
ZR is an action packed horror survival game where you must use your wits and surroundings to survive the apocalypse! Purchase a huge array of weapons, from Dual Pistols to a Tesla Assault Rifle! All in your own home, survive the end of the world in this visually stunning VR experience!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A lot of fun! I like using the melee to smack zombies and watch them tumble over! 10/10 the developer made a beautiful game
Não funciona. Abre mas não dá pra fazer nada
Overpriced
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its realy good game it is fun but its for 20eu so this game rate is 7,5/10
Fun, arcade styled wave shooter with lots of content and a variety of mission types
Nice game definitely would recommend to arcade lovers and the style looks super good. PLAYED ON: META QUEST 2
it seems like this game was held back by 1 bug when it was first made, now without the bug I find it a very fun game with a suprising amount of polish and good shooting.
Fun game. There are some minor issues but it's fine. Things that I don't like: - Player can't move. Only shoot from a fixed position - Using pump action shotgun is weird. - Lack of some sound effects
Zombie Riot is a virtual reality action shooter developed and published by PlaySide VR that focuses on fast-paced, wave-based zombie combat designed specifically for motion-controlled play. Built from the ground up for VR rather than adapted from a traditional flat-screen experience, the game emphasizes physical interaction, encouraging players to reach, grab, swing, aim, and fire with their own hands. This tactile approach to combat forms the foundation of the experience, transforming what might otherwise be a standard zombie shooter into a more immersive and kinetic survival challenge. The gameplay centers on surviving waves of undead attackers across a series of contained environments. Players are equipped with a diverse arsenal that ranges from conventional firearms such as pistols and rifles to more unconventional or improvised tools like melee weapons and novelty items. The variety in weapon choice encourages experimentation, especially in VR where the physical act of wielding different weapons creates a distinct sensation for each. Dual-wielding pistols, carefully lining up sniper shots, or frantically swinging a melee weapon at encroaching enemies all feel mechanically different due to the motion-tracked controls. Structurally, Zombie Riot offers a combination of mission-based progression and an endless survival mode. The mission segments provide a sense of direction and pacing, guiding players through structured encounters and escalating scenarios. Once completed, the endless mode allows players to test endurance against increasingly large and persistent waves of zombies. Between rounds, players can adjust their loadouts and experiment with different weapon combinations, adding a light strategic layer beneath the straightforward combat loop. Visually, the game adopts a stylized aesthetic rather than hyper-realistic horror. The environments and character models are designed with clarity in mind, ensuring that enemies remain easily visible during chaotic engagements. This readability is particularly important in VR, where situational awareness and quick reaction times are crucial. While the art style may not evoke intense horror, it contributes to accessibility and keeps the focus on action rather than atmosphere-driven tension. In terms of combat design, Zombie Riot leans toward accessibility. Zombies typically advance in predictable patterns, allowing new VR players to acclimate to movement and aiming without overwhelming complexity. This makes the game approachable for those unfamiliar with VR shooters. However, more experienced players may find the challenge level moderate, as enemy AI and behavior do not evolve dramatically over time. The core satisfaction comes from the physicality of the interaction rather than intricate enemy tactics. The game’s pacing works well in shorter sessions. VR experiences can be physically demanding, and Zombie Riot’s wave-based structure allows players to jump in for brief bursts of action. The endless mode extends replayability, but the relatively contained variety of enemy types and environments means that long-term engagement may depend largely on personal enjoyment of the core shooting mechanics. Technical presentation reflects its indie roots. While generally functional, certain aspects of audio design and interface polish may feel basic compared to larger-scale VR productions. Nevertheless, the motion tracking and weapon handling mechanics serve their purpose effectively, ensuring that the essential interaction remains smooth enough to support the action-heavy design. Ultimately, Zombie Riot succeeds as a straightforward, action-oriented VR shooter built around physical engagement and weapon experimentation. It does not attempt to deliver deep narrative storytelling or complex survival systems. Instead, it focuses on providing an accessible and hands-on zombie combat experience that leverages the strengths of virtual reality. For players seeking an uncomplicated but immersive wave shooter that prioritizes motion-based combat over strategic complexity, Zombie Riot offers a solid and entertaining entry into the VR zombie genre. Rating: 7/10
gra typu stoisz w miejscu i tylko strzelasz do zombie o takie na rozluźnienie
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $5.3M | 10.1K | 86% | $19.99 | |
| $33.9K | 238 | 71% | $4.99 | |
| $7.8K | 10 | 100% | $25.00 | |
| $2K | 42 | 64% | $1.99 | |
| $130 | 2 | 0% | $2.99 | |
| — | 0 | — | — |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4K | 61 | 87% | $2.99 | |
| $4K | 59 | 76% | $2.99 | |
| $4K | 65 | 95% | $1.99 | |
| $4K | 119 | 39% | $0.99 | |
| $4K | 62 | 39% | $3.49 | |
| $4K | 77 | 68% | $2.99 |