
The legends speak of a long forgotten prophecy... of a shining hero and of perilous adventures... of sinister powers, strange worlds and swarms of fairies ... but they said nothing of a girl with a big heart instead of a big sword!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German**languages with full audio support
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
Lovely art style and decent story, gameplay is so repetitive and RPG-turn-based-heavy-metal-combat cant be skipped, shame really. If there is a way I will probably play it again.
Ah s***, here we go again.
Да, эта игра не блещет графикой, да ей уже сто лет в обед, но тем не менее, для меня она до сих пор остается одной из лучших игр. Игра имеет свой сюжет, однако развиваться в игре можно разными способами. Помимо того, что можно собирать многочисленные варианты наборов фей, так еще и качать их можно по разному, например бесплатно в саду фей, за деньги в Данморе или на агрессивных феях (но тут есть шанс быть покалеченным=)). Сюжет также понятный и захватывающий. А с учетом того, что в игре локализован даже звук, вопросов "что делать? куда идти?" практически не возникает. Если никогда не играли - советую попробовать, если играли - пройдите игру еще раз.
Играла в эту игру в детстве, как увидела в стиме сразу взяла, перепрошла и мне все равно не хватает, почемк не вышло продолжения 😭
играю с русификатором и прогой спасающей от лагов игра детства, че еще сказать, 10/10
не ну это реально пацанская игра я вот мелким был сидел рядом с сестрой и смотрел как она в это играет вот блин были времена черт возьми а это извините меня год 2010 если не 2009. И хоба. Занзара чудесным образом у меня в стим библиотеке (это если что пак дедалик джиджантик бундел, на него скидка бешеная была ааа вот такая вот аааааа 14 игр на халяву аааа). Ну раз игра в библиотеке а че не скачать))0)) Поиграл. И знаете что? Кайфанул. Такие крутые локации. Видно разрабы старались, много души вложили. Вот жаль оверлей стима не работал, я бы тааааакие скрины жесточайшие поделал retro low polygonal estetic from ps1 ps2 game light and dark fantasy. Жалко конечно, ну ладно. А феечки емае все разные все крутые. Сюжетик еще есть и постоянное ощущение прогрессии. Ну вот же игры умели делать. Жаль за такое долгое время разрабы не обновляли игру, я бы с калаша или дигла пострелял бы по феям и гоблинам-шутам из локации болота, жаль. Я вот думал из-за этого поставить отрицательный обзор, ну то есть не обзор, а палец вниз. Не знаю как это называется, я вроде навел на палец вниз, но точное название не написалось, но над пальцем вниз и вверх есть надпись "Рекомендуете ли вы эту игру?", но это как я понимаю не название пальцев. Поэтому просто обусловлюсь назвать палец вниз пальцем вниз. Я бы поставил обзор палец вниз, но наверное воздержусь и поставлю палец вверх игра хорошая же и из-за того что нельзя стрелять из дигла по феям я не буду оценку занижать сами подумайте это было бы неаверное некрасиво с моей стороны
Zanzarah: The Hidden Portal, developed by Funatics Software and published by Daedalic Entertainment, is one of those rare early-2000s titles that still feels oddly distinctive despite its age. It combines exploration, creature collection, and real-time combat in a way that never became standard, which is part of why it remains memorable long after release. While it is often compared to monster-collecting games, it ultimately follows its own path, blending genres into something that feels experimental, occasionally uneven, but undeniably unique. The story follows Amy, an ordinary girl who stumbles into a hidden fantasy world populated by fairies and other magical beings. What begins as a simple journey of discovery gradually evolves into a mission to restore balance to a realm threatened by corruption and disorder. The narrative itself is relatively straightforward, leaning on familiar fantasy ideas rather than complex storytelling, but it provides enough context to keep the player engaged. More importantly, it serves as a vehicle for exploration, encouraging players to move through the world and uncover its secrets rather than focusing heavily on dialogue or character development. Exploration is one of the game’s strongest elements. Players guide Amy through a variety of interconnected environments, from forests and villages to caves and more surreal locations, all presented in a third-person perspective. The world is not entirely open, but it gives enough freedom to feel expansive, especially for its time. Progression often involves solving light puzzles, unlocking new paths, and interacting with characters who provide hints or challenges. This steady movement through different areas creates a sense of adventure that carries the experience, even when the narrative itself remains simple. Combat is where Zanzarah sets itself apart most clearly. Instead of directly fighting as the protagonist, players capture and command fairies, each associated with different elemental types and abilities. Battles take place in a first-person arena, where you control a single fairy at a time, dodging enemy attacks and launching spells in real time. This system blends action and strategy, requiring both quick reflexes and an understanding of elemental strengths and weaknesses. Switching between fairies during combat adds another layer of depth, as players must adapt to different situations rather than relying on a single approach. Building and managing a team of fairies becomes central to progression. As you explore, you encounter and capture new creatures, each with unique traits that can be developed over time. Strengthening your team and choosing the right combination for each encounter adds a satisfying strategic element. However, this system also introduces a degree of repetition, as leveling up and preparing for tougher battles often requires revisiting similar encounters. While this can be rewarding for players who enjoy gradual progression, it may feel slow for those expecting a more dynamic pace. Visually, the game reflects its era but retains a certain charm through its colorful and imaginative design. The environments have a storybook quality, and the creatures themselves are varied and expressive, giving the world a distinctive identity. The soundtrack complements this atmosphere effectively, adding a sense of wonder and immersion that helps elevate the overall experience. Even though the graphics are dated by modern standards, the artistic direction allows the game to maintain its appeal. There are, however, clear limitations that become more noticeable over time. The combat system, while innovative, does not evolve significantly, which can make encounters feel repetitive. The story lacks depth, and characters do not receive enough development to leave a strong emotional impact. Technical issues may also arise, particularly on modern systems, where compatibility quirks can occasionally disrupt the experience. These factors remind players that the game is a product of its time, with design choices that may not fully align with modern expectations. What ultimately defines Zanzarah: The Hidden Portal is its originality. It combines elements that are rarely seen together and delivers them in a way that feels cohesive, even if not perfectly refined. Its willingness to experiment with structure and mechanics gives it a personality that stands out, especially compared to more conventional RPGs. In the end, it remains a memorable and engaging experience for those willing to embrace its quirks. It offers a unique blend of exploration, creature collection, and real-time combat that still feels fresh in certain respects, even years after its release. While its flaws are evident, they do little to overshadow the creativity at its core. Rating: 8/10
i did everything but game not work after press star button. if anyone know how i make it work in windows 11 please tell me
I loved this game as a kid. Still amazing. make sure you follow the fixes for the menu in the community guide and have fun.
Visual butiful game combined with interesting gameplay
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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