters likeable and hateable and overall good dialogue and storyboarding. The Bad. The length of the game is very unimpressive. With all that said I cannot find it in me to recommend purchasing this game at full price. Doing all the tacsims highest difficulty and missions only takes ~40 hours tops. This game is extremely short. I'd recommend only buying when heavily discounted.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.