
Guide Ninami on a heartfelt journey through the realms of a fractured planet. Solve intricate puzzles, uncover hidden secrets, and piece together the truth of a shattering past with a mysterious raven.
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About
Zenith Realms is a 3D top-down cozy adventure puzzle game where Ninami embarks on an emotional journey across the fractured realms of a splintering planet. Can you help Ninami and find the way home before time runs out?
In a world that is undergoing a planetary mitosis after duplicating everything on its surface, a war had struck between the two sides and led to the death of all but one: Ninami

Travel the tranquil yet divided landscapes of the Zenith Realms on a quest to get Ninami back home.

Overcome adversaries by chasing the mischievous Raven who stole the gem that powers Ninami's Home portal, and learn about their shared troubled past.
By solving intriguing environmental puzzles, you learn more about the planetary split and explore three beautiful levels full of pre-war history, friendly creatures, and a dark secret past.


Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
I really like the look and tone of the game, pretty pretty
"Zenith Realms" is one of literally thousands of student projects infesting Steam. It's from Darmstadt University of Applied Sciences in Germany. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. As with all student projects, this isn't really a fully fleshed out game, it's just the result of an academic exercise, and as such it has much more limited value as a game than a professionally developed game would have. Educational institutions should not be using Steam as a dumping ground for homework assignments (especially if the students didn't even pass the course). Sure, it helps their marketing and helps the students feel good about themselves, but this is another case of a business putting themselves before the needs of gamers. The student homework assignment from May last year was to make a console game then publish it on PC instead of consoles. It's a simple top down adventure puzzle game... you know the kind, go stand on the pressure plate to make the bridge pop up, bla blah. Like a lot of student projects, and this is the key problem, this feels unfinished, is clunky, and has game breaking bugs. You might not be able to complete this short experience if you try. The lack of polish is typical... the students got their grade and walked away, leaving this unmaintained wreck here as a problem for gamers to put up with. This looks a lot like it was designed for consoles, but released on Steam instead by mistake. While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics. There's 10's of thousands of PC games on Steam, and PC gamers deserve only the best. This might not appeal to many gamers due to the lack of PC-centric design. It's unclear why this never made it to the video game console appliances it seems to have been designed for. Despite not being in Early Access, it's obvious this is an incomplete product. Developers have an obligation to deliver complete, not partially done products to gamers, that shouldn't be controversial. Whatever the excuses may be, it does no service to gamers for incomplete products polluting Steam like this. It makes it harder for gamers to find complete games, and it makes it harder for ethical developers who do the right thing to find their audience. The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. Insultingly, the developer insists that you should play this with a console peasant children's toy gamepad instead of KB+M. Developers should try to be aware which platform they're designing games for. It's the responsibility of the developer to ensure the game runs well on the platform they're selling it on, with the primary peripherals that PC gamers use. Now on to pricing and value for gamers. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at [b]only 10 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. This isn't a complete game for gamers, and since it offers no profile benefits like a game collector badge, so I can't recommend adding it to your library.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 35 reviews with recorded playtime.
Joguinho curto e legalzinho. Só tome cuidado para não colocar itens em certas partes do cenário pois ficarão agarradas e será difícil tirar (precisei reiniciar o jogo diversas vezes por isso), no mais, jogo ok. Não me cativou.
This little puzzle game is good in its own way. the game itsself is like a ten minute game, and the story is bittersweet. reminds me alot of "Sky" children of the light. beautiful and simple. honestly wished it was longer
Zenith Realms is a free and short exploration/puzzle game, with an atmospheric & dreamy artwork style but also an underlying dark theme: [spoiler]a genocidal war that has all but destroyed both sides[/spoiler]. I must admit that I didn't really understand the game's story until the long automatic epilogue sequence as well as reading the completed journal pages (collected during the exploration). There are a small number of achievements, some related to game progress and others to finding all of the objects which can be interacted with. Although the game world is relatively large, the number of puzzles is small, with most related to opening up pathways. I found the main multi-part puzzle to be a little obscure (which may well be my fault!), and so I wasted some time on one part of it that cannot actually be solved until other parts are completed. There are also a few bugs or problems: on three consecutive playthroughs I got stuck in different parts of the scenery and had to escape back to the menu, which loses all progress (there is no manual or automatic save facility). And, as has been mentioned by others, the game appears to have a very narrow "target field" for interacting with objects - I put down a gem and then had to move around a number of times to be able to pick it up again. All in all, a generally well-crafted and visually attractive game, with a hard story surprisingly underpinning a soft and gentle appearance.
I like the art and style but the controls are buggy and awkward (ex: I couldn't quit from the menu - it did nothing.)
Doesn't run well and is confusing.
Pretty display, with puzzles that were fun to solve. It is a very short game, so there is no saving where you are. Some of the stuff you can interact with (like picking it up) are very finicky and you have to stand just right to get it to work. Overall a good experience. I wish it was longer though.
a cozy yet ambitious puzzle-adventure game that blends heartfelt storytelling with intricate exploration. While it shines in atmosphere and emotional depth, it struggles with technical polish and pacing.
Оптимизация не лучшая, обучения нет, раскладки клавиатуры нет, настроек графики-управления нет, что делать в игре не ясно, конечно можно тыкаться но не развлекает как то это, плюсом перевода нет. Визуально еще как будто бы не плохо но этого мало чтобы остаться играть.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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