
Using a deck of cards and turn based tactics, delve through a procedurally generated gauntlet of areas filled with dangerous beasts and hostile terrain. If you survive, scavenge what you can and make camp, where you can craft cards and upgrades to meet the growing dangers to come.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
On a weird and ridiculously dangerous planet, a tribe of resourceful monsters called Slorfs, have witnessed a terrible omen. The star god ZOR has wept a tear, blasting the horizon with a haze of despair.
The Slorf tribe must explore further than ever before, growing their ranks and completing construction of the astrolabe, to regain ZOR’s favor before all of existence disappears!

A deep combination of card choice, coordinated actions, and tension between combat and survival
Every decision is life or death, from swinging a weapon to picking a turnip
Terrain, traps, enemy threats and auras make positional gameplay paramount
The tactical puzzles that emerge each turn reward mastery over metagaming
Use clever tactics to squeeze the most out of your turn
On each Slorf turn, use a card from a deck they share to decide their actions
There are 100s of cards with a variety of uses. Harvesting, attacking, movement, building, buffs and more
Cards cost food and water to use, so efficiency and planning is paramount
Use experience to upgrade cards to more powerful versions, and expand your deck through exploration and crafting
Improve and customize your deck with branching upgrades and crafted cards
Delve through a gauntlet of clearings filled with dangerous beasts and hostile terrain
During the battle, scavenge what you can. Thirst and hunger are stalking you
At camp, use your resources wisely, for they offer many possible choices
A tenuous balance between combat and survival, with shifting and emerging tactics
With procedural areas, strategic crafting choices, and many ways to build your deck from hundreds of cards, no two games will ever be the same!


Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a cute little game with a decent concept. I'll add more to the review once the new progression system is in - currently replay value is a bit limited.
It looks cute, but I'l tell you it ain't easy! That said, a pretty well made game. I think I'd just like faster progression in the unlocks so I can more easily choose my strategy and deck.
A polished deckbuilder that manages to stand out in the sea of roguelite deckbuilders. All actions, including movement, are performed using cards, which makes building the deck and upgrading it very fun and strategic. Would recommend to anyone looking for a fresh experience after Slay the Spire and co.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've had a lot of fun with the game so far. Every level is a puzzle of how to minimize damage taken and maximize resources collected. I enjoy that even with the current small card pool, I've made a couple of different winning deck "archetypes". I think the game has a lot of potential and runs will feel more varied after the card pool gets larger. I'm also hopeful that the game will continue to improve as the developers seem active on the game's discord. As someone who has played a lot of roguelike deckbuilders, the game currently skews a bit too easy for me as I've won every run past my first and most recently on the hardest difficulty (all burdens, no blessings). Hopefully the developers are able to strike a balance between adding more challenges for experienced players, while not making the game too difficult for newer players.
Neat!! Having renewable resources for card cost is different than anything I've seen before, and it works surprisingly well. Excited to see how things change and grow!
I love the game. The 'rules' and comands are very easy to understand and one can quickly start to enjoy different strategies instead of memorizing a ton of stuff before getting any good at the game. Of the same genre I like a lot The Darkest Dungeon and FLT, which creating "event" in which you make choices but also interesting narratives make the random generated scenarios interesting even after many hours. Zor could take from The darkest dungeon the idea of having a compelling overarching narrative with milestone to achieve before unlocking the next step. From FTL it could take the "events" with multiple choices (that can vary in combination with cards that you already have, or other characters that you may unlock...) to keep the puzzle always interesting. Anyway, I cannot wait to see the final product
fun and cute
this game is very well made. Every move you make has an impact. There's no wasted moves. If you're into deck building, strategy games, this is well worth your time.
Pretty fun game! just needs more content, more more more
Polished, clever and challenging. Clearly a labour of love, and one which, in my opinion, deserves far greater support in the form of new players and purchases than it appears to be receiving. The game is all about choices. Choices in what you move with, where you move, and what you do when you get there. Choices about what you upgrade, when you upgrade it, and what you bring with you. There's a surprising amount of depth hidden beneath its cute facade, and I really hope the developer at the very least earns enough from their efforts to continue development on this and other games, as the talent involved is undeniable.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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