
The zombies are back! Play your solitaire cards right on your action-packed escape to survive! This game is 100% GMO FREE*.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
솔리테이를 그다지 잘 하지 못해서 여태껏 한 게임중에 클리어한 게임이 없었는데 이 게임을 처음으로 끝까지 했어요. 기본 솔리테어에 보너스게임으로 숨은 그림 찾기와 매치3게임이 있습니다. 솔리테어는 게임을 클리어하면 받는 골드로 구입할 수 있는 아이템들이 있어 어려운 난이도는 아니었습니다. 제가 캐주얼모드로 했는데 캐주얼은 골드를 더 많이 준다고 하는데 나중에 클리어시에는 골드가 상당히 많이 모여있더라구요. 일반모드는 어떤지 모르겠습니다. 재미있던건 솔리테어보다 매치3였는데 일반적인 바닥을 지우는 것과 함께 좀비를 퇴치하기 위해 특정아이콘을 맞춰야 합니다. 두 개를 모두 충족해야 클리어가 가능한데 이게 나름 어려우면서 재밌더라구요. 이동 횟수제한이 없는 캐주얼 모드로는 별 한개밖에 취득이 안되어 도전과제를 원하시는 분은 매치3에서는 노말모드를 선택하셔야합니다. 매치3 게임 진입시 안내문이 나오니 그때 선택하시면 됩니다. 매치3 모드는 이동횟수 제한과 함께 사용할 수 있는 아이템이 없어서 특정 스테이지에서는 못해도 30회 이상 다시시작을 했던것 같습니다. 숨은 그림찾기는 그냥 그래요. 도전과제는 다시 플레이 할 필요없이 진행중에도 원할하게 가능했습니다. 재미있게 플레이 했습니다.
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A collection of various mini games with a lot of levels and a simple story
C'est distrayant !
Zombie Solitaire 2 Chapter 1 is a continuation of rokaplay’s lighthearted blend of solitaire mechanics and cartoon zombie apocalypse storytelling, expanding on the foundation laid by its predecessor while refining its structure and progression systems. At its core, it remains a casual card game built around familiar solitaire rules, yet it frames its gameplay within a tongue-in-cheek narrative about rebuilding civilization after a zombie outbreak. The result is an experience that balances relaxed card strategy with a surprisingly engaging sense of forward momentum, offering players both mechanical satisfaction and narrative incentive to keep progressing. The primary gameplay loop revolves around clearing card layouts by selecting cards one rank higher or lower than the active card in your deck, a straightforward mechanic that is easy to grasp even for newcomers to solitaire variants. What elevates the experience is the careful pacing of difficulty and the introduction of layered objectives within each level. Rather than merely clearing the board, players often need to remove specific obstacles, break through blocked cards, or manage limited draws from the deck. These small twists introduce tactical considerations, such as whether to extend a streak for bonus rewards or conserve resources for later moves. The inclusion of jokers, wild cards, and special boosters further deepens the strategy without overwhelming the casual appeal. Visually, the game embraces a colorful, almost whimsical aesthetic that contrasts sharply with its apocalyptic premise. The zombies themselves are more comedic than threatening, designed with exaggerated features and playful animations that keep the tone light. The environments and UI are bright and clean, making card readability a priority. This clarity is crucial in a card-focused experience, and rokaplay ensures that suits, ranks, and interactive elements are immediately recognizable. The map screen, which tracks your progress across different regions, reinforces the sense of adventure while also serving as a central hub for upgrades and resource management. A notable layer of progression comes from the rebuilding mechanic, where players collect resources to restore parts of a devastated town. This meta-game structure gives context to individual matches, transforming each cleared board into a step toward recovery. Upgrading buildings often unlocks bonuses, additional tools, or improved starting conditions for future levels. This system adds a satisfying loop of short-term goals within matches and long-term rewards on the world map. It is this sense of cumulative improvement that keeps the gameplay from feeling repetitive, even as the fundamental card mechanics remain consistent. The difficulty curve is measured and accommodating, gradually introducing new card layouts and mechanics while maintaining accessibility. Early levels serve as a comfortable introduction, allowing players to experiment with streak building and power-up usage. As the campaign progresses, layouts become more intricate, with layered cards, chained obstacles, and tighter resource constraints demanding more thoughtful planning. Despite this escalation, the game rarely feels punishing. Its design philosophy leans toward encouraging steady advancement rather than imposing harsh setbacks, making it especially appealing to players who enjoy relaxing yet mentally engaging experiences. Audio design complements the overall tone with upbeat background music and subtle sound effects that reward successful plays. The soundtrack avoids becoming intrusive, instead providing a consistent, light atmosphere suitable for extended sessions. Card flips, streak bonuses, and completed objectives are punctuated with satisfying cues that reinforce progress. While not groundbreaking, the soundscape effectively supports the game’s casual charm and reinforces its accessible identity. Replay value stems from the pursuit of higher scores, three-star ratings, and more efficient completion times. Players who enjoy optimizing strategies can revisit levels to maximize streak chains or minimize deck usage. Additionally, the gradual unlocking of boosters and upgrades introduces new tactical possibilities that can alter how earlier boards are approached. This layered progression encourages experimentation and provides longevity beyond the initial campaign completion. Overall, Zombie Solitaire 2 Chapter 1 stands as a polished example of how a simple card mechanic can be expanded into a cohesive, thematic experience. By combining approachable solitaire gameplay with light city-building elements and a playful zombie narrative, rokaplay crafts a title that feels both relaxing and purposeful. It caters well to fans of casual card games who appreciate incremental progression systems and charming presentation. While it does not radically reinvent the genre, it succeeds through refinement, balance, and a clear understanding of its audience, delivering a satisfying and comfortably addictive card-based adventure. Rating: 6/10
Es un juego de solitarios. Simple, pero entretenido. Con un descuento muy alto, te permite matar el tiempo en ratillos sueltos libres.
Прикольная игра! можно поиграть и успокоить нервы !
No , Bored
VERY GOOD SOLITAIRE GAME
Hi -- I love Solitaire Games -- I try as many as I can. This one the levels were very hard to beat with even getting just 1 star. Plus there were mini games as well. The game was great -- love the graphics -- zombies looked so good.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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