
Zagamihara puts you in the shoes of Saeko Satō, a senior Student at Sagamihara High School. After the outbreak of a deadly virus that turns people into mindless zombies, you find your self indebted to the fox spirit of a local shrine.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 202 | 97% | Free | |
| approximately $82 | 2 | 100% | $2.99 | |
| approximately $0 | 73 | 96% | Free | |
| approximately $0 | 7 | 100% | Free | |
| — | 0 | — | — | |
| approximately $0 | 133 | 95% | Free |