
Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 7 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 4Kreviews | 85% | — | $1.4M |
| $14.99 | 1.9Kratings | 85% | — | not modelled | |
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Rating[/h1] 3/10 [h1]Intro[/h1] It seemed like a neat Rogue-like take on Heretic and Hexen, but unfair is the keyword for this game. I can overlook repetitive level geometry, if it meant that time was put into making the combat loop fair and fun, but it isn't. [h1]Positives[/h1] + Weapons have good impact. + Certain rooms have their own unique mutator to occasionally spice up gameplay. [h1]Negatives[/h1] - Repetitive level geometry. - Poor boss battles. Not only are they very clearly DPS checks, but they also don't seem to be balanced around having minions backing them up. - Enemies can shoot projectiles ahead of you in the direction you're heading. Which makes circle strafing pointless and irritating when there's lots of enemies on screen.
Thumbs up as there's nothing broken or buggy, but it's just mid. PRO: It's inexpensive, nice graphics, fluid, fun-ish, variety of chars to play. CON: Respawning enemies behind you is silly. Weapons are meh. Upgrade cards are dull. Level design basic. All in all it shows its age. It's not nearly as intriguing as other games similar in it's genre, but if you really need a fantasy/D&D vibe action shooter for cheap - maybe it'll be more worth than for me as it felt dull and lifeless.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Hungarian, French, German, Italian, Russian, Swedish, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $14.99 |
| 1Kratings |
| 80% |
| — |
| not modelled |
| $2.25−85% | 512ratings | 74% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
неплохой FPS с RPG-прокачкой
Не супер интересный рогалик с не очень графикой. По геймплею сильно напоминает какой нибудь "Killing room", только в магическом сеттинге. Ходим по комнатам, стреляем магией во врагов. Находим новые посохи с ограниченным количеством заклинаний, лутаем небольшие усиления. Находим босса, спускаемся на следующий уровень. С одной стороны, побегать и сделать пару забегов можно, а с другой как-то не интересно и скучновато, за полную стоимость точно не рекомендую
Great simple game with which you can kill at least a solid weekend or two. Highly recommended if you enjoy FPS and roguelikes.
an amazing game one of the best very fun and fast paced, but be warned that you'd best have a CRT monitor or some 540 hz thing with hella bfi and motion blur reduction because the game is way too fast paced to be able to enjoy with blurry modern screens your regular 120-165hz flat panel isn't gonna cut it most likely unless you REALLY don't mind blur in motion
В названии игры есть Z
♥♥♥♥♥ jakie dobre o ♥♥♥♥♥ oesU JAKIE DOBRE kurrrrrr
[h1]What Hexen should've been[/h1] Ziggurat is a first persion shooter roguelike that is set in a fantasy world So basically, if you are a fan of Heretic, The Binding Of Isaac, Amid Evil, Fatal Labyrinth, Fable or even Hades - this'll be right up your valley. [h1]There is basic lore[/h1] You take on yourself the robes of one of the dark magic disciples and venture deep into (the depths below) Ziggurat - to withstand the whatever challenge your masters prepared for you. [h1]Core Gameplay[/h1] 5 floors (6 on Hard). Totally random, with random magic guns and various perks to make your life easier (or harder, depends on your luck). The more you play, the more variety you'll unlock. It doesnt matter whether you die or win, you'll unlock more according to the scores you've made in the end. [h1]Amazing art style[/h1] Runs on Unity, handled pretty damn good. All those magic crystalls and leaves slowly descending really do create that lost and forgotten magic vibes of old school fantasy games. [h1]Pretty big bestiary accompanied with a large playable roster.[/h1] For the enemies you will encounter Undead, Daemons, Blobs and most scary of them all - Carrots. Yeah, carrots. Hate those. As for the disciples - they're mostly the same class from the start but equipped with certain perks from the start. There are unique ones too, like a vampire dude who needs to kill fast or else he'll die out of starvation or an Oracle who is really weak at the start but by the 2-nd level he's already 12-th level so yeah, prepare your anus. [h1]Great OST too[/h1] I actually wanna save it https://www.youtube.com/watch?v=LQYNpQij1SE&list=PLVVzcFsKk-WqLCOpkm8rlU9Os55iS0MFL&index=5 [h1]The level design is impressive[/h1] Although simple. Since there are only so much levels, it will eventually bore you. But still, those gothic castles, dungeons, lava caves. Absolutely love it. Finally, there's the replay value [h1]Addicting as hell[/h1] You just cant stop yourself from getting back into it [h1]9/10[/h1] Underrated gem among roguelikes. Needs some polish and eventually you'll see whatever there is to see - but its totally worth it. Hoping that Ziggurat 2 would not be a total dissapointment for me in the future.
