
You become a beautiful combatant Rudy. On the planet XX full of mutants and zombies. Defeat zombies and mutants, find and destroy Mutant Core before it regains power!
Modeled estimate, not a reported figure. How we estimate →

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
射击游戏,简单好玩,建模也不错,值得25块钱
超級好玩的休閒遊戲 關卡多到玩不完 超級推薦 !!!!
被丧尸咬到高潮我是没想到的。 [spoiler]建议去和《尘白禁区》合作,主打一个插不进去[/spoiler]
Zombie Shooting Star is a fast-paced side-scrolling zombie shooter that fully embraces chaotic arcade action, exaggerated anime-inspired style, and nonstop combat spectacle. It is the kind of game that immediately reveals exactly what it wants to be: a loud, over-the-top action experience built around mowing down hordes of undead enemies with oversized weapons and relentless firepower. While the game clearly operates within a low-budget indie framework, it still manages to deliver an entertaining experience for players who enjoy straightforward arcade shooters filled with explosions, mutant monsters, and constant action. The story is intentionally simple and exists mainly to push players from one combat-heavy mission to another. Players control Rudy, a heavily armed protagonist fighting against zombie outbreaks, mutated creatures, and dangerous biological threats connected to a mysterious source of corruption. The narrative rarely slows down to focus on deep storytelling or emotional development, instead prioritizing fast progression through increasingly chaotic combat scenarios. This straightforward structure works because the game’s true focus is clearly on action rather than narrative complexity. Combat serves as the centerpiece of the experience and remains consistently aggressive throughout the campaign. Players move through stages packed with zombies, mutants, traps, and environmental hazards while using a growing arsenal of firearms and explosives to survive overwhelming enemy attacks. The gunplay feels intentionally arcade-inspired, emphasizing speed and spectacle rather than realism. Enemies constantly rush the player from multiple directions, forcing quick reactions and nonstop movement in order to survive. The gameplay rarely gives players much time to relax, creating an energetic pacing that suits the game’s chaotic tone. One of the game’s stronger qualities is its willingness to constantly introduce different gameplay situations despite its limited resources. Some levels focus on straightforward side-scrolling action while others include platforming sections, vehicle sequences, arena survival encounters, or large-scale boss fights. These shifts in structure help prevent the experience from becoming completely repetitive because players are regularly pushed into new situations requiring slightly different approaches. The boss encounters are especially memorable because they fully commit to the game’s exaggerated B-movie style. Giant mutant creatures, grotesque bio-weapons, and heavily armored enemies frequently dominate the screen during major fights, creating moments filled with explosions, chaos, and absurd action. While these encounters are not especially deep mechanically, they succeed at adding spectacle and intensity to the campaign. The game clearly understands that much of its appeal comes from delivering ridiculous action scenarios rather than grounded survival horror tension. Weapon variety also helps maintain engagement throughout the experience. Players gradually unlock stronger firearms, explosives, and combat tools capable of handling larger enemy waves and more dangerous mutant threats. Some weapons excel at crowd control while others perform better during boss fights or high-pressure encounters. This progression system gives the campaign a satisfying sense of escalation because the scale of combat continues increasing alongside the player’s arsenal. Visually, Zombie Shooting Star adopts a colorful anime-inspired aesthetic combined with low-budget arcade shooter presentation. Character designs are exaggerated, enemy models are grotesque and over-the-top, and combat effects fill the screen with explosions, blood splatter, and particle effects during larger encounters. The environments themselves are relatively simple and sometimes repetitive, but the constant action and visual chaos help maintain the game’s energy even when the level design becomes less impressive. The soundtrack and sound design fit the game’s tone effectively. Fast-paced music accompanies most combat encounters, helping maintain momentum throughout the campaign. Gunfire, explosions, enemy screams, and combat effects constantly fill the screen with noise and intensity during firefights. The audio design is not especially sophisticated, but it supports the arcade atmosphere well enough to keep combat feeling energetic. Another surprisingly enjoyable aspect is the game’s challenge level. Enemy numbers escalate aggressively throughout later stages, and certain encounters can become genuinely overwhelming if players fail to react quickly or manage positioning carefully. The game encourages aggressive momentum and quick reflexes rather than cautious survival tactics. This old-school arcade philosophy gives the gameplay a satisfying intensity that rewards fast reactions and adaptability. However, the game also suffers from several clear weaknesses. The low-budget nature of the project becomes immediately noticeable through rough animations, inconsistent polish, and awkward movement systems. Platforming sections occasionally feel clumsy due to imprecise controls and collision issues, which can lead to frustrating moments during more demanding sequences. Technical limitations are visible throughout much of the experience, particularly when compared to larger modern action games. Repetition is another major problem. Despite the game’s attempts to introduce variety, much of the campaign still revolves around moving through levels while shooting endless waves of zombies and mutants. Enemy behavior remains relatively simple, and some later stages rely too heavily on increasing enemy numbers rather than introducing more interesting gameplay mechanics or strategic variety. The story and character writing are also extremely shallow. Dialogue is often awkward, characters receive minimal development, and narrative progression mainly