
Computer indie-game in the genre of third-person shooter and survival horror.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
pupu kaka
Un parking, des zombies, un ak47, un shotgun, une dizaine de voiture, 4 zombies différents ! L'objectif du jeu ? Tuer des zombies, sans intérêt ni fun, je n'ai même pas eu le courage de faire chaque succès tellement le jeu est mauvais. Je ne comprends pas les avis positif, il n'y a rien a faire, la map fais 3m², c'est répétitif a crevé ....
Cromos? Si Logros? Si Tu vieja? Por supuesto.
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Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
The game is good but I would have liked to see a little more possibilities to make up for the lassitude that can be felt after a few waves and due to the limited space : > Weapon upgrades : I mean a points system that you can get by killing zombies and that you can spend either in the middle of the game or after having died. Concerning the bonuses, the ones already present are good but in the long run we get tired of them, to have more possibilities I would have thought of adding : > More powerful bullets to kill zombies faster (useful for big waves). > Explosives ? (Grenades, molotov, time bombs, etc). > The fact of having arranged gas cans is a good thing to liquidate a large group of zombies in order to collect more bonuses and ammunition at once, but once you have blown them all up, there is no way to reappear, which I think is a pity, it could have been included as a bonus too. These are the points that for me would allow to have at least more choices and interactions for the player and make the game more attractive. It is also true that when you reach a "level" of resistance to bullets on zombies. Which logically causes a greater decrease in bullets in the loader. We end up waiting for the ammunition bonus to appear to start again. This makes the gameplay even more boring than the lack of things listed above... Let's hope that the developer of this game will take another look at it and that an update will be released to add a little more fun ! 😊 I still recommend the game because it's always nice to have a quick game where the goal is to kill zombies 😜
You don't even need to understand...
Поначалу я подумал что это вышёл дешовый резиден эвил для пк его версия пиратка но потом понял это же прочто брат близнец криса редклифта ну делаа!!! 6))) Минусы 20 поподаний в голову подряд фиг та там не получиться и долгие 2 нудные ачивки удачи разрабы:)
777
I got this game a while back as an ironic joke and I recently found it again in my steam library. ♥♥♥♥♥♥♥♥ is it fun. This is such a fun game to kill time with it being so simple. I would say that it could use better A.I, more weapons, and maybe Bosses. Im asking for too much for something like that. This game is really bare bones and it looks bad, but this game is so cheap, you might as well give it a shot. 7/10. Actually fun
在期待着一款结合了第三人称射击与生存恐怖元素的独特驾驶体验——《Zombie Parking》时,我满心欢喜地打开了这款游戏,但经过数小时的游玩之后,我不得不遗憾地指出,这款游戏并没有成功实现它所承诺的乐趣和紧张刺激。 首先尽管游戏基于虚幻引擎4开发,但视觉效果却并未充分利用这一强大引擎的优势。无论是车辆模型、环境贴图还是僵尸的设计与动画,均表现出较为明显的粗糙感。尤其在夜间或是昏暗环境下,光照系统的缺陷尤为突出,这不仅没有增强恐怖氛围,反而削弱了玩家的沉浸式体验。 游戏的核心玩法看似新颖,将驾驶与生存射击相结合,但在实际操作中却呈现出较大的控制难题。车辆操控手感生涩,响应迟钝,而射击系统则过于简化,缺少精准度和战术深度。面对成群结队的僵尸时,战斗节奏往往变得混乱且无策略性,更多的是依赖运气而非玩家技巧。 此外关卡设计乏善可陈,重复度较高,任务目标单一,缺乏多样性和创新性。而且游戏内的资源管理机制设计得并不合理,玩家经常会在寻找物资与安全停车之间陷入两难境地,而不是享受到这种资源稀缺带来的挑战乐趣。 至于剧情部分可以说几乎不存在连贯性和吸引力。角色塑造单薄,背景故事模糊不清,无法激起玩家的情感共鸣或者对末世世界观的好奇探究。 最后不得不提的是,游戏的技术稳定性方面有待提升。在我游玩过程中,遭遇了几次程序崩溃、帧率骤降以及互动反馈延迟等问题,严重影响了游戏的整体流畅度和体验感受。 总的来说,尽管瞄准了一个颇具创意的游戏概念,但在实际执行上却未能充分挖掘潜力,从视觉呈现、游戏机制到剧情编排和技术性能等方面均存在显著短板。我原本期待它能带来一场生死竞速与丧尸生存交织的精彩冒险,但实际上得到的更多是失望与挫败感。开发商应当重视玩家们的反馈,深入打磨游戏核心玩法与优化基础体验,才能让这款作品真正焕发生机。
okay i just got this game on my Steam Deck for .99 cents because i am a hard core Zombie Gamer fan and thought i would give the game a try as i've been looking for a new zombie game to play. Here's what i liked and didn't like about the game. I thought the game looked good. The graphics were good and the music was great. The dev also did a good job getting the Zombie grunts in there as well. The controls were great as well. The game ran extremely well on my Steam Deck. Really didn't care for the repetitiveness of the game especially with only 1 map. With only 1 map on the game and really no waves increasing in the amount of zombies or types of zombies, the game just dragged on and got boring after 2 hours of game play. Here's an idea to make a game with 1 map like this work. if the dev gave the main character like 7 objectives to complete while trying to survive the zombie onslaught in the under ground parking garage then i personally think that this would take away from the game being too repetitive and becoming boring after 30 minutes of game play. Here's an example of 7 objectives that could have been implemented in this game to help it not be so repetitive and give the game more life and making it a lot more fun to play. 1-7)Give the game a plot. It could have been something as simple as the main character getting trapped in the under ground parking garage at the start of the zombie out break. while he's in the parking garage there are 2 scientist trapped inside of a damaged car. You must then help them out of the damaged car and escort them safely to a working car where you will have to locate some gas, keys, and a working car battery to operate the car and escape the parking garage safely with the 2 scientist carrying a potential cure for the outbreak. Also the achievements for this game aren't working at all. None of them unlocked for me in my 2 hour run of the game. I will still hit the like button for this game as i am a fan of the zombie game genre and i did love the first 30 minutes of game play before it got dull for me.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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