
You are a young shaman on your travels that arrives in a mysterious village. It's autumn. Pumpkins are ready for harvest - and so are the souls of the villagers! This is the prologue of ZpellCatz, an ARPG with a dark campaign, exciting boss fights, hundreds of epic items and - of course - cats.
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Languages: English, German
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[h1] YES ♥♥♥♥ YES [/h1] This game has a lot of potentials and is being actively worked on. It's a lot of fun, and I'm looking forward to how the game's spells will work on its full release. This Prologue is awesome because it's updating the multiplayer. It works. For real I'm shocked. I have seen a pattern, same with getting some ♥♥♥♥♥♥♥, games that are top-down hack-and-slash RPGs, are always good? I mean how the ♥♥♥♥ does that happen? Hit after hit. And this is a hit. I'm waiting for a couple of games, one of which is the horror rogue-like "Made of Hands," and this. I will be purchasing this game, and so should you. It's got cats (my soul animal as a nyanbinary), magic, branching skills, and a dynamic gameplay environment. I know this sounds like I'm giving this game a "Fake" review. But trust me, this game is lacking. The thing is, those things are being worked on. Hopefully, they make the music enjoyable (it isn't right now). And also: you always, always need to have dedicated servers. this ♥♥♥♥♥♥♥♥ of p2p sucks. I live in Florida, and that swamp internet is disgusting, like our governor. A real ♥♥♥♥ show all around. ♥♥♥♥ the cops. blah blah blah. Have a good night, but ♥♥♥♥ yourself if you're conservative.
Игра 'ZpellCatz: Pumpkin Prologue' - это очаровательная и захватывающая смесь жанров roguelike и deck-building. Визуальный стиль, выполненный в милом мультяшном стиле, сразу же привлекает внимание. Геймплей, хоть и простой в освоении, предлагает достаточно глубины в построении колоды и тактических решениях. Битвы с монстрами, вдохновленными Хэллоуином, забавны и динамичны. Система магии, где заклинания формируются из комбинаций различных элементов, оригинальна и дает простор для экспериментов. Пролог достаточно короткий, чтобы не успеть надоесть, но при этом знакомит со всеми основными механиками игры. Однако, есть ощущение, что игра все еще находится в разработке. Не хватает контента, и немногочисленные враги быстро становятся знакомыми. Хотелось бы больше разнообразия в заклинаниях и артефактах. В целом, 'ZpellCatz: Pumpkin Prologue' - это многообещающая игра с уникальным шармом и геймплеем. Рекомендую ознакомиться, если вы любите roguelike-игры и deck-building, но стоит помнить, что это всего лишь пролог, и полноценная игра, наверняка, предложит гораздо больше контента.
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Pretty fun game so far, this is of course only the prologue and quite short. If it looks interesting to you and you like ARPGs this game might be for you. There are always pros and cons to games as each game has its own style, but the best way to find out if you like it is to just try this prologue, it is not that long and it is free. (Note: I have played the demo for ~2h and then played this version afterwards. They are the exact same.) Pros: - Skill customization: There is plenty of skill customization as you have a bunch of different skills to choose from on which you upgrade. Especially in the prologue its impossible to max all of them, you probably won't even up maxing one (you could of course, but it might not be that good). In the full game you can even select which skill trees you would want adding even more customization. Although its not too complicated for if you just want a casual playthrough. - Item Stats: Items feel fairly balanced, especially as you can upgrade items rarity (up to certain rarity). Items don't quickly just feel better than others, mainly just more suited to your build. - Replayability: Dungeons are procedurally generated and there are enemy variations and special buffs, so dungeons are different every time you enter. This way you can keep playing even after you 'beat' the game. Cons: - Rigid casting: There are no quick cast spells (yet?), you have to stand still for every spell you cast. There is a way to quicken the casting, but it might be nice to also have some spells that you could cast while your movement stays smooth. Although it is a part of the charm, it might throw of some people. - Repetetiveness The combat could become repetitive quite quickly, the combat isn't that fast-paced or complex. Most the combat in the prologue felt quite the same except for the boss and that your damage increases so you could kill enemies faster. Besides that even though the dungeons are procedurally generated, they are quite basic as there is little interaction except combat (although I don't know if this is true for all dungeons in the main game). You do have to move around until you find a key, but that is it. There are also teleporters to let you move around faster, but you still might end up having to enter a teleporter multiple times as they are connected in a cycle. - Short/Limited: This prologue is quite short and a bunch of things are limited, but that of course is expected of a demo/prologue for the full game. This prologue was also partially released for the developer to receive feedback and this game is still in development, so here is some things I felt were missing or I hope to see in the full game: - It would maybe be fun to be able to select and change easily between two different skill tree builds, that way you can change your playstyle to what enemies encounter or just because you want to swap it up sometimes. - It would be nice to have an option where you can see how your spells damage is constructed, now I just see a number go up when I change things. But it might be nice to have an option (like alt+hover, or setting) where you can see the full stats, like Base Damage + Spellpower + Elemental Bonus. Also helps with tailoring builds. - Also, currently items of higher rarity have extra stats. These extra stats could be the same as the base stats of the item and then are just listed below, it might be nice to have them added to the base stats. Besides when upgrading an item from Special to Rare it only upgrade different stats. Maybe also have the possibility to increase an already extra stat, of course I don't know if this makes balancing more difficult. - Quick cast spells, as mentioned in the cons, of course it is not that important but it could add a new playstyle and more variety to combat. And then you could also give enemies such spells. (These spells should of course be weaker than casting spells) - Full personal preference. But I like to have the option to grind a bit for better (suited) gear, so I hope especially at later stages in the game there are similar leveled but different dungeons that drop different types of gear (or chances of dropping higher quality gear that can't be made). And maybe also have some options in where to go, so that it is not just one lineair line of which dungeons you follow (as you could have extra dungeons that aren't needed for quests / main storyline but could have a unique drop).
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[h1]Before I played ZpellCatz: Pumpkin Prologue, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
☀️
Its a prologue to a fun little game. The Gameplay feels good and the gear effects seems very impactful and game-changing. Had fun, waiting for the full game release :)
Love a good demo. Got me hooked to consider the full game.
it's just okay. not a big fan of the way the map is divided into small squares but other than that it's an okay game. played for about 30min then got bored.
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