serves as an excuse for additional action scenes. Players looking for deep storytelling or emotional investment will likely find the narrative lacking. The heavy emphasis on fanservice and exaggerated presentation may also divide players depending on personal taste. Even with these flaws, Zombie Shooting Star succeeds because it never pretends to be something it is not. The game fully commits to being a chaotic arcade-style zombie shooter built around nonstop action, ridiculous combat scenarios, and exaggerated spectacle. That honesty helps the experience remain entertaining despite its technical roughness and repetitive structure. What ultimately makes the game enjoyable is its relentless energy. Every stage feels designed around constant movement, aggressive combat, and overwhelming enemy encounters that prioritize excitement above realism or subtlety. The game embraces its identity as a loud, over-the-top indie action shooter and delivers exactly that experience from beginning to end. Zombie Shooting Star is undeniably rough around the edges, and its repetitive gameplay, shallow story, and technical limitations prevent it from reaching a higher level of quality. However, players who enjoy arcade-inspired zombie shooters, exaggerated action games, and low-budget B-movie chaos may still find it surprisingly fun. Beneath the rough presentation is a game that clearly prioritizes fast-paced entertainment and explosive action above everything else, and for the right audience, that straightforward approach can still be highly enjoyable. Rating: 7/10
Really wacky and fun game with a lot of platforming and movement tech focus. The title is 100% accurate. Shoot zombies and feel like a star while you do it. All while cool music plays to jam to and you get a Doom styled arsenal of weapons to play with through 67 levels. I give it a 9.5 out of 10. From the starting assault rifle, to a shotgun, sniper, grenade launcher, grenades, turrets, drones, and even tracking beam missiles, there's an endlessly creative set of ways to kill enemies. You even get a sword that has an upgrade later to launch circular energy saws. Weapons work on a very unique system where they all pull from the same ammo pool that constantly regenerates and gives you ammo back for using the assault rifle. The only exceptions being the beam missiles that get their own bar, grenades on their own bar, and the grenade launcher uses it's own bar that is also shared with a time slowing ability. From basic zombies to mutant versions with unique abilities, and even full blown bosses, you have a lot to fight against so it doesn't get boring. I really like how the game actively entices you to get better at it by offering more difficult challenges, and keeping you on your toes as enemies can spawn very close to you. Enemies will shoot back at you, I'm assuming with some kind of acid projectiles that look like green plasma. I'd say think Halo, for the best comparison on how the screen lights up as you dodge them. Bosses fire so many that it turns into a 3-d bullet hell game in their arenas. The music is amazing, as adrenaline pumping as can be on some songs. Shooting and movement feels great to play with. It takes a little getting used to the fact that sprinting acts like a mode you switch into and shooting is a different one, but it's not that strange anymore once you play with it. Maps are insane, they make me think back to my childhood of Super Monkey Ball and Halo Reach custom maps on the 360. There's a little bit of story, but It kind of seems like a last minute addition and doesn't really explain anything. Didn't really draw my interest to care about it either with how little of it there was. The protagonist wears a somewhat skimpy outfit which would probably make people gloss over this game, but there is a streamer mode to change it. Little bit of fan service content, although I didn't look at much of it or care for it since you need to die to see it and I streamed half of my play through. There is no real progression in the game. I would of expected some outfits, or some character progression. But once you grab all the weapons which doesn't take long, it's sort of comes down to the platforming and making your own fun by rotating weapons to kill stuff. There are collectible hearts and coins, but I haven't seen anything that the coins are for. And even if you run out of hearts, I've read that it doesn't matter and you can continue playing from where you are. My only negative really stems from how horrible it is to drive vehicles in this game. You get access to a bike, motorcycle, car with mini-guns, tank, and even a hovercraft equipped with a giant laser. But they suck to drive, flip around a lot and have horrible driving. (My opinion.) The developer has offered an option to skip vehicle sections, which is a blessing for replaying the game. But I put myself through doing each and every section just to see it through for the authentic experience. I only subtracted 0.5 on my score for this. (I also really hate story mode level 20.) Overall, i'd say pick this up. It's pretty awesome, and cheap for the price. I could easily see myself paying 30 to 40 bucks for it and leaving satisfied. Hope the developer makes another game.
Shooter platformer. Recommended for fun and shoot action!!!
Приобрел Игру! Думал-Типичный Зомби Шутер с Говно-Графикой. Но я рад что ошибся. Я люблю паркур,стрельбу про зомби. Тем более когда ты сам занимаешься паркуром и играешь в L4D2 Тебе понравится эта игра. 10 из 10 (не хватает правда магазина очков но ладно)
エロゲーなので攻略情報は殆どありません。ですのでゲームプレイで行き詰まった時は英語で「zombie shooting star」と検索すると攻略動画はステージ別に僅かながらに出てくるのでそれを参考に。そして当然エロ系アクションでそこそこの3DゲームはグラボメーカーもWindowsもゲームモードとして最適化してくれるわけはないのでUltra設定は止めておいた方がいいです(当方RTX系ですがHighでもカクツキはあります)。 で、肝心の価格なのですがリョナ描写有り無しの違いだけです。リョナのバリエーションはあまり幅広くはなくお尻の穴に芋虫がズボズボと入る等のシーンに興味なければ安い方を買っても良いかと思います(大抵は首の切断か胴体真っ二つ)。 韓国のゲームですので当然STOVEでも売られておりますがアーケードバージョンを探してみましたが存在しませんでした。ですが値段はこのアーケード版と同じ価格ですので表現規制を嫌うのであればSteamで購入しても対して変わらないお値段です。 冒頭で述べた通りリョナに拘っているようで敵のゾンビ(ミュータント)に触れると硬直がありますので爽快感はありません。日本のエロゲーの大半がノベルティに終始している中で自分には希少な存在なのでそういう人に向けての「おすすめ」です。
jank
游戏最糟糕的就是跑酷系统,但游戏大多数都是跑酷关卡。 载具系统也是灾难级别的,如果你真心想玩,建议等打折。
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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