
Zero IDLE is an incremental (IDLE) game in which you can decide whether to make all of your way to the biggest number EVER by clicking, or by increasing your incremental production...or you can make the game to click for you...
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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🐊 I Recommend You To Play This! 🐊
absolute peak game
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very active idler, progress nice when clicking tons (autoclickers are goated)
不咋地
really not much to do and requires so much afk that doesnt feel rewarding
4/5. Above average idle/clicker game. Started it, realized it was very slow to start compared to some others in the genre and didn't play for a couple of weeks. The offline time really boosted the gameplay when I got back with some early achievements. A handful of times the game slowed down to a crawl and I realized I needed to unlock more achievements to maintain the momentum so I focused on that. Highly recommend using an auto-clicker for some of the more ridiculous achievements like 30 clicks a second and 420k click streak. Also be sure to look at the guides the other players created. Saving and multiplying the gemstones at your first full rebirth really turns the game from a slog into the 4/5 experience. Would play again.
Игра 'Zero IDLE' - это неожиданно затягивающий тайм-киллер. Лаконичный пиксельный стиль радует глаз, а простая механика, заключающаяся в добыче ресурсов и прокачке юнитов, быстро понимается даже новичком в жанре idle. Игра не перегружена рекламой или сложными внутриигровыми покупками, что приятно удивляет. Сначала все кажется предельно простым, но по мере прогресса открываются новые возможности и стратегии оптимизации. Поиск баланса между добычей ресурсов, прокачкой армии и использованием уникальных способностей юнитов становится интересной задачей. Хотя игра и названа "idle", она требует некоторого вовлечения, особенно на более поздних этапах. Недостаточно просто оставить ее работать в фоновом режиме – нужно периодически заходить, чтобы оптимизировать процессы и использовать полученные бонусы. Единственный минус – относительно небольшое разнообразие контента. После нескольких часов игры, геймплей может показаться немного повторяющимся. Тем не менее, игра идеально подходит для коротких игровых сессий и позволяет приятно скоротать время в ожидании или в дороге. В целом - рекомендую, если ищете ненавязчивую и увлекательную idle-игру.
[quote][b][url=https://en.wikipedia.org/wiki/Microtransaction]Warning: In-Game Cash Shop[/url][/b] This game is infested with a toxic mobile app style cash shop. You will be prompted to and expected to give money/credit card details to the developers through this cash shop to buy in-game goods so you can play the game.[/quote] "Zero IDLE" is a brainless clicker/incrementer... you know the type, click on stuff to make numbers go up so you can buy stuff to help you click on stuff to make numbers go up so you can buy stuff to... you get the idea. The brainless gameplay is, unsusprisingly, accompanied with an equally low quality technical implementation and poor presentation, resulting in yet another horribly low quality shovelware game that might as well have been done in a web browser. While I couldn't find this on the mobile app stores, everything about it looks and feels like it's a mobile app designed for mobile phones... for PC gaming enthusiasts, it's not going to give you a cutting edge PC gaming experience. That alone is enough to disqualify this from any recommendation. We don't spend thousands building gaming rigs so that we can pretend they're iPhones and play iPhone games and mobile apps. And as far as these garbage clickers go, this one is one of the worst, it's infested with bugs (you can crash if you click too fast), it's unrewarding (even for a clicker, jeez), the "progression" ramps are punishing, you don't make a lot of choices, and they're probably trying to use your CPU for crypto mining. Or they just suck at optimisation... either way, yet another in a litany of failures. The game features really lacklustre 2D visuals (does the developer not know 3D graphics became mainstream in the mid-1990s?). Gamers don't spend thousands of dollars on gaming rigs and the latest 3D graphics cards to play 2D games. Even mobile phones and game consoles can do 3D graphics now. There's no excuse. This game is fairly dated at 5 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. This game is infested with mobile app store like microtransactions. This is a consumer hostile model that we don't need to see on PC. It's deceptively priced to gouge gamers, and that's a reason in itself to avoid this. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. I didn't pay money, but I still feel ripped off.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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