Ziggurat is a fast, aggressive fusion of first-person shooter design and roguelike structure that confidently channels the spirit of classic fantasy shooters while embracing modern procedural design. Developed and published by Milkstone Studios, the game places players in the role of a novice wizard undergoing a lethal magical trial, descending ever deeper into the mysterious ziggurat through a sequence of combat-focused chambers. Rather than relying on heavy narrative exposition, Ziggurat immediately establishes its identity through momentum and mechanics, prioritizing constant movement, rapid decision-making, and mastery of arcane weaponry. From the opening moments, it is clear that survival depends not on caution, but on aggression tempered by smart resource management. Each run through the ziggurat is procedurally generated, ensuring that room layouts, enemy combinations, rewards, and progression perks shift with every attempt. This structure creates a tense rhythm where players must constantly adapt, never knowing whether the next doorway leads to a brief respite, a treasure room, or a chaotic ambush filled with flying projectiles and swarming enemies. Combat unfolds at a brisk pace, encouraging strafing, jumping, and precise aiming rather than cover-based play. Enemies are numerous and often attack simultaneously, turning many encounters into frantic tests of spatial awareness and reflexes. The absence of a strong narrative focus works in the game’s favor, as the sense of mystery surrounding the ziggurat becomes a backdrop rather than a distraction, letting the core gameplay loop take center stage. The game’s defining feature is its spellcasting arsenal, which replaces conventional firearms with magical equivalents that behave in distinct and often creative ways. Players wield a variety of wands, staves, spellbooks, and magical devices, each tied to a finite mana pool that regenerates only through basic attacks or careful pacing. This creates an engaging push-and-pull dynamic in combat, where powerful spells can quickly turn the tide of battle but leave players vulnerable if mana is mismanaged. Learning when to unleash devastating attacks and when to rely on weaker, regenerating tools becomes essential, especially in later stages where enemy density and projectile chaos intensify. The spell variety ensures that combat rarely feels stale, as different weapons encourage different positioning, timing, and engagement strategies. Progression in Ziggurat follows a roguelite philosophy, blending temporary run-based upgrades with longer-term unlocks that expand the game’s possibilities over time. As players defeat enemies and complete rooms, they gain experience and select perks that offer incremental improvements, such as enhanced mobility, increased survivability, or bonuses tied to specific playstyles. While these upgrades are randomized, they often synergize in ways that subtly shape how a run unfolds, forcing players to adapt rather than rely on a single optimal strategy. Unlockable characters further deepen replayability, as each wizard variant comes with unique stats and starting conditions that meaningfully alter the flow of combat. This variety encourages repeated attempts, even after failure, as each run feels like a new experiment rather than a repetition of the last. Visually, Ziggurat embraces a dark, arcane aesthetic that complements its relentless action. Environments are built around stone corridors, ritual chambers, and mystical arenas, lit by glowing runes and spell effects that punctuate the chaos of combat. While individual rooms can blur together over long sessions due to the procedural nature of the design, the clarity of enemy silhouettes and attack patterns ensures that gameplay remains readable even during the most hectic encounters. The sound design reinforces this clarity, with distinct audio cues for spells, enemy attacks, and environmental hazards that help players react quickly in high-pressure situations. The music, though understated, maintains a steady intensity that underscores the game’s constant forward momentum. Difficulty is a central pillar of the experience, and Ziggurat does little to soften its edges. Early runs can feel punishing, especially for players unfamiliar with fast-paced shooters or roguelike conventions, as mistakes are often lethal and recovery options are limited. However, the game is generally fair in its challenge, rewarding skillful play, situational awareness, and familiarity with enemy behaviors. Death rarely feels arbitrary; instead, it serves as a learning tool, reinforcing the importance of movement, mana control, and tactical prioritization. Over time, the accumulation of unlocks and player knowledge transforms the experience from overwhelming to exhilarating, making progress feel earned rather than handed out. Ultimately, Ziggurat succeeds because of its focus and confidence in its core design. It does not attempt to dilute its intensity with excessive narrative or overcomplicated systems, instead delivering a tightly tuned loop of action, progression, and replayability. For players who enjoy high-speed combat, old-school shooter sensibilities, and the unpredictable thrill of roguelike structure, it offers a satisfying and highly replayable experience. While its procedural environments and minimal storytelling may not appeal to everyone, its commitment to skill-based gameplay and relentless pacing makes it a standout title within the indie action space, proving that sometimes a sharp focus on fundamentals is more than enough to leave a lasting impression. Rating: 8/10
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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