
Zenzizenzic is a fast-paced, adrenaline-infused twin stick bullet hell shoot 'em up and open world roguelike. Featuring a beautifully abstract art style and a thumping, full throttle soundtrack, it's sure to get your thumbs sweating and your blood pumping!
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Languages: English
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Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Zenzizenzic [/h1] Defunct Games Review: https://www.youtube.com/watch?v=1I4AxrnVjjg http://store.steampowered.com/app/327500/Zenzizenzic/ ːfloppyː Ich gehe auch mit folgendem Test von 4PLAYERS (88) voll konform: http://www.4players.de/4players.php/dispbericht_fazit/PC-CDROM/Test/Fazit_Wertung/PC-CDROM/35744/81301/Zenzizenzic.html ːapproveː ːgoldː Der bisher niedrigste Sale-Preis lag bei 1,99€ ːRogueMoneybagsː (-80% am 16.05.2017)
This is a pretty bullet hell game. It's ok, nothing special. The game works well and the art alone is worth a few dollars, but I just did not have all that much fun with it.
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Modeled estimate over time.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great bullet hell game, very difficult and has good music. Plenty of content despite appearing minimalist.
It just feels shallow compared to a good Shmup. The main problem for me with shmups like this one is that every screen feels like the same one, I want to go on an adventure through planets, it adds more dimensions to a game. Having said that, it was pretty obvious from the trailer that I wasn't going to get that, but I wanted to try it anyway as I guess I'm pretty adventurous.
Great Bullet Hell, nice soundtrack. interesting level design. The real gem is the Rogue-like portion. It's an open-world with a countdown timer for boss spawns. The point is to collect upgrades to be able to take down the boss before it spawns. everything in the game feels smooth, runs great. the movement without a controller is a bit clunky, which is not fun in a BH, but overall a great game.
I'm sorry, but Zenzinenizenezineinzeinzeinzizenzic doesn't work.I love me a nice psychedelic twin-stick shooter, but the presentation needs to do more than be stylish, it needs to communicate and while games are usually not black-on-white for reason, the color scheme isn't why all the visual information gets cluttered and incomprehensible. Bullets and Enemies are differentiated only by level of detail, and the draw order means your targets get lost in the shuffle constantly. Not to mention the low-key aesthetics of your own ship and frankly lifeless sound design mean you might not even know if you're shooting at all. There are germs of good ideas in here. The triggers managing your speed and letting you trade power for speed, or accuracy for fire-rate are great ideas and the rogue-like dungeon aspect has potential, but it's all for naught because the elemental gameplay is rife with concepts that are there for their own sake. (Not to mention my personal white whale of *terrible* menus.) There's no focus or thrust to it, and that's just a shame because there's visibly some real effort to do something unique here. ★☆☆
Twin-stick bullet-hell with an artistic twist. Starts off fairly easily, allowing you to adjust to the hypnotic geometric art style whilst simultaneously getting pumped to the tight soundtrack. Reminds me of 'Every Extend Extra' (on the PSP), which shares similar traits despite being excuted quite differently. There is a faily tough difficulty curve after the 1st two levels. Phew ... things get tough. However, 'getting better' never feels like it is out of reach. The macro mode is also pretty good. Fleshes out the overall game a bit more, giving you a more rounded experience instead of just vertical-scrolling shooting. It's simple; fun to play and watch; and overall atmosphere is pretty unique for this often over-saturated genre.
Stop destroying games!
This game is beautiful and shouldn't be lost to time. Buy it now if you want it on steam works great on deck deal ends in 13 hours and delists on the 15th
Needs significantly more polish. Hitbox is too sensitive, bullets and power are sometimes the same color, issues getting the control to work properly...overall a great idea but poor execution.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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